| 2008 |
| 14 | EE | Alexander Repenning,
Andri Ioannidou:
Agent warp engine: formula based shape warping for networked applications.
AVI 2008: 279-286 |
| 13 | EE | Alexander Repenning,
Andri Ioannidou:
End-user visualizations.
AVI 2008: 492-493 |
| 12 | EE | Alexander Repenning,
Andri Ioannidou:
Broadening participation through scalable game design.
SIGCSE 2008: 305-309 |
| 11 | EE | Navid Ahmadi,
Alexander Repenning,
Andri Ioannidou:
Collaborative end-user development on handheld devices.
VL/HCC 2008: 237-241 |
| 10 | EE | Andri Ioannidou,
Alexander Repenning,
David Webb:
Using scalable game design to promote 3D fluency: Assessing the AgentCubes incremental 3D end-user development framework.
VL/HCC 2008: 47-54 |
| 2006 |
| 9 | EE | Alexander Repenning,
Andri Ioannidou:
Mobility agents: guiding and tracking public transportation users.
AVI 2006: 127-134 |
| 8 | EE | Alexander Repenning,
Andri Ioannidou:
AgentCubes: Raising the Ceiling of End-User Development in Education through Incremental 3D.
VL/HCC 2006: 27-34 |
| 2004 |
| 7 | EE | Alexander Repenning,
Andri Ioannidou:
Agent-based end-user development.
Commun. ACM 47(9): 43-46 (2004) |
| 2003 |
| 6 | | Andri Ioannidou:
Programmorphosis: a Knowledge-Based Approach to End-User Programming.
INTERACT 2003 |
| 2001 |
| 5 | EE | Alexander Repenning,
Andri Ioannidou,
Michele Payton,
Wenming Ye,
Jeremy Roschelle:
Using Components for Rapid Distributed Software Development.
IEEE Software 18(2): (2001) |
| 2000 |
| 4 | EE | Alexander Repenning,
Andri Ioannidou,
John Zola:
AgentSheets: End-User Programmable Simulations.
J. Artificial Societies and Social Simulation 3(3): (2000) |
| 1998 |
| 3 | | Alexander Repenning,
Martin Rausch,
Jonathan Phillips,
Andri Ioannidou:
Using Agents as a Currency of Exchange between End-Users.
WebNet 1998 |
| 1997 |
| 2 | | Alexander Repenning,
Andri Ioannidou:
Behavior Processors: Layers between End-Users and Java Virtual Machines.
VL 1997: 406-413 |
| 1995 |
| 1 | EE | Jim Gindling,
Andri Ioannidou,
Jennifer Loh,
Olav Lokkebo,
Alexander Repenning:
LEGOsheets: A Rule-Based Programming, Simulation and Manipulation Environment for the LEG0 Programmable Brick.
VL 1995: 172-179 |