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Graphics Interface 2001,
Ottawa,
Ontario,
Canada,
7-9 June 2001
- Zachi Karni, Craig Gotsman:
3D Mesh Compression Using Fixed Spectral Bases.
1-8
- Ryutarou Ohbuchi, Shigeo Takahashi, Takahiko Miyazawa, Akio Mukaiyama:
Watermarking 3D Polygonal Meshes in the Mesh Spectral Domain.
9-18
- Igor Guskov, Zoë J. Wood:
Topological Noise Removal.
19-26
- Taku Komura, Yoshihisa Shinagawa:
Motion Conversion based on the Musculoskeletal System.
27-36
- Kolja Kähler, Jörg Haber, Hans-Peter Seidel:
Geometry-based Muscle Modeling for Facial Animation.
37-46
- Sumantro Ray, Hong Qin:
Novel Solver for Dynamic Surfaces.
47-54
- Jocelyn Houle, Pierre Poulin:
Simplification and Real-time Smooth Transitions of Articulated Meshes.
55-60
- Jan Kautz, Hans-Peter Seidel:
Hardware Accelerated Displacement Mapping for Image Based Rendering.
61-70
- Minglun Gong, Yee-Hong Yang:
The Rayset and Its Applications.
71-80
- Alexander Bogomjakov, Craig Gotsman:
Universal Rendering Sequences for Transparent Vertex Caching of Progressive Meshes.
81-90
- A. James Stewart:
Tunneling for Triangle Strips in Continuous Level--of--Detail Meshes.
91-100
- Junho Kim, Seungyong Lee:
Truly Selective Refinement of Progressive Meshes.
101-110
- Oliver Kuederle, Kori Inkpen, M. Stella Atkins, M. Sheelagh T. Carpendale:
Interacting with Image Sequences: Detail-in-Context and Thumbnails.
111-118
- Miika Silfverberg, I. Scott MacKenzie, Tatu Kauppinen:
An Isometric Joystick as a Pointing Device for Handheld Information Terminals.
119-126
- Richard Zanibbi, Kevin Novins, James Arvo, Katherine Zanibbi:
Aiding Manipulation of Handwritten Mathematical Expressions through Style-Preserving Morphs.
127-134
- Graham Smith, Wolfgang Stürzlinger, Tim Salzman:
3D Scene Manipulation with 2D Devices and Constraints.
135-142
- Peter-Pike J. Sloan, William Martin, Amy Gooch, Bruce Gooch:
The Lit Sphere: A Model for Capturing NPR Shading from Art.
143-150
- Derek Cornish, Andrea Rowan, David P. Luebke:
View-Dependent Particles for Interactive Non-Photorealistic Rendering.
151-158
- Philippe Beaudoin, Sébastien Paquet, Pierre Poulin:
Realistic and Controllable Fire Simulation.
159-166
- Stéphane Mérillou, Jean-Michel Dischler, Djamchid Ghazanfarpour:
Corrosion: Simulating and Rendering.
167-174
- Eric Paquette, Pierre Poulin, George Drettakis:
Surface Aging by Impacts.
175-182
- Bernhard Preim, Wolf Spindler, Karl J. Oldhafer, Heinz-Otto Peitgen:
3D-Interaction Techniques for Planning of Oncologic Soft Tissue Operations.
183-190
- Jeff Orchard, Torsten Möller:
Accelerated Splatting using a 3D Adjacency Data Structure.
191-200
- Christopher G. Healey, Robert St. Amant, Jiae Chang:
Assisted Visualization of E-Commerce Auction Agents.
201-208
- Balázs Csébfalvi, Eduard Gröller:
Interactive Volume Rendering based on a "Bubble Model".
209-216
- Yadong Wu, Yushu Liu, Shouyi Zhan, Chunxiao Gao:
Efficient View-dependent Rendering of Terrains.
217-222
- Zachary Wartell, Larry F. Hodges, William Ribarsky:
Characterizing Image Fusion Techniques in Stereoscopic HTDs.
223-232
Copyright © Wed Nov 25 18:53:41 2009
by Michael Ley (ley@uni-trier.de)