1999 Computer Graphics International (CGI '99), June 7-11, 1999 - Canmore, Alberta, Canada, Proceedings. IEEE Computer Society, 1997, ISBN 0-7695-0185-0
Session 1:
Keynote Address
Session 2
Session 3:
Invited Paper
- Donna Cox:
Visualization and Virtual Reality for Art and Science.
34-

Session 4
Session 5
Session 6:
Invited Paper
- Ned Greene:
Efficient Occlusion Culling for Z-Buffer Systems.
78-

Session 7
- Shunsuke Yoshida, Shinya Miyazaki, Toshihito Hoshino, Toru Ozeki, Jun-ichi Hasegawa, Takami Yasuda, Shigeki Yokoi:
A Technique for Precise Depth Representation in Stereoscopic Display.
80-84

- Konstantin Baumann, Jürgen Döllner, Klaus Hinrichs, Oliver Kersting:
A Hybrid, Hierarchical Data Structure for Real-Time Terrain Visualization.
85-92

- Pavol Federl, Przemyslaw Prusinkiewicz:
Virtual Laboratory: An Interactive Software Environment for Computer Graphics.
93-100

- Philipp Hirtz, Hilko Hoffmann, Daniel Nüesch:
Interactive 3D Landscape Visualization: Improved Realism through use of Remote Sensing Data and Geoinformation.
101-

Session 8:
Invited Paper
Session 9
Session 10:
Special Session on Homotopy
Session 11:
Invited Paper
Session 12
- Katsumi Tadamura, Xueying Qin, Guofang Jiao, Eihachiro Nakamae:
Rendering Optimal Solar Shadows using Plural Sunlight Depth Buffers.
166-173

- Malcolm I. G. Bloor, Michael J. Wilson, Zuzana Knudsen, Carsten Knudsen, Arun V. Holden:
Time-Dependent Parametric Surface Models of the Human Heart.
174-179

- Ryutarou Ohbuchi, Hiroshi Masuda, Masaki Aono:
A Shape-Preserving Data Embedding Algorithm for NURBS Curves and Surfaces.
180-187

- George Wolberg, Itzik Alfy:
Monotonic Cubic Spline Interpolation.
188-

Session 13
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