Maiga Chang, Wu-Yuin Hwang, Ming-Puu Chen, Wolfgang Müller (Eds.):
Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications - 6th International Conference on E-learning and Games, Edutainment 2011, Taipei, Taiwan, September 2011. Proceedings.
Lecture Notes in Computer Science 6872 Springer 2011, ISBN 978-3-642-23455-2
Augmented and Mixed Reality in Education
Effectiveness of Virtual Reality for Education
- Shih-Ching Yeh, Wu-Yuin Hwang, Jing-Liang Wang, Yuin-Ren Chen:
Effects of Multi-symbols on Enhancing Virtual Reality Based Collaborative.
27

- Wing-Kwong Wong, Po-Yu Chen, Sheng-Kai Yin:
A Virtual Computational Paper Folding Environment Based on Computer Algebraic System.
28-37

- Ssu-Hsin Huang, Ming-Te Chi, Tsai-Yen Li:
Physically-Based Virtual Glove Puppet.
38-43

- Fu-Yun Yu, Hsiao-Ting Hsieh, Ben Chang:
Potential of Second Life for Psychological Counseling: A Comparative Approach.
44-45

- Hao-Jan Chen, Cheng-Chao Su:
Constructing a 3D Virtual World for Foreign Language Learning Based on Open Source Freeware.
46-53

Ubiquitous Games and Ubiquitous Technology and Learning
- Fu-Chien Kao, Han-Chien Hsieh, Wei-Te Li:
Analysis of Brainwave Characteristics for Playing Heterogeneous Computer Games.
54

- Lu Wang, Xiaoting Wang, Qiang Ju, Quanwei Li, Manyi Li, Wei Zhang:
Game-Based Mobile Learning System for Campus on Android Platform.
55-62

- Viet Anh Nguyen, Van Cong Pham:
Bayesian Network to Manage Learner Model in Context-Aware Adaptive System in Mobile Learning.
63-70

- Tetsuya Miyagawa, Yoshio Yamagishi, Shun Mizuno:
A Walk-Rally Support System Using Two-Dimensional Codes and Mobilephones.
71-77

- Po-Ming Chen, Cheng-Ho Chen, Wen-Hung Liao, Tsai-Yen Li:
A Service Platform for Logging and Analyzing Mobile User Behaviors.
78-85

- Tsung-Yu Liu, Tan-Hsu Tan, Min-Sheng Lin, Yu-Ling Chu:
Educational Affordances of Ubiquitous Learning.
86-91

- Ching-Yu Wang, Ah-Fur Lai:
Development of a Mobile Rhythm Learning System Based on Digital Game-Based Learning Companion.
92-100

- Tzu-Min Lin, Sheng-Chih Chen, Pei-Jeng Kuo:
Motivations for Game-Playing on Mobile Devices - Using Smartphone as an Example.
101-105

Future Classroom
e-Reader and Multi-Touch
Learning Performance and Achievement
Learning by Playing
- Chiu-Jung Chen:
Students Practice Minimally Invasive Surgery through Game-Based Assisted Learning.
152-157

- Wen-Wei Liao, Rong-Guey Ho:
The Study of Developing Spatial Ability by Applying Game-Based Learning.
158-162

- Wan-Chun Lee, Wen-Chi Huang, Yuan-Chen Liu, Hong-Hui Wu:
A Study of Cooperative and Collaborative Online Game-Based Learning Systems.
163-167

- Howard Hao-Jan Chen, Christine Yang:
Investigating the Effects of an Adventure Video Game on Foreign Language Learning.
168-175

- Adrian Rusu, Robert Russell, Edward Burns, Andrew J. Fabian:
Employing Software Maintenance Techniques via a Tower-Defense Serious Computer Game.
176-184

- Wei-Chen Hong, Shelley Shwu-Ching Young:
Playing Webcomic-Based Game on Facebook for Learning Chinese Festivals.
185-189

- I.-Tsun Chiang:
Old Dogs Can Learn New Tricks: Exploring Effective Strategies to Facilitate Somatosensory Video Games for Institutionalized Older Veterans.
190

- Huei-Tse Hou:
Learning English with Online Game: A Preliminary Analysis of the Status of Learners' Learning, Playing and Interaction.
191-194

Game Design and Development
- Chun-Tsai Wu, Szu-Ming Chung, Shao-Shiun Chang:
ACIA - A Course Design Approach to Game Design Theory.
195-203

- Tzu-Wei Tsai, Meng-Ying Lin:
An Application of Interactive Game for Facial Expression of the Autisms.
204-211

- Jun Lin, Chunyan Miao, Han Yu:
A Cloud and Agent Based Architecture Design for an Educational Mobile SNS Game.
212-219

- Min Lun Wu, Kari Richards:
Facilitating Computational Thinking through Game Design.
220-227

- Ke Jin, Sujing Zhang:
The Embarrassing Situation of Chinese Educational Game.
228-233

- Zhi-Hong Chen, Tzu-Chao Chien, Tak-Wai Chan:
Using Self-competition to Enhance Students' Learning.
234-235

- Florian Berger, Wolfgang Müller:
Towards an Open Source Game Engine for Teaching and Research.
236

- Mohd Fairuz Shiratuddin, Kok Wai Wong:
Game Design Considerations When Using Non-touch Based Natural User Interface.
237

Game-Based Learning/Training
- Li-Chun Wang, Ming-Puu Chen:
Effects of Type of Learning Approach on Novices' Motivation, Flow, and Performance in Game-Based Learning.
238

- Sujing Zhang, Feng Li:
Behavioral Traits of the Online Parent-Child Game Players: A Case Study and Its Inspirations.
239

- Wen-Feng Chen, Jia-Jiunn Lo:
The Evaluative Criteria of Computer-Based Vocabulary Learning Games.
240-244

- Fu-Hsing Tsai, Charles K. Kinzer, Kuo-Hsun Hung, Cheng-Ling Alice Chen, I-Ying Hsu:
The Importance and Use of Targeted Content Knowledge in Educational Simulation Games.
245-247

- Kazuya Takemata, Sumio Nakamura, Akiyuki Minamide, Shin Takeuchi:
Development of Training System for Finger Dexterity: Use in Rehabilitation for Upper Body Paralysis.
248-249

- Chung-Yuan Hsu, Chin-Chung Tsai:
Investigating the Impact of Integrating Self-explanation into an Educational Game: A Pilot Study.
250-254

Interactions in Games
Digital Museum and Technology and Behavior in Games
- Chun-Ko Hsieh, Yi-Ping Hung, Yi-Ching Chiang:
Way to Inspire the Museum Audiences to Learn: Development of the Interpretative Interactive Installations for Chinese Cultural Heritage.
284-291

- Jun Hu, Bram J. J. van der Vlist, Gerrit Niezen, Willem Willemsen, Don Willems, Loe M. G. Feijs:
Learning from Internet of Things for Improving Environmentally Responsible Behavior.
292-299

- Ying-Szu Chen, Tsai-Yen Li, Shwu-Lih Huang, Hung-Wei Lee:
Using Intelligent 3D Animated Character as the Interface for Interactive Digital TV System.
300-308

Educational Robots and Toys
E-Learning Platforms and Tools
- Jen-Ho Kuo, Cheng-Ming Huang, Wen-Hung Liao, Chun-Chieh Huang:
HuayuNavi: A Mobile Chinese Learning Application Based on Intelligent Character Recognition.
346-354

- Wen-Hsuan Chang, Yu-Chieh Wu, Jie-Chi Yang:
Webpage-Based and Video Summarization-Based Learning Platform for Online Multimedia Learning.
355-362

- Chiu-Jung Chen, Pei-Lin Liu:
Effects of Learning English Maxim through M-Learning with Different Content Representation.
363-375

- Kiyoshi Nosu, Akira Goshima, Takayuki Imamura, Kenji Mitsumoto:
Mobile Terminal-Based Tennis Instruction Support System for Beginners.
376-382

- I.-Tsun Chiang, Mei-Li Chen:
Developing a Complexity Problem-Based E-Learning Model: A Longitudinal Qualitative Case Study of a Six-Year Course Blog.
383-391

- Wan-Chun Lee, Shih-Po Huang, Yuan-Chen Liu, Sheng-Ren Wang, Wei-Chun Hsu:
An Online Summary Writing System Combining with Concept Mapping and Annotation Sharing.
392-396

- Makoto J. Hirayama, Toshiyuki Yamamoto:
Web Programming Education through Developing Online Shop Web Application.
397-398

- Hsi-Mei Chen, Ya-Tin Hsu:
e-Adviser: A Web-Based Academic Support System for High School Students.
399-401

- Ming-Chi Liu, Yueh-Min Huang, Kinshuk, Dunwei Wen:
Constructing Directed Semantic Relationships between Concepts for Training Semantic Reasoning.
402-406

- Chu-Ching Huang, Tsang-Hai Kuo, Shao-Hsuan Chiu:
Live Python-Based Visualization Laboratory.
407-408

Game Engine/Rendering/Animations
Game-Assisted Language Learning
- Ru-Chu Shih, Charles Papa, Tien-Hsin Hsin, Shi-Jer Lou:
The Attributes and Importance of Online Game with Language Learning for College English-Majored Students.
420-424

- Shi-Jer Lou, Yu-Yen Weng, Huei-Yin Tsai, Ru-Chu Shih:
The Influence of the Presentations of Game-Based Learning Teaching Materials on Chinese Idiom Learning.
425-429

- Hsiu-Min Lu, Shi-Jer Lou, Charles Papa, Chih-Chao Chung:
Study on Influence of Adventure Game on English Reading Confidence, Motive and Self-efficacy.
430-434

- Sheng-Huang Kuo, Shi-Jer Lou, Tien-Hsin Hsin, Wei-Yuan Dzan:
The Application of Digital Game-Based Learning to Idioms Education Acceptance.
435-439

- I.-Tsun Chiang, Eric Zhi-Feng Liu, Shang-Ti Chen, Ru-Chu Shih:
Using Web 2.0 Social Networking to Enhance Collaborative Learning in Preparing Graduation Events.
440-444

Learning with Robots and Robotics Education
e-Portfolio and ICT-Enhanced Learning
- Toshiyuki Yamamoto:
Paradigm Shift in Education with the Use of e-Portfolio: Showcases of e-Portfolio at Work at the Various Levels of Education - Introduction and Showcase I: K-12 e-Portfolio Involving All Stakeholders.
471-475

- Takashi Takekawa, Tomoka Higuchi:
Collaboration and Communication Using e-Portfolio among Junior-High/High School Students from Japan, Taiwan, and the United Kingdom.
476-480

- Tomoka Higuchi, Takashi Takekawa:
Use of e-Portfolio in Effective Career Advising: Case of Ritsumeikan University.
481-485

- Minoru Nakazawa:
Portfolio Intelligence System at Graduate School Level.
486-491

Game-Based Testing and Assessment
Trend, Development and Learning Process of Educational Mini Games
VR and Edutainment
Last update Sat May 25 02:47:55 2013
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