2003 Computer Graphics International (CGI 2003), 9-11 July 2003, Tokyo, Japan.
IEEE Computer Society 2003, ISBN 0-7695-1946-6
@proceedings{DBLP:conf/cgi/2003,
title = {2003 Computer Graphics International (CGI 2003), 9-11 July 2003,
Tokyo, Japan},
booktitle = {Computer Graphics International},
publisher = {IEEE Computer Society},
year = {2003},
isbn = {0-7695-1946-6},
bibsource = {DBLP, http://dblp.uni-trier.de}
}
CG Hardware
CG Modeling
Invited Talk
Natural Scene Modeling
Rendering
Virtual Reality
- Lialia Nikitina, Igor N. Nikitin, Stanislav V. Klimenko:
Flexible Materials in AvangoTM Virtual Environment Framework.
84-89
- Marcelo Kallmann, Patrick Lemoine, Daniel Thalmann, Frederic Cordier, Nadia Magnenat-Thalmann, Cecilia Ruspa, Silvia Quattrocolo:
Immersive Vehicle Simulators for Prototyping, Training and Ergonomics.
90-95
- Michal Ponder, George Papagiannakis, Tom Molet, Nadia Magnenat-Thalmann, Daniel Thalmann:
VHD++ Development Framework: Towards Extendible, Component Based VR/AR Simulation Engine Featuring Advanced Virtual Character Technologies.
96-104
- Salvador Barrera, Piperakis Romanos, Suguru Saito, Hiroki Takahashi, Masayuki Nakajima:
Real Time Detection Interface For Walking on CAVE.
105-111
Texture
Invited Talk
Non-Photo
Application CG
Real Time Rendering
Invited Talk
Short Paper Session
- Frutuoso G. M. Silva, Abel J. P. Gomes:
Interactive Editing of Arbitrary Sub-meshes.
218-221
- Yoshiyuki Furukawa, Hiroshi Masuda, Kenjiro T. Miura, Hiroyuki Yamato:
Cut-and-Paste Editing Based on Constrained B-spline Volume Fitting.
222-225
- Kazushi Ahara, Yoshiaki Araki:
Sphairahedral Approach to Parameterize Visible Three Dimensional Quasi-Fuchsian Fractals.
226-229
- Kagenori Kajihara, Hiroki Takahashi, Masayuki Nakajima:
A Method of Rendering Scenes Including Volumetric Objects Using Ray-Volume Buffers - Expanding to Render Scenes Including Overlapped Volumetric Object.
230-235
- Zhanwei Li, Jizhou Sun, Jiawan Zhang:
Time-Sequence Dynamic Virtual Images.
236-239
- Meehae Song, Thomas Elias, Wolfgang Müller-Wittig, Tony K. Y. Chan:
Using Virtual Reality to bring Singaporean Heritage to Life.
240-243
- Tomoya Ito, Tadahiro Fujimoto, Kazunobu Muraoka, Norishige Chiba:
Modeling Rocky Scenery Taking into Account Joints.
244-247
- Suresh K. Lodha, Nikolai M. Faaland, Grant Wong, Amin P. Keller:
Consistent Visualization and Querying of GIS Databases by a Location-Aware Mobile Agent.
248-253
- Yu Zhi-qiang, Horace Ho-Shing Ip, L. F. Kwok:
Robust Watermarking of 3D Polygonal Models Based on Vertice Scrambling.
254-257
- Kaicheng Zhang, Zhiyong Huang, Tat-Seng Chua:
A Framework to Customize a Face Model for Reusing Animation.
258-261
- Peijun Liu, Jiaoying Shi, Ji Zhou, Longchao Jiang:
Camera Self-Calibration Using the Geometric Structure in Real Scenes.
262-265
- Taku Komura, Atsushi Kuroda, Shunsuke Kudoh, Chiew-Lan Tai, Yoshihisa Shinagawa:
An inverse kinematics method for 3D figures with motion data.
266-271
- Tomohiko Mukai, Shigeru Kuriyama, Toyohisa Kaneko:
Natural Human Animation via Learning with Dynamic Manipulability.
272-275
- Yuya Kawagishi, Kazuhide Hatsuyama, Kunio Kondo:
Cartoon Blur: Non-Photorealistic Motion Blur.
276-281
- Fumio Sumi, Masayuki Nakajima:
A Production Method of Reusing Existing 2D Animation Sequences .
282-287
- Saeko Takagi, Noriyuki Matsuda, Masato Soga, Hirokazu Taki, Takashi Shima, Fujiichi Yoshimoto:
An Educational Tool for Basic Techniques in Beginner's Pencil Drawing.
288-293
- Suguru Saito, Akane Kani, Youngha Chang, Masayuki Nakajima:
Generation of Varying Line Thickness.
294-299
- Philip McLeod, Geoff Wyvill:
Visualization of Musical Pitch.
300-305
Animation
Last update Tue May 22 04:48:01 2012
CET by the DBLP Team —
Data released under the ODC-BY 1.0 license — See also our legal information page