4. DIGITEL 2012:
Takamatsu, Japan
Masanori Sugimoto, Vincent Aleven, Yam San Chee, Baltasar Fernández-Manjón (Eds.):
2012 IEEE Fourth International Conference On Digital Game And Intelligent Toy Enhanced Learning, DIGITEL 2012, Takamatsu, Japan, March 27-30, 2012.
IEEE 2012, ISBN 978-1-4673-0885-4
- Frank Leenaars, Wouter R. van Joolingen, Hannie Gijlers, Lars Bollen:
Drawing-Based Simulation for Primary School Science Education: An Experimental Study of the GearSketch Learning Environment.
1-8

- Gudrun Kellner, Andreas Weißenbacher:
GETOLS: Game Embedded Testing of Learning Strategies.
9-16

- Andrea Valente, Emanuela Marchetti:
Kill it or Grow it.: Computer Game Design for Playful Math-Learning.
17-24

- Noboru Matsuda, William W. Cohen, Kenneth R. Koedinger, Victoria Keiser, Rohan Raizada, Evelyn Yarzebinski, Shayna P. Watson, Gabriel Stylianides:
Studying the Effect of Tutor Learning Using a Teachable Agent that Asks the Student Tutor for Explanations.
25-32

- Cheng-Yu Hung, Ting-Wen Chang, Pao-Ta Yu, Po-Jen Cheng:
The Problem Solving Skills and Learning Performance in Learning Multi-Touch Interactive Jigsaw Game Using Digital Scaffolds.
33-38

- Ilkka Jormanainen, Erkki Sutinen:
Using Data Mining to Support Teacher's Intervention in a Robotics Class.
39-46

- Cheng-ping Chen, Ju-ling Shih:
A Prototype on a Meta-model for Designing Instructional Pervasive Games.
47-51

- Krittiya Saksrisathaporn, Thitinadda Maneewan:
A Web-based Traveling Game for the Preservation of Lanna Culture.
52-56

- Ke-Chen Pong, Ming-Hsin Tsai, Shuo-Hsiu Hsu:
Applying a Grammatical Structure to Practice Game Design on Non-Computer Games.
57-61

- Kuo-Yu Liu, Chang-Ta Yang, Kuei-Hsiang Chang:
Development of a Multiplayer Online Role-Playing Game-based Learning System for Multiple Curriculums.
62-66

- Mark G. Elwell:
Game Regulated Applied Integrated Learning: A System for Post-formal Education.
67-71

- Eugenio J. Marchiori, Ángel Serrano, Ángel del Blanco, Iván Martínez-Ortiz, Baltasar Fernández-Manjón:
Integrating Domain Experts in Educational Game Authoring: A Case Study.
72-76

- Hercy N. H. Cheng, Calvin C. Y. Liao, Winston M. C. Wu, Tak-Wai Chan:
Investigating the Fluidity of Performance in an Educational Digital Game.
77-83

- Emanuela Marchetti:
Micro Culture: Interactive Storytelling and Learning in the Museum.
84-88

- Yu-Jen Hsu, Ju-Ling Shih:
The Transformation of Adventure Education into Digital Game-based Counseling.
89-93

- Dai-Yi Wang, Ying-An Chen:
Training Teamwork Skills Using MMORPGs.
94-98

- Chiung-Wei Huang, Eric Zhi-Feng Liu, Li-Chun Liu, Chun-Hung Lin:
A Development and Evaluation of Educational Board Game Design Course: An Example of Pre-service Teacher.
99-101

- Jia-Sheng Heh, Hsueh-Fu Lu, Jia-Chi Hwang, Shu-Mei Lin, Kuo-Chen Li:
A Model for Role-Playing Game with Mobile Learning.
102-104

- Amir Ali Bagherzadeh, Shayan Rezvankhah, Saeed Farahi, Koosha Khalvati, Parand Mousavi, Afshin Dehghan, Bahare Ghaderi, L. Kashani, Hadi Moradi:
A Multi-Agent Architecture for Tracking User Interactions in Browser-based Games.
105-107

- Kouji Fujita, Takayuki Fujimoto:
A Proposal of Mobile Communication System Using Intuitive Pictogram.
108-110

- Jia-Jiunn Lo, Fu-Mei Lin:
A Study of 2nd Grade Students' Attitude on a Mathematics Game.
111-113

- Wen-Chi Kuo, Shih-Ting Wang, Jie-Chi Yang:
An Empirical Analysis of the Playing Time by Different Genders and Ages in an MMORPG.
114-116

- Wei-Kai Liou, Sou-Chen Lee:
Application of Laser Guide and Wireless Control Method on Military Training and the FPS Game System.
117-119

- Paul Sommeregger, Gudrun Kellner:
Brief Guidelines for Educational Adventure Games Creation (EAGC).
120-122

- Masahito Ohama, Masato Soga:
Collaborative Constellation Learning Environment with Sharing Learners' Gazing Points in the Real Night Sky.
123-125

- Kohei Yamamoto, Tetsuya Takahashi, Masaya Kitaoka, Yoshikazu Tagashira, Hiroyuki Tarumi, Toshihiro Hayashi:
Database Support for Shogi Learners.
126-128

- Naoya Funabashi, Takayuki Fujimoto:
Development of the Web Application that Create a Handmade Picture Book with Originality.
129-131

- Tsun-Hung Tsai, Hsin-Chih Lin, Kuo-Chu Huang:
Digital Game-Based Learning on Digital Archives: A Case Study of Taiwanese Classical Poems.
132-134

- Kumiko Wada, Ryohei Egusa, Miki Namatame, Fusako Kusunoki, Hiroshi Mizoguchi, Shigenori Inagaki:
Evaluation of the Universal Puppet Theater Based on Inclusive Design Method.
135-137

- K. Robert Lai, Chung Hsien Lan:
Learning through Agent Negotiation: A Conceptual Framework.
138-140

- Jung-Hui Chiu, Ching-Ching Cheng, Kuo-Hung Huang:
More than Learning Mathematics: The Impact of Mathematics Games on Learning in Geography and Community Education.
141-143

- Charles Y. C. Yeh, Zhi-Hong Chen, Jackie W. N. Chen, Tak-Wai Chan:
My-Pet-My-Quest: Developing a Quest-Driven Learning System to Facilitate Students Learning.
144-146

- Hao Chen, Huei-Tse Hou, Yi-Shiuan Chou, Si-Nga Lai, Yi-Syuan Wu:
Perfect PAPA©: Designing and Evaluating Digital Instructional Game Combining Situated Learning and Role-playing Strategies for Life Skill Training.
147-149

- Kazuya Murata, Takayuki Fujimoto:
Proposal and Development Prototype of Markers-type Mouse System with Considering Practical and Entertainment.
150-152

- Chih-Kai Chang, Tsung-Yen Chuang, Wen-Lin Kuo:
Relationships between Engagement and Learning Style for Using VPL on Game Design.
153-155

- Yi-Shiuan Chou, Huei-Tse Hou, Min-Chi Yu, Hui-Jen Lee, Hui-Shi Wu, Ya-Ting Yang, Yi-Ju Liao:
Running Tommy©: Developing a Digital Adventure Game Based on Situated Learning to Promote Learners' Concepts of Earthquake Escape.
156-158

- Kou Onodera, Takashi Ogata:
Sequence Generation Based on Mutual Relationship between State and Action: As a Mechanism in Narrative Generation System.
159-161

- Yike Zhang, Junpei Ono, Takashi Ogata:
Single Event and Scenario Generation Based on Advertising Rhetorical Techniques Using the Conceptual Dictionary in Narrative Generation System.
162-164

- Shohei Imabuchi, Takashi Ogata:
Story Generation System Based on Propp Theory as a Mechanism in Narrative Generation System.
165-167

- Kensuke Oishi, Takashi Ogata:
The Development of Conceptual Dictionary for Narrative Generation System: The Structure and Functions.
168-170

- David Gouveia, Duarte Lopes, Carlos Vaz de Carvalho, Ricardo Batista:
Time Mesh: An Educational Historical Game.
171-173

- Taisuke Akimoto, Takashi Ogata:
Towards an Integrated Narrative Generation System Based on Structural Techniques and Generation Control.
174-176

- Ben Chang, Jui-Ting Lee, Yan-Yin Chen, Fu-Yun Yu:
Applying Role Reversal Strategy to Conduct the Virtual Job Interview: A Practice in Second Life Immersive Environment.
177-181

- Wen-Lin Kuo, Yu-Ying He, Chih-Kai Chang:
Development of a Simulation Learning Environment for Inquiry-based Learning: An Example of Stray Dogs Problem in Taiwan.
182-186

- Yen-Ru Shi, Ju-Ling Shih:
Game-Based Career Guidance Systems Design Concept.
187-191

- Yi Hsuan Liao, Chun-Yi Shen:
Heuristic Evaluation of Digital Game Based Learning: A Case Study.
192-196

- Yu-Jen Hsu, Ju-Ling Shih:
"Landscape Montage" Digital Game for Virtual Counseling Purposes.
197-201

- Yun-Hsuan Huang, Tsung-Yen Chuang:
The Design of IWB-based DGBL Activities Model for EFL Preschoolers.
202-206

- Yi-Te Liu, I.-Tsun Chiang, Shang-Ti Chen, Shiou-Ru Chen:
A Comparison of Differences in Wii Performance and Perceived Life Quality among Physical Active and Inactive Aging Males in the Community.
207-211

- Tsung-Yi Wu, Yi-Chieh Chang, Shang-Ti Chen, I.-Tsun Chiang:
A Preliminary Study on Using Augmented Virtuality to Improve Training for Intercollegiate Archers.
212-216

- Maiga Chang, Rita Kuo, Chun-Wei Lyu, Jia-Sheng Heh:
A Situated Game for Autistic Children Learning Activities of Daily Living.
217-220

- Ching-Ju Chao, Hao-Chiang Koong Lin, Jin-Wei Lin, Yu-Chuan Tseng:
An Affective Learning Interface with an Interactive Animated Agent.
221-225

- Kun-Hsien Li, Shi-Jer Lou, Tsai-Feng Cheng, Huei-Yin Tsai:
Application of Game-based Learning (GBL) on Chinese Language Learning in Elementary School.
226-230

- Wei-Yuan Dzan, Ru-Chu Shih, Shi-Jer Lou:
Construction and Application of Incorporating Imagination Cooperative Learning with Team Game Tournament.
231-235

- Po Guang Chen, Eric Zhi-Feng Liu, Chun-Hung Lin, Wan Ling Chang, Tien-Hsin Hsin, Ru-Chu Shih:
Developing an Education Card Game for Science Learning in Primary Education.
236-240

- Ru-Chu Shih, Charles Papa, Mei-Mei Chang, Tien-Hsin Hsin:
Effect of Incorporating Project-Based Learning into the Development of an English Short Play for Children.
241-245

- Yuh-Ming Cheng, Sheng-Huang Kuo, Y. L. Wu, Kou-Hung Tseng:
Incorporation of Windows Live Social Network into Elementary School Instruction.
246-249

- Hsiang-jen Meng, Ding-Chau Wang:
Robust Design for Game-Based Instruction Using Interactive Whiteboards.
250-253

- Chun-Hung Lin, Eric Zhi-Feng Liu:
The Effect of Reflective Strategies on Students' Problem Solving in Robotics Learning.
254-257

- Shang-Ti Chen, Yueh-Guey Laura Huang, I.-Tsun Chiang:
Using Somatosensory Video Games to Promote Quality of Life for the Elderly with Disabilities.
258-262

- I.-Tsun Chiang, Jong-Chang Tsai, Shang-Ti Chen:
Using Xbox 360 Kinect Games on Enhancing Visual Performance Skills on Institutionalized Older Adults with Wheelchairs.
263-267

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