Graphics Interface 2011:
St. John's, Newfoundland, Canada
Stephen Brooks, Pourang Irani (Eds.):
Proceedings of the Graphics Interface 2011 Conference, May 25-27, 2011, St. John's, Newfoundland, Canada.
Canadian Human-Computer Communications Society 2011, ISBN 978-1-4503-0693-5
Animation
Target acquisition & interaction
- Andriy Pavlovych, Wolfgang Stürzlinger:
Target following performance in the presence of latency, jitter, and signal dropouts.
33-40

- Guangyu Wang, Michael J. McGuffin, François Bérard, Jeremy R. Cooperstock:
Pop-up depth views for improving 3D target acquisition.
41-48

- Anamary Leal, Doug A. Bowman, Laurel Schaefer, Francis K. H. Quek, Clarissa "K" Stiles:
3D sketching using interactive fabric for tangible and bimanual input.
49-56

- Behrooz Ashtiani, Wolfgang Stürzlinger:
2D similarity transformations on multi-touch surfaces.
57-64

- Bugra Oktay, Eelke Folmer:
Syntherella: a feedback synthesizer for efficient exploration of virtual worlds using a screen reader.
65-70

Modeling
Visualization interfaces
- Alex Endert, Christopher Andrews, Yueh-Hua Lee, Chris North:
Visual encodings that support physical navigation on large displays.
103-110

- Michael Rooke, Tovi Grossman, George W. Fitzmaurice:
AppMap: exploring user interface visualizations.
111-118

- Sasa Junuzovic, Kori Inkpen, Rajesh Hegde, Zhengyou Zhang:
Towards ideal window layouts for multi-party, gaze-aware desktop videoconferencing.
119-126

- Hua Li, David Mould:
Structure-preserving stippling by priority-based error diffusion.
127-134

- Robert Xiao, Miguel A. Nacenta, Regan L. Mandryk, Andy Cockburn, Carl Gutwin:
Ubiquitous cursor: a comparison of direct and indirect pointing feedback in multi-display environments.
135-142

Rendering
Graph interaction
Image compositing and ordering
Video games
- Scott Bateman, Andre Doucette, Robert Xiao, Carl Gutwin, Regan L. Mandryk, Andy Cockburn:
Effects of view, input device, and track width on video game driving.
207-214

- Phillip J. McClelland, Simon J. Whitmell, Stacey D. Scott:
Investigating communication and social practices in real-time strategy games: are in-game tools sufficient to support the overall gaming experience?
215-222

- Tony Morelli, John Foley, Lauren Lieberman, Eelke Folmer:
Pet-N-Punch: upper body tactile/audio exergame to engage children with visual impairments into physical activity.
223-230

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