dblp.uni-trier.de www.dagstuhl.de www.uni-trier.de

Edutainment 2011: Taipei, Taiwan

Maiga Chang, Wu-Yuin Hwang, Ming-Puu Chen, Wolfgang Müller (Eds.): Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications - 6th International Conference on E-learning and Games, Edutainment 2011, Taipei, Taiwan, September 2011. Proceedings. Lecture Notes in Computer Science 6872 Springer 2011, ISBN 978-3-642-23455-2 CiteSeerX Google scholar pubzone.org BibTeX bibliographical record in XML

Augmented and Mixed Reality in Education

Effectiveness of Virtual Reality for Education

Ubiquitous Games and Ubiquitous Technology and Learning

Future Classroom

e-Reader and Multi-Touch

Learning Performance and Achievement

Learning by Playing

Game Design and Development

Game-Based Learning/Training

Interactions in Games

Digital Museum and Technology and Behavior in Games

Educational Robots and Toys

E-Learning Platforms and Tools

Game Engine/Rendering/Animations

Game-Assisted Language Learning

Learning with Robots and Robotics Education

e-Portfolio and ICT-Enhanced Learning

Game-Based Testing and Assessment

Trend, Development and Learning Process of Educational Mini Games

VR and Edutainment

Last update Sat May 25 02:47:55 2013 CET by the DBLP TeamThis material is Open Data Data released under the ODC-BY 1.0 license — See also our legal information page