6. CG 2006:
Turin, Italy
H. Jaap van den Herik, Paolo Ciancarini, H. H. L. M. Donkers (Eds.):
Computers and Games, 5th International Conference, CG 2006, Turin, Italy, May 29-31, 2006. Revised Papers.
Lecture Notes in Computer Science 4630 Springer 2007, ISBN 978-3-540-75537-1
- Matej Guid, Ivan Bratko:
Computer Analysis of Chess Champions.
1-12

- Aleksander Sadikov, Martin Mozina, Matej Guid, Jana Krivec, Ivan Bratko:
Automated Chess Tutor.
13-25

- Keh-Hsun Chen, Peigang Zhang:
A New Heuristic Search Algorithm for Capturing Problems in Go.
26-36

- Xiaozhen Niu, Martin Müller:
An Open Boundary Safety-of-Territory Solver for the Game of Go.
37-49

- Jahn-Takeshi Saito, Guillaume Chaslot, Jos W. H. M. Uiterwijk, H. Jaap van den Herik:
Monte-Carlo Proof-Number Search for Computer Go.
50-61

- Tristan Cazenave:
Virtual Global Search: Application to 9×9 Go.
62-71

- Rémi Coulom:
Efficient Selectivity and Backup Operators in Monte-Carlo Tree Search.
72-83

- John Tromp, Gunnar Farnebäck:
Combinatorics of Go.
84-99

- Bo-Nian Chen, Pangfeng Liu, Shun-chin Hsu, Tsan-sheng Hsu:
Abstracting Knowledge from Annotated Chinese-Chess Game Records.
100-111

- Ryan B. Hayward, Broderick Arneson, Philip Henderson:
Automatic Strategy Verification for Hex.
112-121

- Nathan R. Sturtevant, Adam M. White:
Feature Construction for Reinforcement Learning in Hearts.
122-134

- Sebastian Kupferschmid, Malte Helmert:
A Skat Player Based on Monte-Carlo Simulation.
135-147

- James Glenn, Haw-ren Fang, Clyde P. Kruskal:
A Retrograde Approximation Algorithm for One-Player Can't Stop.
148-159

- Jakub Pawlewicz, Lukasz Lew:
Improving Depth-First PN-Search: 1 + epsilon Trick.
160-171

- Aleksander Sadikov, Ivan Bratko:
Search Versus Knowledge Revisited Again.
172-180

- Alessandro Cincotti:
Counting the Number of Three-Player Partizan Cold Games.
181-189

- Greg Aloupis, Jean Cardinal, Sébastien Collette, Stefan Langerman:
LUMINESStrategies.
190-199

- Peter Bro Miltersen, Troels Bjerre Sørensen:
Computing Proper Equilibria of Zero-Sum Games.
200-211

- Cherif R. S. Andraos, Manal M. Zaky, Salma A. Ghoneim:
Comparative Study of Approximate Strategies for Playing Sum Games Based on Subgame Types.
212-219

- Sébastien Collette, Jean-François Raskin, Frédéric Servais:
On the Symbolic Computation of the Hardest Configurations of the RUSH HOUR Game.
220-233

- Shunsaku Kato, Shuichi Miyazaki, Yusuke Nishimura, Yasuo Okabe:
Cheat-Proof Serverless Network Games.
234-243

- Will Leckie, Michael A. Greenspan:
Monte-Carlo Methods in Pool Strategy Game Trees.
244-255

- Jean-Pierre Dussault, Jean-François Landry:
Optimization of a Billiard Player - Tactical Play.
256-270

- Lizette de Wet, Theo McDonald:
Gender and Cultural Differences (If Any!): South African School Children and Computer Games.
271-282

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