3. ADCOG 2004:
Hong Kong,
China
Cyril Tse Ning (Ed.):
3rd International Conference on Application and Development of Computer Games (ADCOG 2004) held on 26-27 April 2004 in City University of Hong Kong, HKSAR, China.
City University of Hong Kong 2004, ISBN 9624422508
@proceedings{DBLP:conf/adcog/2004,
editor = {Cyril Tse Ning},
title = {3rd International Conference on Application and Development of
Computer Games (ADCOG 2004) held on 26-27 April 2004 in City
University of Hong Kong, HKSAR, China},
booktitle = {ADCOG},
publisher = {City University of Hong Kong},
year = {2004},
isbn = {9624422508},
bibsource = {DBLP, http://dblp.uni-trier.de}
}
- Danny C. Cheng:
Issues on Multi-Device Multi-Player Gaming.
1-6
- Allan Christopher S. Chu:
Multi-Platform, Multi-Device Application.
7-11
- Ruck Thawonmas, Takeshi Yagome:
Application of the Artificial Society Approach to Multiplayer Online Games: A Case Study on Effects of a Robot Rental Mechanism.
12-17
- Tianqi Wang, Cho-Li Wang, Francis C. M. Lau:
A Grid-enabled Multi-server Network Game Architecture.
18-25
- Harald Schifferl, Richard J. Wagner:
A Distribute Model for Game Computing.
26-33
- Karen Tieying Lu, Peter Astheimer, Eiman Kanjo, Jinchang Ren:
Vision-Based Innovative Network Games.
34-43
- Tony T. M. Kwan:
Design and analysis of Bluetooth Scatternet for mobile multimedia applications.
44-46
- Sam-ha Choi, Hee-Dong Chang, Kyung-Sik Kim:
Development of Game-Pad for PC-Game using vibration.
47-53
- R. G. Yan, Joe C. Y. Wong, Alan H. F. Lam, Wen J. Li:
E-MIDS: A Novel Game Controller for Mobile Devices.
54-59
- Muhammad Rafi:
DotPay.
60-63
- J. Rankin, L. Dunn:
Scriptable Audio Synthesis for Computer Game.
64-67
- Sherman S. M. Chow, H. W. Go, Ricky W. M. Tang:
Impact of Recent Advances in Crytography on Online Game.
68-73
- Masood Mehmood Khan:
Bayesian Formalism for Implementing Adaptive Adventure Games.
74-78
- Chanil Moon, Kyhyun Cho, Juntae Kim, Hyungje Cho:
A Crowd Simulation based on Emotion for dynamic human regrouping.
79-84
- Jaesang Lee, Woosuk Ju, Kihong Kim, Choongjae Im:
Design and Implementation of the Authoring Tools for the 3D online Action Game.
85-88
- José Barahona da Fonseca:
Mastermind with Lies as a Training and Modeling Tool.
89-96
- Robert W. Kerbs:
Social and Ethical Considerations in Virtual Worlds.
97-102
- Yuan Gao:
Factors Influencing User Trust in Online Games.
103-106
- Weizhen Lei:
A Case Study on the Internet Cafe-Going in East Asia.
107-115
- Tony T. M. Kwan, Kai-Pan Mark:
Use of Web-based Games in Elementary Education - A study in Hong Kong's Success.
116-119
Copyright © Mon Nov 30 20:05:41 2009
by Michael Ley (ley@uni-trier.de)