| 2005 | ||
|---|---|---|
| 2 | Kevin Dill, Denis Papp: A Goal-Based Architecture for Opposing Player AI. AIIDE 2005: 33-38 | |
| 2002 | ||
| 1 | EE | Kenneth D. Forbus, James V. Mahoney, Kevin Dill: How Qualitative Spatial Reasoning Can Improve Strategy Game AIs. IEEE Intelligent Systems 17(4): 25-30 (2002) |
| 1 | Kenneth D. Forbus | [1] |
| 2 | James V. Mahoney | [1] |
| 3 | Denis Papp | [2] |