3. DIGITEL 2010:
Kaohsiung, Taiwan
Gautam Biswas, Diane Carr, Yam San Chee, Wu-Yuin Hwang (Eds.):
2010 Third IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, DIGITEL 2010, Kaohsiung, Taiwan, April 12-16, 2010.
IEEE 2010, ISBN 978-1-4244-6433-3
Full Papers
- Ming-Shiou Kuo, Chi-Syan Lin:
Virtual Parabola Festival: The Platform Design and Learning Strategies for Virtual Learning Community of Practice.
3-9

- Christothea Herodotou:
Social Praxis Within and Around Online Gaming: The Case of World of Warcraft.
10-22

- Bian Wu, Alf Inge Wang, Anders Hartvoll Ruud, Wan Zhen Zhang:
Extending Google Android's Application as an Educational Tool.
23-30

- Hong Guo, Hallvard Trætteberg, Alf Inge Wang, Meng Zhu:
TeMPS: A Conceptual Framework for Pervasive and Social Games.
31-37

- Jeetinder Singh, Jayanthi Sivaswamy:
Creating User Interface for Interactive Simulations.
38-45

- Kar Bin Tan, Jason Teo, Patricia Anthony:
Multi-objective Evolution of Neural Go Players.
46-53

- Ju-Ling Shih, Chien-Wen Chuang, Jia-Jiun Tseng, Bai-Jiun Shih:
Designing a Role-Play Game for Learning Taiwan History and Geography.
54-60

- Nian-Shing Chen, I-Chun Hung, Chun-Wang Wei:
Developing Ubiquitous Learning System with Robots for Children's Learning.
61-68

- Vincent Aleven, Eben Myers, Matthew W. Easterday, Amy Ogan:
Toward a Framework for the Analysis and Design of Educational Games.
69-76

- Morris S. Y. Jong, Fong-lok Lee, Jimmy Ho-Man Lee, Junjie Shang:
A Case Study of a Non-gamer Student's Learning Process in VISOLE.
77-84

- Gunver Majgaard:
Design-Based Action Research in the World of Robot Technology and Learning.
85-92

- Zhi-Hong Chen, Calvin C. Y. Liao, Tak-Wai Chan:
Quest Island: Developing Quest-Driven Learning Model by Blending Learning Tasks with Game Quests in a Virtual World.
93-100

Short Papers
- Maiga Chang, Kinshuk:
Web-Based Multiplayer Online Role Playing Game (MORPG) for Assessing Students' Java Programming Knowledge and Skills.
103-107

- Fu-Chien Kao, Siang-Ru Wang:
The Design of Circuit-Measuring Collaborative Learning System with Embedded Broker.
108-113

- Morgan Leigh, Mark G. Elwell, Steve Cook:
Recreating Ancient Egyptian Culture in Second Life.
114-118

- Mei-Yi Wu, Yu-Chen Chuang, Yi-Chian Huang, Greg Gliemi:
An Interactive Caricature Creating System Based on Modified Snake Algorithm and Weighted Synthesizing Coloration.
119-123

- Syamsul Bahrin Zaibon, Norshuhada Shiratuddin:
Adapting Learning Theories in Mobile Game-Based Learning Development.
124-128

- I-Hen Tsai, Koong H.-C. Lin, Rui-Ting Sun, Ren-Ying Fang, Jhing-Fa Wang, Yan-You Chen, Chu-Chuan Huang, Jiun-Sheng Li:
Application of Educational Emotion Inference via Speech and Agent Interaction.
129-133

- Howard Hao-Jan Chen, Wendy Yu-Chen Huang:
Examining the Potentials of Computer Games for English Learning.
134-138

- Muhammad Zeeshan Patoli, Michael Gkion, Paul F. Newbury, Martin White:
Real Time Online Motion Capture for Entertainment Applications.
139-145

- Nwanua Elumeze, Yingdan Huang, Jane Meyers, Michael Eisenberg:
"Serious" Programming Made Cuddly: A Fully End-User-Programmable Stuffed Toy.
146-150

- Jingyu Tan, Pei-Luen Patrick Rau:
Building Your Own Tangible Virtual World: A Design of an RFID-Based Tabletop Game Platform.
151-155

- Clara Hui Chung Yan, Frankie Tam:
Learning Chinese History through Digital Game.
156-160

- Alexandra Alves, Roseli Lopes, Patrik Matos, Luiz Velho, Djalma Silva:
Reactoon: Storytelling in a Tangible Environment.
161-165

- Stephan Samuelson, Henry M. Halff, Lawrence Halff, Christopher Brown:
Multilayered Games for Science Education.
166-170

- Calvin C. Y. Liao, Zhi-Hong Chen, Hercy N. H. Cheng, Tak-Wai Chan:
Preparation-before-Competition: Designing a Game-Based Environment to Facilitate Making Effort before Pet-Competitive Stage.
171-175

Posters
- Ming-Kuan Tsai, Shelley Shwu-Ching Young:
Applying Speech Techniques to Practice Listening and Speaking Skills for EFL Learners: An Exploratory Study.
179-181

- Fanny Lignon:
Teach Them All.
182-184

- Sun Park, Dong Un An, Choi Im Cheon:
Document Clustering Method Using Weighted Semantic Features and Cluster Similarity.
185-187

- Sung Hyun Moon, Seok Kyoo Kim, Sang-Yong Han:
Creating Simultaneous Story Arcs Using Constraint Based Narrative Structure.
188-190

- Paula Hodgson, Donald Man, Josa Leung:
Managing the Development of Digital Educational Games.
191-193

- Tsung Teng Chen:
Chitetris: A Chinese Proverb Learning Game Utilizing Tetris Game Plot.
194-197

- Ping-Lin Fan, Su-Ju Lu, Han-Jang Wu, Wei-Hsien Wu, Chih-Ming Chen:
High Interactive Web-Annotation Based E-learning Platform.
198-201

- Mei-Yi Wu, Shang-Rong Tsai, Jing-Chun Wang, Yu-Chen Chuang:
A Pac-Man Game on Campus Using GPS Location Information and Shortest Path Algorithm.
202-206

- Chia-Hu Chang, Yu-Tzu Lin, Ja-Ling Wu:
Adaptive Video Learning by the Interactive E-partner.
207-209

- Wan-Ting Chiu, Shang-Chia Chiou:
On Design Methodology and Practice of Bionics.
210-212

- Huei-Tse Hou:
Applying Lag Sequential Calculation and Social Network Analysis to Detect Learners' Behavioral Patterns and Generate Automatic Learning Feedback-Scenarios for Educational MMORPG Games.
213-215

- Ming-Puu Chen, Chiung-Hui Chiu, Cheng-Chih Wu:
Instructional Simulations for Teaching High School Computer Science Concepts: A Technology Acceptance Perspective.
216-218

- Li-Chun Wang, Ming-Puu Chen:
Learning Programming Concepts through Game Design: A PCT Perspective.
219-221

- Shu-Chen Cheng, Wu-Yuin Hwang, Dun-Wei Wen, Sheng-Yi Wu, Ching-Hua Hsiehe, Chia-Yu Chen:
A Mobile and Web System with Contextual Familiarity and its Effect on Campus English Learning.
222-224

- Hang-Zheng Sun Lin, Guey-Fa Chiou:
Modding Commercial Game for Physics Learning: A Preliminary Study.
225-227

- Ju-Ling Shih, Eric Zhi-Feng Liu, Chien-Wen Chuang:
A Preliminary Outcome-Oriented Review of Game-Based Learning Research.
228-230

- Chun-Hung Lin, Eric Zhi-Feng Liu, Ju-Ling Shih:
Analysis of Seven Important Studies in Research of Joyful Learning and Society.
231-233

- Maureen Wu, Calvin C. Y. Liao, Zhi-Hong Chen, Tak-Wai Chan:
Designing a Competitive Game for Promoting Students' Effort-Making Behavior by Virtual Pets.
234-236

- Willson Lin, Peggy Li, Tak-Wai Chan, Oskar Y. M. Ku, Hercy N. H. Cheng:
Enhancing Feedbacks on Learning Word Problems with a Small Game.
237-239

- Oskar Y. M. Ku, Jesse C. Y. Wu, Blake C. J. Yang, Tak-Wai Chan, Denise H. Wu:
Effects of Digital Game-Based Extensive Mental Calculation Practice.
240-242

- Hui-Wen Wu, Yana C. Y. Huang, Zhi-Hong Chen, Calvin C. Y. Liao, Tak-Wai Chan:
Designing a Simulation Game to Help Children Learn the Concept of Financial Management.
243-245

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