Bill Mark, Andreas Schilling (Eds.):
Proceedings of the 2003 ACM SIGGRAPH/EUROGRAPHICS Workshop on Graphics Hardware, San Diego, California, USA, July 26-27, 2003.
Eurographics Association 2003, ISBN 1-58113-739-7
Shading,
surfaces,
and collision detection
Rendering
Architectures
- Masatoshi Kameyama, Yoshiyuki Kato, Hitoshi Fujimoto, Hiroyasu Negishi, Yukio Kodama, Yoshitsugu Inoue, Hiroyuki Kawai:
3D graphics LSI core for mobile phone "Z3D".
60-67
- S. G. Lee, W. C. Park, W. J. Lee, T. D. Han, S. B. Yang:
An effective hardware architecture for bump mapping using angular operation.
68-75
- Urs Kanus, Gregor Wetekam, Johannes Hirche:
VoxelCache: a cache-based memory architecture for volume graphics.
76-83
- Simon Fenney:
Texture compression using low-frequency signal modulation.
84-91
Simulation and computation
Copyright © Fri Nov 27 19:35:21 2009
by Michael Ley (ley@uni-trier.de)