2. CIG 2006:
Reno/Lake Tahoe, NV, USA
Sushil J. Louis, Graham Kendall (Eds.):
Proceedings of the 2006 IEEE Symposium on Computational Intelligence and Games (CIG06), University of Nevada, Reno, campus in Reno/Lake Tahoe, 22-24 May, 2006.
IEEE 2006
- Colin Frayn, Carlos Justiniano, Kevin Lew:
ChessBrain II - A Hierarchical Infrastructure for Distributed Inhomogeneous Speed-Critical Computation.
13-18

- Daniel A. Ashlock:
Grid-Robot Drivers: an Evolutionary Multi-agent Virtual Robotics Task.
19-26

- Tristan Cazenave:
Optimizations of data structures, heuristics and algorithms for path-finding on maps.
27-33

- Edwin Soedarmadji:
Decentralized Decision Making in the Game of Tic-tac-toe.
34-38

- Igor Karpov, Thomas D'Silva, Craig Varrichio, Kenneth O. Stanley, Risto Miikkulainen:
Integration and Evaluation of Exploration-Based Learning in Games.
39-44

- Peter I. Cowling, Munir Hussain Naveed, M. Alamgir Hossain:
A Coevolutionary Model for The Virus Game.
45-51

- Simon M. Lucas, Thomas Philip Runarsson:
Temporal Difference Learning Versus Co-Evolution for Acquiring Othello Position Evaluation.
52-59

- Tomoharu Nakashima, Hisao Ishibuchi, Masahiro Takatani, Manabu Nii:
The Effect of Using Match History on the Evolution of RoboCup Soccer Team Strategies.
60-66

- Johan Conradie, Andries Petrus Engelbrecht:
Training Bao Game-Playing Agents using Coevolutionary Particle Swarm Optimization.
67-74

- Chris Miles, Sushil J. Louis:
Towards the Co-Evolution of Influence Map Tree Based Strategy Game Players.
75-82

- Aaron J. Rice, John R. McDonnell, Andy Spydell, Stewart Stremler:
A Player for Tactical Air Strike Games Using Evolutionary Computation.
83-89

- Bobby D. Bryant, Risto Miikkulainen:
Exploiting Sensor Symmetries in Example-based Training for Intelligent Agents.
90-97

- Ernst A. Heinz, Kai S. Kunze, Matthias Gruber, David Bannach, Paul Lukowicz:
Using Wearable Sensors for Real-Time Recognition Tasks in Games of Martial Arts - An Initial Experiment.
98-102

- Siang Yew Chong, Xin Yao:
Self-Adapting Payoff Matrices in Repeated Interactions.
103-110

- Daniel A. Ashlock:
Training Function Stacks to play the Iterated Prisoner's Dilemma.
111-118

- Robert G. Reynolds, Mostafa Z. Ali, Raja' S. Alomari:
Optimization Problem Solving using Predator/Prey Games and Cultural Algorithms.
119-125

- Eric Saund:
Capturing The Information Conveyed By Opponents' Betting Behavior in Poker.
126-133

- Georgios N. Yannakakis, Henrik Hautop Lund, John Hallam:
Modeling Children's Entertainment in the Playware Playground.
134-141

- Dana Vrajitoru:
NPCs and Chatterbots with Personality and Emotional Response.
142-147

- Adam Olenderski, Monica N. Nicolescu, Sushil J. Louis:
A Behavior-Based Architecture for Realistic Autonomous Ship Control.
148-155

- D. Dean, P. Syms, K. Hynd, B. Mistry, A. Vincent:
Modelling and Simulation of Combat ID - the INCIDER Model.
156-163

- Mark Wittkamp, Luigi Barone:
Evolving Adaptive Play for the Game of Spoof Using Genetic Programming.
164-172

- Anthony Di Pietro, Luigi Barone, R. Lyndon While:
A Comparison of Different Adaptive Learning Techniques for Opponent Modelling in the Game of Guess It.
173-180

- Benoit Chaperot, Colin Fyfe:
Improving Artificial Intelligence In a Motocross Game.
181-186

- Bruno Bouzy, Guillaume Chaslot:
Monte-Carlo Go Reinforcement Learning Experiments.
187-194

Posters
- Shashi Mittal, Kalyanmoy Deb:
Optimal Strategies of the Iterated Prisoner's Dilemma Problem for Multiple Conflicting Objectives.
197-204

- V. Scott Gordon, Ahmed Reda:
Trappy Minimax - using Iterative Deepening to Identify and Set Traps in Two-Player Games.
205-210

- Andrés Gómez de Silva Garza:
Evaluating Individual Player Strategies in a Collaborative Incomplete-Information Agent-Based Game Playing Environment.
211-216

- D. Jenkins, Colin Frayn:
Highly Volatile Game Tree Search in Chain Reaction.
217-223

- Telmo L. T. Menezes, Tiago R. Baptista, Ernesto J. F. Costa:
Towards Generation of Complex Game Worlds.
224-229

- David B. Fogel, Timothy J. Hays, Sarah L. Hahn, James Quon:
The Blondie25 Chess Program Competes Against Fritz 8.0 and a Human Chess Master.
230-235

- Iain Miller, Stephen McGlinchey, Benoit Chaperot:
Anomaly Detection in Magnetic Motion Capture using a 2-Layer SOM network.
236-242

- Carl G. Looney:
Intelligent Battle Gaming Pragmatics with Belief Network Trees.
243-248

- Kevin Burns:
Fun in Slots.
249-256

- Kevin Burns:
Style in Poker.
257-264

- Sachio Teramoto, Erik D. Demaine, Ryuhei Uehara:
Voronoi game on graphs and its complexity.
265-271

- Ernesto Sánchez, Massimiliano Schillaci, Giovanni Squillero:
Evolving Warriors for the Nano Core.
272-278

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