3DUI 2010: Waltham, MA, USA
IEEE Symposium on 3D User Interfaces, 3DUI 2010, Waltham, MA, USA, 20-21 March, 2010. IEEE 2010 ISBN 978-1-4244-6846-1
Takeo Igarashi: Keynote address: Interactive "smart" computers.
Brian Williamson, Chadwick A. Wingrave, Joseph J. LaViola Jr.: RealNav: Exploring natural user interfaces for locomotion in video games. 3-10
Ryan P. McMahan, Alexander Joel D. Alon, Shaimaa Y. Lazem, Robert J. Beaton, David Machaj, Michael Schaefer, Mara G. Silva, Anamary Leal, Robert Hagan, Doug A. Bowman: Evaluating natural interaction techniques in video games. 11-14
Florent Berthaut, Martin Hachet, Myriam Desainte-Catherine: Piivert: Percussion-based interaction for immersive virtual environments. 15-18
Maud Marchal, Anatole Lécuyer, Gabriel Cirio, Laurent Bonnet, Mathieu Emily: Walking up and down in immersive virtual worlds: Novel interactive techniques based on visual feedback. 19-26
Evan A. Suma, Samantha L. Finkelstein, Seth Clark, Paula Goolkasian, Larry F. Hodges: Effects of travel technique and gender on a divided attention task in a virtual environment. 27-34
Lei Liu, Jean-Bernard Martens, Robert van Liere: Revisiting path steering for 3D manipulation tasks. 39-46
Kaushik Das, Christoph W. Borst: An evaluation of menu properties and pointing techniques in a projection-based VR environment. 47-50
Bob Ménélas, Lorenzo Picinali, Brian F. G. Katz, Patrick Bourdot: Audio haptic feedbacks for an acquisition task in a multi-target context. 51-54
Ferran Argelaguet, André Kunert, Alexander Kulik, Bernd Froehlich: Improving co-located collaboration with show-through techniques. 55-62
David Swapp, Julian Williams, Anthony Steed: The implementation of a novel walking interface within an immersive display. 71-74
Yon Visell, Severin Smith, Alvin Law, Rishi Rajalingham, Jeremy R. Cooperstock: Contact sensing and interaction techniques for a distributed, multimodal floor display. 75-78
Dimitar Valkov, Frank Steinicke, Gerd Bruder, Klaus Hinrichs: A multi-touch enabled human-transporter metaphor for virtual 3D traveling. 79-82
Patrick Maier, Marcus Tönnis, Gudrun Klinker, Alexander Raith, Markus Drees, Fritz Kuhn: What do you do when two hands are not enough? interactive selection of bonds between pairs of tangible molecules. 83-90
Taejin Ha, Woontack Woo: An empirical evaluation of virtual hand techniques for 3D object manipulation in a tangible augmented reality environment. 91-98
Giandomenico Caruso, Guido Maria Re: AR-Mote: A wireless device for Augmented Reality environment. 99-102
Ryo Fukazawa, Kazuki Takashima, Garth Shoemaker, Yoshifumi Kitamura, Yuichi Itoh, Fumio Kishino: Comparison of multimodal interactions in perspective-corrected multi-display environment. 103-110
Anthony Martinet, Géry Casiez, Laurent Grisoni: The design and evaluation of 3D positioning techniques for multi-touch displays. 115-118
Takehiro Tawara, Kenji Ono: A framework for volume segmentation and visualization using Augmented Reality. 121-122
Peter Brinkmann, Charles Gunn, Steffen Weißmann: jReality - interactive audiovisual applications across virtual environments. 123-124
Gerd Bruder, Frank Steinicke, Dimitar Valkov, Klaus Hinrichs: Immersive virtual studio for architectural exploration. 125-126
Arindam Dey, Andrew Cunningham, Christian Sandor: Evaluating depth perception of photorealistic mixed reality visualizations for occluded objects in outdoor environments. 127-128
Luv Kohli: Redirected touching: Warping space to remap passive haptics. 129-130
Kota Arai, Michiteru Kitazaki: 3-D facial expressions modulate perception of emotive voices. 131-132
Andrew Miller, Joseph J. LaViola Jr.: Towards a handheld stereo projector system for viewing and interacting in virtual worlds. 133-134
Sergio Rodríguez-Vaamonde, Artzai Picón, Aritz Villodas: Robust vision-based hand tracking using single camera for ubiquitous 3D gesture interaction. 135-136
Leith K. Y. Chan, Henry Y. K. Lau: A tangible user interface using spatial Augmented Reality. 137-138
Takumi Ohshima, Takafumi Serizawa, Yasuyuki Yanagida: KHAKI: A Hemispherical, Multi-Function Input Device for 3D operation. 141-142
Victor Zappi, Andrea Brogni, Darwin G. Caldwell: Passive hand pose recognition in virtual reality. 143-144



