GRAPP 2009:
Lisboa, Portugal
Alpesh Ranchordas, João Pereira, Paul Richard (Eds.):
GRAPP 2009 - Proceedings of the Fourth International Conference on Computer Graphics Theory and Applications, Lisboa, Portugal, February 5-8, 2009.
INSTICC Press 2009, ISBN 978-989-8111-67-8
Invited Speakers
Keynote Lectures
- Wolfgang Dexler:
Optical Coherence Tomography - Optical Biopsy and Functional Imaging.
5

- Franz Leberl, Michael Gruber:
3D-models of the Human Habitat for the Internet.
7-15

- David Hogg:
Motion and Object Class Discovery from Video.
17-19

- Patrick Wang:
Intelligent Pattern Recognition and Applications to Biometrics in an Interactive Environment.
21-22

- José L. Encarnação:
Digital Photography for Computer Graphics and its Applications.
23-24

- Dany Lepage:
Redefining Content Creation for Video Games and Films.
25

Geometry and Modeling
Full Papers
Short Papers
- Thiago Pereira, Renato Paes Leme, Luiz Velho, Thomas Lewiner:
Symmetry-based Completion.
39-45

- Elisabetta Delponte, Curzio Basso, Francesca Odone, Enrico Puppo:
Improving 3D Shape Retrieval with SVM.
46-51

- Sang Min Yoon, Holger Graf:
Automatic Trimap Extraction for Efficient Alpha Matting based on Gradient Field Transforms.
52-57

- José María Noguera, Carlos Ureña, Rubén Jesús García:
A Vectorized Traversal Algorithm for Ray Tracing.
58-63

- E. G. Paredes, C. Lema, Margarita Amor, Montserrat Bóo:
Hybrid Terrain Visualization based on Local Tessellations.
64-69

- Daniele Panozzo, Enrico Puppo:
Interpolatory Adaptive Subdivision for Mesh LOD Editing.
70-75

- Kamil Ciosek, Pawel Kotowski:
Generating 3D Plants using Lindenmayer System.
76-81

- Curtis Luk, Stephen Mann:
Tessellating Algebraic Curves and Surfaces using A-patches.
82-89

- Yohan D. Fougerolle, Frédéric Truchetet, Johan Gielis:
A New Potential Function for Self Intersecting Gielis Curves with Rational Symmetries.
90-95

Posters
Rendering
Full Papers
- Konstantin Levinski, Alexei Sourin, Vitali Zagorodnov:
3D Visualization and Segmentation of Brain MRI Data.
111-118

- Pedro Miguel Moreira, Luís Paulo Reis, António Augusto de Sousa:
New Algorithms for GPU Stream Compaction - A Comparative Study.
119-128

- Kei Iwasaki, Yoshinori Dobashi, Fujiichi Yoshimoto, Tomoyuki Nishita:
An Inverse Problem Approach to BRDF Modeling.
129-136

- Pedro Miguel Moreira, Luís Paulo Reis, António Augusto de Sousa:
Jumping Jack - A Parallel Algorithm for Non-Monotonic Stream Compaction.
137-146

- Haik Lorenz, Jürgen Döllner:
Real-time Piecewise Perspective Projections.
147-155

- Gabriela Csurka, Marco Bressan:
Spare Time Activity Sheets from Photo Albums.
156-163

- Roel Martínez, Adrià Forés, Ignacio Martín:
Parallel Implementation of a Global Line Monte Carlo Radiosity.
164-169

Short Papers
Posters
Animation and Simulation
Full Papers
Short Papers
- Franck Hétroy, Cédric Gérot, Lin Lu, Boris Thibert:
Simple Flexible Skinning based on Manifold Modeling.
259-265

- Sindharta Tanuwijaya, Yoshio Ohno:
Data Mining Approach for Positioning Camera in Displaying Mocap search Results.
266-273

- Ashraf Abu Baker:
An Efficient Undo/Redo-framework for Three-dimensional Visual Simulation of Algorithms and Data Structures.
274-279

- Yu Lee, Moon-Ryul Jung:
Retargeting Motion of Clothing to New Characters.
280-285

- Christos Bouras, K. Chatziprimou, V. Triglianos, Thrasyvoulos Tsiatsos:
A Framework for H-Anim Support in NVEs.
286-291

- Shamima Yasmin, Abdullah Zawawi Talib:
A Method for 3D Morphing using Slices.
292-301

- Andreas Vasilakis, Ioannis Fudos:
Skeleton-based Rigid Skinning for Character Animation.
302-308

Interactive Environments
Full Papers
- Ricardo Aguiar, João Madeiras Pereira, José Braz:
GaDeVi - Game Development Integrating Tracking and Visualization Devices into Virtools.
313-321

- Sehat Ullah, Samir Otmane, Paul Richard, Malik Mallem:
The Effect of Haptic Guides on Human Performance in Virtual Environments.
322-327

- Mário Freitas, António Augusto de Sousa, António Coelho:
Evaluation of Visualization Features in Three-dimensional Location-based Mobile Services.
328-336

- Marco Silva, Luís Paulo Reis, Armando Sousa, Brígida Mónica Faria, Pedro Costa:
iiBoard - Development of a Low-Cost Interactive Whiteboard using the Wiimote Controller.
337-344

- Mickael Naud, Paul Richard, Jean-Louis Ferrier:
Augmented Reality Interaction Techniques - Design and Evaluation of the Flip-Flop Menu.
345-352

Short Papers
- Andreas Raabe, Jan Tietjen, Joachim K. Anlauf:
EFSAT - An Exact and Efficient Triangle Intersection Test Hardware.
355-360

- Stefan Marks, Burkhard Wünsche, John Windsor:
Enhancing Virtual Environment-based Surgical Teamwork Training with Non-verbal Communication.
361-366

- Seokhwan Kim, Minyoung Kim, Yongjoo Cho, Kyoung Shin Park:
iTILE Framework for Constructing Interactive Tiled Display Applications.
367-372

- Anna Puig-Centelles, Oscar Ripolles, Miguel Chover:
Optimizing the Management and Rendering of Rain.
373-378

- Rafael Moreira Savelli, Roberto de Beauclair Seixas, Anselmo Antunes Montenegro, Esteban Walter Gonzalez Clua:
Objects Visualization in Digital Terrains using Adaptive View-dependent Techniques.
379-386

- Yvonne Jung, Jens Keil, Harald Wuest, Timo Engelke, Patrick Riess, Johannes Behr:
Knowledge at Your Fingertips - Multi-touch Interaction for GIS and Architectural Design Review Applications.
387-392

- Miao Song, Peter Grogono:
Are Haptics-enabled Interactive and Tangible Cinema, Documentaries, 3D Games, and Specialist Training Applications our Future?
393-398

Posters
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