3DUI 2012:
Costa Mesa, CA, USA
Mark Billinghurst, Joseph J. LaViola Jr., Anatole Lécuyer (Eds.):
IEEE Symposium on 3D User Interfaces 2012, 3DUI 2012, Costa Mesa, CA, USA, March 4-5, 2012.
IEEE 2012, ISBN 978-1-4673-1204-2
Papers
Augmented Reality
Navigation
Gestures
Virtual Environments
- David Antonio Gómez Jáuregui, Ferran Argelaguet, Anatole Lécuyer:
Design and evaluation of 3D cursors and motion parallax for the exploration of desktop virtual environments.
69-76

- Jürgen P. Schulze, Daniel Acevedo, John Mangan, Andrew Prudhomme, Phi Nguyen, Philip P. Weber:
Democratizing rendering for multiple viewers in surround VR systems.
77-80

- Andrei Sherstyuk, Anton Treskunov, Marina Gavrilova:
Predator-prey vision metaphor for multi-tasking virtual environments.
81-84

- Kevin Ponto, Ryan Kimmel, Joe Kohlmann, Aaron Bartholomew, Robert G. Radwin:
Virtual exertions: A user interface combining visual information, kinesthetics and biofeedback for virtual object manipulation.
85-88

Theory and Practice
Touch
- Luv Kohli, Mary C. Whitton, Frederick P. Brooks Jr.:
Redirected touching: The effect of warping space on task performance.
105-112

- Takayuki Ohnishi, Nicholas Katzakis, Kiyoshi Kiyokawa, Haruo Takemura:
Virtual interaction surface: Decoupling of interaction and view dimensions for flexible indirect 3D interaction.
113-116

- Udo Schultheis, Jason Jerald, Fernando Toledo, Arun Yoganandan, Paul Mlyniec:
Comparison of a two-handed interface to a wand interface and a mouse interface for fundamental 3D tasks.
117-124

- Henrique Debarba, Luciana Porcher Nedel, Anderson Maciel:
LOP-cursor: Fast and precise interaction with tiled displays using one hand and levels of precision.
125-132

Posters
- Igor de Souza Almeida, Marina Atsumi Oikawa, Jordi Polo Carres, Jun Miyazaki, Mark Billinghurst, Hirokazu Kato:
Poster: AR-based social presence enhancement in video-chat communication.
135-136

- Paulo Gonçalves de Barros, Robert W. Lindeman:
Poster: Comparing vibro-tactile feedback modes for collision proximity feedback in USAR virtual robot teleoperation.
137-138

- Florent Berthaut:
Poster: Beyond the Tunnels: Advanced 3D graphical modulation.
139-140

- Christophe Domingues, Samir Otmane, Alain Dinis:
Poster: A new device for virtual or augmented underwater diving.
141-142

- Ryo Fujii, Takashi Komuro:
Poster: Zooming interface using a 3D finger position for mobile devices.
143-144

- Alana Da Gama, Thiago Chaves, Lucas Figueiredo, Veronica Teichrieb:
Poster: Improving motor rehabilitation process through a natural interaction based system using Kinect sensor.
145-146

- David M. Krum, Evan A. Suma, Mark T. Bolas:
Poster: Spatial misregistration of virtual human audio: Implications of the precedence effect.
147-148

- Anamary Leal, Doug A. Bowman:
Poster: Design considerations for fabric-based input for surface design.
149-150

- Atsunori Moteki, Nobuyuki Hara, Taichi Murase, Noriaki Ozawa, Takehiro Nakai, Takahiro Matsuda, Katsuhito Fujimoto:
Poster: Head gesture 3D interface using a head mounted camera.
151-152

- Niels C. Nilsson, Stefania Serafin, Rolf Nordahl:
Poster: The Fwobble: Continuous audio-haptic feedback for balance control.
153-154

- Thammathip Piumsomboon, Adrian J. Clark, Atsushi Umakatsu, Mark Billinghurst:
Poster: Physically-based natural hand and tangible AR interaction for face-to-face collaboration on a tabletop.
155-156

- Phanidhar Bezawada Raghupathy, Christoph W. Borst:
Poster: Force feedback and visual constraint for drawing on a terrain: Path type, view complexity, and pseudohaptic effect.
157-158

- Bénédicte Schmitt, Mathieu Raynal, Emmanuel Dubois:
Poster: A composite approach to evaluate two interaction techniques for a 3D pointing task.
159-160

- Roland Schröder-Kroll, Benjamin Walther-Franks, Marc Herrlich, Rainer Malaka:
Poster: Proxy based 3D selection.
161-162

- Rasmus Stenholt, Claus B. Madsen:
Poster: Brush, lasso, or magic wand? Picking the right tool for large-scale multiple object selection tasks.
163-164

- Mengu Sukan, Steven Feiner, Semih Energin:
Poster: Manipulating virtual objects in hand-held augmented reality using stored snapshots.
165-166

- Robert J. Teather, Wolfgang Stürzlinger:
Poster: Investigating one-eyed and stereo cursors for 3D pointing tasks.
167-168

- Jianghui Ying, Denis Gracanin:
Poster: An approach to development of adaptive 3D user interfaces.
169-170

- Juan Carlos Yu, Goshiro Yamamoto, Jun Miyazaki, Mark Billinghurst, Hirokazu Kato:
Poster: Manipulation techniques of 3D objects represented as multi-viewpoint images in a 3D scene.
171-172

- Loutfouz Zaman, Dmitri Shuralyov, Robert J. Teather, Wolfgang Stürzlinger:
Poster: Evaluation of a 3D UI with different input technologies.
173-174

Contest
- Sofie Notelaers, Tom De Weyer, Patrik Goorts, Steven Maesen, Lode Vanacken, Karin Coninx, Philippe Bekaert:
HeatMeUp: A 3DUI serious game to explore collaborative wayfinding.
177-178

- Jia Wang, Rahul Budhiraja, Owen Leach, Rory Clifford, Daiki Matsuda:
Escape from Meadwyn 4: A cross-platform environment for collaborative navigation tasks.
179-180

- Thi Thuong Huyen Nguyen, Cédric Fleury, Thierry Duval:
Collaborative exploration in a multi-scale shared virtual environment.
181-182

- Marcio Cabral, Gabriel Roque, Douglas dos Santos, Luiz Paulucci, Marcelo Knörich Zuffo:
Point and go: Exploring 3D virtual environments.
183-184

- Panagiotis Apostolellis, Bireswar Laha, Doug A. Bowman:
A gaming interface using body gestures for collaborative navigation.
185-186

- Felipe Bacim, Eric D. Ragan, Cheryl Stinson, Siroberto Scerbo, Doug A. Bowman:
Collaborative navigation in virtual search and rescue.
187-188

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