Virtual Realities - Dagstuhl Seminar 2008
Sabine Coquillart, Guido Brunnett, Greg Welch (Eds.):
Virtual Realities - Dagstuhl Seminar 2008.
Springer 2011, ISBN 978-3-211-99177-0
- Anthony Steed:
Proposals for Future Virtual Environment Software Platforms.
1-12

- Dieter Schmalstieg, Tobias Langlotz, Mark Billinghurst:
Augmented Reality 2.0.
13-37

- Steffi Beckhaus, Robert W. Lindeman:
Experiential Fidelity: Leveraging the Mind to Improve the VR Experience.
39-49

- Ralf Dörner, Benjamin Lok, Wolfgang Broll:
Social Gaming and Learning Applications: A Driving Force for the Future of Virtual and Augmented Reality?
51-76

- Steffi Beckhaus:
[Virtual + 1] * Reality - Blending "Virtual" and "Normal" Reality to Enrich Our Experience.
77-96

- Bernhard Jung, Heni Ben Amor, Guido Heumer, Arnd Vitzthum:
Action Capture: A VR-Based Method for Character Animation.
97-122

- Nils Hasler, Bodo Rosenhahn, Hans-Peter Seidel:
Cloth Simulation Based Motion Capture of Dressed Humans.
123-138

- Greg Welch, Diane H. Sonnenwald, Henry Fuchs, Bruce Cairns, Ketan Mayer-Patel, Ruigang Yang, Andrei State, Herman Towles, Adrian Ilie, Srinivas Krishnan, et al.:
Remote 3D Medical Consultation.
139-159

- Achim Ebert, Hans Hagen, Torsten Bierz, Matthias Deller, Peter-Scott Olech, Daniel Steffen, Sebastian Thelen:
SEE MORE: Improving the Usage of Large Display Environments.
161-180

- Rene Weller, Gabriel Zachmann:
Inner Sphere Trees and Their Application to Collision Detection.
181-201

- Wolfgang Stuerzlinger, Chadwick A. Wingrave:
The Value of Constraints for 3D User Interfaces.
203-223

- Sebastian Manten, Michael Vetter, Stephan Olbrich:
Evaluation of a Scalable In-Situ Visualization System Approach in a Parallelized Computational Fluid Dynamics Application.
225-238

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