9. IDC 2010:
Barcelona, Spain
Narcís Parés, Miquel Oliver (Eds.):
Interaction Design and Children, Proceedings of the 9th International Conference on Interaction Design and Children, IDC 2010, Barcelona, Spain, June 9-12, 2010.
ACM 2010, ISBN 978-1-60558-951-0
Full papers
- Sonia M. Arteaga, Mo Kudeki, Adrienne Woodworth, Sri Kurniawan:
Mobile system to motivate teenagers' physical activity.
1-10

- Nicoletta Di Blas, Paolo Paolini, Amalia Sabiescu:
Collective digital storytelling at school as a whole-class interaction.
11-19

- Jerry Alan Fails, Allison Druin, Mona Leigh Guha:
Mobile collaboration: collaboratively reading and creating children's stories on mobile devices.
20-29

- William Farr, Nicola Yuill, Eric Harris, Steve Hinske:
In my own words: configuration of tangibles, object interaction and children with autism.
30-38

- Ylva Fernaeus, Maria Håkansson, Mattias Jacobsson, Sara Ljungblad:
How do you play with a robotic toy animal?: a long-term study of Pleo.
39-48

- Sean Follmer, Hayes Raffle, Janet Go, Rafael Ballagas, Hiroshi Ishii:
Video play: playful interactions in video conferencing for long-distance families with young children.
49-58

- Sjef Fransen, Panos Markopoulos:
Let robots do the talking.
59-68

- Natalie Freed, Winslow Burleson, Hayes Raffle, Rafael Ballagas, Naomi Newman:
User interfaces for tangible characters: can children connect remotely through toy perspectives?
69-78

- Franca Garzotto, Manuel Bordogna:
Paper-based multimedia interaction as learning tool for disabled children.
79-88

- Stelios Kourakis, Narcís Parés:
Us hunters: interactive communication for young cavemen.
89-97

- Javier Marco, Sandra Baldassarri, Eva Cerezo:
Bridging the gap between children and tabletop designers.
98-107

- Emanuela Mazzone, Netta Iivari, Ruut Tikkanen, Janet C. Read, Russell Beale:
Considering context, content, management, and engagement in design activities with children.
108-117

- Hisakazu Ouchi, Yoshifumi Nishida, Ilwoong Kim, Yoichi Motomura, Hiroshi Mizoguchi:
Detecting and modeling play behavior using sensor-embedded rock-climbing equipment.
118-127

- Rafael Raya, Ramón Ceres Ruíz, Javier O. Roa, Eduardo Rocon de Lima:
Assessment of the involuntary motion of children with motor impairments to improve the accessibility of an inertial interface.
128-137

- Jochen Rick, Phyllis Francois, Bob Fields, Rowanne Fleck, Nicola Yuill, Amanda Carr:
Lo-fi prototyping to design interactive-tabletop applications for children.
138-146

- Peta Wyeth, Ian MacColl:
Noising around: investigations in mobile learning.
147-155

- Bieke Zaman, Vero Vanden Abeele:
Laddering with young children in User eXperience evaluations: theoretical groundings and a practical case.
156-165

- Zhihui Zhang, Paul Shrubsole, Maddy Janse:
Learning environmental factors through playful interaction.
166-173

Short papers (posters)
- Clara Cahill, Alex Kuhn, Shannon Schmoll, Alex Pompe, Chris Quintana:
Zydeco: using mobile and web technologies to support seamless inquiry between museum and school contexts.
174-177

- Emma Creighton:
jogo: an explorative design for free play.
178-181

- Joshua A. Danish, Kylie A. Peppler, David Phelps:
BeeSign: designing to support mediated group inquiry of complex science by early elementary students.
182-185

- Nadine Dittert, Heidi Schelhowe:
TechSportiv: using a smart textile toolkit to approach young people's physical education.
186-189

- Taciana Pontual Falcão, Sara Price:
Informing design for tangible interaction: a case for children with learning difficulties.
190-193

- Marientina Gotsis, Judith Piggot, Diana Hughes, Wendy Stone:
SMART-games: a video game intervention for children with Autism Spectrum Disorders.
194-197

- Mona Leigh Guha, Allison Druin, Jerry Alan Fails:
Investigating the impact of design processes on children.
198-201

- Fabian Hemmert, Susann Hamann, Matthias Löwe, Josefine Zeipelt, Gesche Joost:
Co-designing with children: a comparison of embodied and disembodied sketching techniques in the design of child age communication devices.
202-205

- Seth E. Hunter, Jeevan J. Kalanithi, David Merrill:
Make a Riddle and TeleStory: designing children's applications for the siftables platform.
206-209

- Sungjae Hwang, Kibeom Lee, Woonseung Yeo:
My Green Pet: a current-based interactive plant for children.
210-213

- Yasmin B. Kafai, Kylie A. Peppler, Quinn Burke, Michael Moore, Diane Glosson:
Fröbel's forgotten gift: textile construction kits as pathways into play, design and computation.
214-217

- Eija Kärnä, Jussi Nuutinen, Kaisa Pihlainen-Bednarik, Virpi Vellonen:
Designing technologies with children with special needs: Children in the Centre (CiC) framework.
218-221

- Chronis Kynigos, Zacharoula Smyrnaiou, Maria Roussou:
Exploring rules and underlying concepts while engaged with collaborative full-body games.
222-225

- Beatriz López-Mencía, David Díaz Pardo de Vera, Álvaro Hernández Trapote, Luis A. Hernández Gómez, José Relaño-Gil:
A collaborative approach to the design and evaluation of an interactive learning tool for children with special educational needs.
226-229

- Emily Lovell, Leah Buechley:
An e-sewing tutorial for DIY learning.
230-233

- Oscar Mayor, Jordi Bonada, Jordi Janer:
KaleiVoiceKids: interactive real-time voice transformation for children.
234-237

- Lorna McKnight, Daniel Fitton:
Touch-screen technology for children: giving the right instructions and getting the right responses.
238-241

- Jane Meyers, Jeffrey S. LaMarche, Michael Eisenberg:
Craftopolis: blending tangible, informal construction into virtual multiuser communities.
242-245

- Kylie A. Peppler, Joshua A. Danish, Benjamin Zaitlen, Diane Glosson, Alexander Jacobs, David Phelps:
BeeSim: leveraging wearable computers in participatory simulations with young children.
246-249

- Fabio Pittarello, Riccardo Stecca:
Querying and navigating a database of images with the magical objects of the wizard Zurlino.
250-253

- Irene Posch, Hideaki Ogawa, Christopher Lindinger, Roland Haring, Horst Hörtner:
Introducing the FabLab as interactive exhibition space.
254-257

- Elisa Rubegni, Paolo Paolini:
Comparing canonical and digital-based narrative activities in a formal educational setting.
258-261

- Mariko Suzuki, Itsuo Hatono, Tetsuo Ogino, Fusako Kusunoki, Hidefusa Sakamoto, Kazuhiko Sawada, Yasuhiro Hoki, Katsuya Ifuku, Taiji Kubo:
Enjoyable "LEGS" system deepens children's learning in a zoo.
262-265

- Svetlana Yarosh, Panos Markopoulos:
Design of an instrument for the evaluation of communication technologies with children.
266-269

- Massimo Zancanaro, Eynat Gal, Sarah Parsons, Patrice L. (Tamar) Weiss, Nirit Bauminger, Sue Cobb:
Teaching social competence: in search of design patterns.
270-273

Demos
- José María Blanco, Pascal Landry, Sebastián Mealla C., Emanuela Mazzone, Narcís Parés:
PIPLEX: tangible experience in an augmented reality video game.
274-277

- Alberto de Diego-Cottinelli, Beatriz Barros:
TRAZO: a tool to acquire handwriting skills using tablet-PC devices.
278-281

- Michel Jansen, Wim Bos, Paul E. van der Vet, Theo W. C. Huibers, Djoerd Hiemstra:
TeddIR: tangible information retrieval for children.
282-285

- Youngmi Kim:
Oriental well-being design.
286-289

- Zeina Atrash Leong, Michael S. Horn:
The BEAM: a digitally enhanced balance beam for mathematics education.
290-292

- Wu-Hsi Li:
Musical box: draw it yourself.
293-295

- Javier Marco, Eva Cerezo, Sandra Baldassarri:
Playing with toys on a tabletop active surface.
296-299

- Becky Sue Parton, Robert Hancock, Anita D. du Bus de Valempré:
Tangible manipulatives and digital content: the transparent link that benefits young deaf children.
300-303

- Jochen Rick:
Quadratic: manipulating algebraic expressions on an interactive tabletop.
304-307

- Eric Rosenbaum, Jay S. Silver:
Singing Fingers: fingerpainting with sound.
308-310

- Jill Scott, Mark Ziegler, Nikolaus Voelzow:
Dermaland.
311-314

- Satoru Tokuihsa, Yusuke Kamiyama:
The World is Canvas: a coloring application for children based on physical interaction.
315-318

- Michael T. Yeganyan, Meg Cramer, Lou Anne Boyd, Gillian R. Hayes:
vSked: an interactive visual schedule system for use in classrooms for children with autism.
319-322

Doctoral consortium
- Ugochi Acholonu:
Hacker's mentality: integrating games and hacking to build it fluency among middle school students.
323-325

- Panagiotis Apostolellis, Thanasis Daradoumis:
Exploring the value of audience collaboration and game design in immersive virtual learning environments.
326-330

- Marco Pasch:
Improving children's self-report in user-centered evaluations.
331-334

- Andrea Rosales:
Collective creation of games using free play technologies.
335-339

- Jay S. Silver, Eric Rosenbaum:
Gifts for intertwining with modern nature.
340-343

- Tammy Toscos:
Using data to promote healthy behavior in children.
344-347

Workshops
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