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Graphics Interface 2003,
Halifax,
Nova Scotia,
Canada,
11-13 June 2003
- Rafal Jaroszkiewicz, Michael D. McCool:
Fast Extraction of BRDFs and Material Maps from Images.
1-10
- Pierre Poulin, Marc Stamminger, François Duranleau, Marie-Claude Frasson, George Drettakis:
Interactive Point-based Modeling of Complex Objects from Images.
11-20
- Jinho Lee, Baback Moghaddam, Hanspeter Pfister, Raghu Machiraju:
Silhouette-Based 3D Face Shape Recovery.
21-30
- Olivier Génevaux, Arash Habibi, Jean-Michel Dischler:
Simulating Fluid-Solid Interaction.
31-38
- Wendy A. Schafer, Doug A. Bowman:
A Comparison of Traditional and Fisheye Radar View Techniques for Spatial Collaboration.
39-46
- Amy Skopik, Carl Gutwin:
Finding Things In Fisheyes: Memorability in Distorted Spaces.
47-56
- Melanie Tory, Colin Swindells:
Comparing ExoVis, Orientation Icon, and In-Place 3D Visualization Techniques.
57-64
- Ming Li, Marcus A. Magnor, Hans-Peter Seidel:
Hardware-Accelerated Visual Hull Reconstruction and Rendering.
65-72
- Dave Knott, Dinesh K. Pai:
CInDeR: Collision and Interference Detection in Real-time using graphics hardware.
73-80
- Wei Li, Arie E. Kaufman:
Texture Partitioning and Packing for Accelerating Texture-based Volume Rendering.
81-88
- R. William Soukoreff, I. Scott MacKenzie:
Input-based Language Modelling in the Design of High Performance Text Input Techniques.
89-96
- Andriy Pavlovych, Wolfgang Stürzlinger:
Less-Tap: A Fast and Easy-to-learn Text Input Technique for Phones.
97-104
- Carl Gutwin, Jeff Dyck, Chris Fedak:
The Effects of Dynamic Transparency on Targeting Performance.
105-112
- Geoffrey Draper, Parris K. Egbert:
A Gestural Interface to Free-Form Deformation.
113-120
- Matthieu Cunzi, Joëlle Thollot, Sylvain Paris, Gilles Debunne, Jean-Dominique Gascuel, Frédo Durand:
Dynamic Canvas for Non-Photorealistic Walkthroughs.
121-130
- Jennifer Fung, Oleg Veryovka:
Pen-and-ink textures for real-time rendering.
131-138
- Michael Wand, Wolfgang Straßer:
Multi-Resolution Point-Sample Raytracing.
139-148
- Jaume Rigau, Miquel Feixas, Mateu Sbert:
Entropy-based Adaptive Sampling.
149-158
- Itiro Siio, Jim Rowan, Noyuri Mima, Elizabeth D. Mynatt:
Digital Decor: Augmented Everyday Things.
159-166
- Ronald A. Metoyer, Lanyue Xu, Madhusudhanan Srinivasan:
A Tangible Interface for High-Level Direction of Multiple Animated Characters.
167-176
- Eric Neufeld, Haruna Popoola, David Callele, David Mould:
Mixed Initiative Interactive Edge Detection.
177-184
- Jianhua Wu, Leif Kobbelt:
A Stream Algorithm for the Decimation of Massive Meshes.
185-192
- Rick Leung, Stephen Mann:
Distortion minimization and continuity preservation in surface pasting.
193-200
- Bradley P. Kram, Christopher D. Shaw:
Multiple Camera Considerations in a View-Dependent Continuous Level of Detail Algorithm.
201-208
- James Fogarty, Jodi Forlizzi, Scott E. Hudson:
Portrait: Generating Personal Presentations.
209-216
- Ronald Baecker, Eric Smith:
Modularity and Hierarchical Structure in the Digital Video Lifecycle.
217-224
- Charlotte Tang, Gregor McEwan, Saul Greenberg:
A Taxonomy of Tasks and Visualizations for Casual Interaction of Multimedia Histories.
225-236
- Jeff Dyck, David Pinelle, Barry Brown, Carl Gutwin:
Learning from Games: HCI Design Innovations in Entertainment Software.
237-246
- Kris K. Hauser, Chen Shen, James F. O'Brien:
Interactive Deformation Using Modal Analysis with Constraints.
247-256
- Christoph Fünfzig, Dieter W. Fellner:
Easy Realignment of k-DOP Bounding Volumes.
257-264
- Jochen Lang, Dinesh K. Pai, Hans-Peter Seidel:
Scanning Large-Scale Articulated Deformations.
265-272
- Matt LeDuc, Shahram Payandeh, John Dill:
Toward Modeling of a Suturing Task.
273-279
Copyright © Mon Nov 30 20:11:21 2009
by Michael Ley (ley@uni-trier.de)