3. AIIDE 2007:
Stanford, California, USA
Jonathan Schaeffer, Michael Mateas (Eds.):
Proceedings of the Third Artificial Intelligence and Interactive Digital Entertainment Conference, June 6-8, 2007, Stanford, California, USA.
The AAAI Press 2007, ISBN 978-1-57735-325-6
Technical Papers
- Heather Barber, Daniel Kudenko:
Dynamic Generation of Dilemma-based Interactive Narratives.
2-7

- David K. Elson, Mark O. Riedl:
A Lightweight Intelligent Virtual Cinematography System for Machinima Production.
8-13

- Peter Gorniak, Ian Davis:
SquadSmart: Hierarchical Planning and Coordinated Plan Execution for Squads of Characters .
14-19

- Daniel Hewlett, Shane Hoversten, Wesley Kerr, Paul R. Cohen, Yu-Han Chang:
Wubble World.
20-24

- Joe Marks, Vincent Hom:
Automatic Design of Balanced Board Games.
25-30

- Nathan R. Sturtevant:
Memory-Efficient Abstractions for Pathfinding.
31-36

- Chek Tien Tan, Ho-Lun Cheng:
Personality-based Adaptation for Teamwork in Game Agents.
37-42

- David Thue, Vadim Bulitko, Marcia Spetch, Eric Wasylishen:
Interactive Storytelling: A Player Modelling Approach.
43-48

- Timor Timuri, Pieter Spronck, H. Jaap van den Herik:
Automatic Rule Ordering for Dynamic Scripting.
49-54

- Samuel Wintermute, Joseph Z. Xu, John E. Laird:
SORTS: A Human-Level Approach to Real-Time Strategy AI.
55-60

- Dapeng Zhang, Bernhard Nebel:
Learning a Table Soccer Robot a New Action Sequence by Observing and Imitating.
61-67

Posters
- Leandro Motta Barros, Soraia Raupp Musse:
Improving Narrative Consistency in Planning-Based Interactive Storytelling.
68-70

- Dongkyu Choi, Tolga Könik, Negin Nejati, Chunki Park, Pat Langley:
A Believable Agent for First-Person Shooter Games.
71-73

- Maria Cutumisu, Duane Szafron, Jonathan Schaeffer, Kevin Waugh:
Motivational Ambient and Latent Behaviors in Computer RPGs.
74-76

- Christian Darken:
Level Annotation and Test by Autonomous Exploration: Abbreviated Version.
77-79

- Kenneth D. Forbus, Sven E. Kuehne:
Episodic Memory: A Final Frontier (Abbreviated Version).
80-83

- M. Renee Jansen, Michael Buro:
HPA* Enhancements.
84-87

- Sandy Louchart, Ruth Aylett:
From Synthetic Characters to Virtual Actors.
88-90

- Brian Magerko:
A Comparative Analysis of Story Representations for Interactive Narrative Systems.
91-94

- David L. Roberts, Andrew S. Cantino, Charles Lee Isbell Jr.:
Player Autonomy versus Designer Intent: A Case Study of Interactive Tour Guides.
95-97

- Christina R. Strong, Manish Mehta, Kinshuk Mishra, Alistair Jones, Ashwin Ram:
Emotionally Driven Natural Language Generation for Personality Rich Characters in Interactive Games.
98-100

- Marian Florin Ursu, Jonathan J. Cook, Vilmos Zsombori, Ian Kegel, Doug Williams, Michael Hausenblas, Mika Luma Tuomola:
ShapeShifting Screen Media: A Declarative Computational Model for Interactive Reconfigurable Moving Image Narratives.
101-105

Demonstrations
- Maria Cutumisu, Duane Szafron, Jonathan Schaeffer, Kevin Waugh, Curtis Onuczko, Jeff Siegel, Allan Schumacher:
A Demonstration of ScriptEase Motivational Ambient and Latent Behaviors for Computer RPGs.
106-107

- Paul Kruszewski:
Navigation Challenges in Massively Destructible Worlds.
108-109

- Curtis Onuczko, Duane Szafron, Jonathan Schaeffer, Maria Cutumisu, Jeff Siegel, Kevin Waugh, Allan Schumacher:
A Demonstration of SQUEGE: A CRPG Sub-Quest Generator.
110-111

- Brian S. Stensrud:
Intelligent Storytelling Architecture for Training (ISAT).
112-113

- Marian Florin Ursu, Jonathan J. Cook, Vilmos Zsombori, Ian Kegel, Tim Stevens, Harald Mayer, Michael Hausenblas:
Authoring Environment for ShapeShifting Screen Media Productions.
114-115

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