ICALT 2011:
Athens, Georgia, USA
ICALT 2011, 11th IEEE International Conference on Advanced Learning Technologies, Athens, Georgia, USA, 6-8 July 2011.
IEEE Computer Society 2011
Main Track
- Chin-Yea Wang, Shin-Chen Yeh, Jing-Liang Wang, Shin-Chen Yang, Albert A. Rizzo:
A 3D Motion Controlled Method for the Training of Mental Rotation.
1-3

- Pavlos Kallonis, Demetrios G. Sampson:
A 3D Virtual Classroom Simulation for Supporting School Teachers Training Based on Synectics - "Making the Strange Familiar".
4-6

- Morris S. Y. Jong, Fong-lok Lee, Jimmy Ho-Man Lee, Junjie Shang:
A Case Study of an Academic Achievement-oriented Student in Game-based Learning.
7-11

- Prabir Bhattacharya, Minzhe Guo, Lixin Tao, Bin Wu, Kai Qian, E. Kent Palmer:
A Cloud-based Cyberlearning Environment for Introductory Computing Programming Education.
12-13

- Prabir Bhattacharya, Minzhe Guo, Lixin Tao, Yujian Fu, Kai Qian:
A Collaborative Interactive Cyber-learning Platform for Anywhere Anytime Java Programming Learning.
14-16

- Anika Anwar, Md. Mustafizur Rahman, S. M. Ferdous, Samiul Alam Anik, Syed Ishtiaque Ahmed:
A Computer Game Based Approach for Increasing Fluency in the Speech of the Autistic Children.
17-18

- Martin M. Weng, Ireti Fakinlede, Fuhua Lin, Timothy K. Shih, Maiga Chang:
A Conceptual Design of Multi-Agent Based Personalized Quiz Game.
19-21

- Pierre-Yves Gicquel, Dominique Lenne:
A Contextualized Annotation Model for Mobile Learning.
22-24

- Kuan-Chang Chen, Chia-Jung Wu, Gwo-Dong Chen:
A Digital Board Game Based Learning System for Authentic Learning.
25-29

- Olivier Champalle, Karim Sehaba, Alain Mille, Yannick Prié:
A Framework for Observation and Analysis of Learners' Behavior in a Full-Scope Simulator of a Nuclear Power Plant - Approach Based on Modelled Traces.
30-31

- Ryo Takaoka, Masayuki Shimokawa, Toshio Okamoto:
A Framework of Educational Control in Game-based Learning Environment.
32-36

- Wen-Hsuan Chang, Jie-Chi Yang, Yu-Chieh Wu:
A Keyword-based Video Summarization Learning Platform with Multimodal Surrogates.
37-41

- Jean-Christophe Puja, David Parsons:
A Location-Based Mobile Game for Business Education.
42-44

- Vani Kalloo, Permanand Mohan:
A Mobile Learning Study in High School Mathematics: Challenges, Lessons Learned and Recommendations.
45-47

- Jonas Vian, Ronaldo Lima Rocha Campos, Cecilia Estela Giuffra Palomino, Ricardo Azambuja Silveira:
A Multiagent Model for Searching Learning Objects in Heterogeneous Set of Repositories.
48-52

- Carlo Giovannella, Simone Carcone:
A New Application to Detect "Emotional Perception and Styles" of Primary School Children, and their Evolution with Age.
53-55

- Antonio Robles-Gomez, Llanos Tobarra, Salvador Ros, Roberto Hernández, Agustín C. Caminero, Rafael Pastor:
A New e-Learning Architecture for the Automatic Assessment of Network Services.
56-57

- Yi-Ting Huang, Hsiao-Pei Chang, Yeali S. Sun, Meng Chang Chen:
A Robust Estimation Scheme of Reading Difficulty for Second Language Learners.
58-62

- Xiaoqing Liu, Lei Zhang, Jacob Yadegar, Niranjan Kamat:
A Robust Multi-Modal Emotion Recognition Framework for Intelligent Tutoring Systems.
63-65

- Melody Siadaty, Jelena Jovanovic, Kai Pata, Teresa Holocher-Ertl, Dragan Gasevic, Nikola Milikic:
A Semantic Web-enabled Tool for Self-Regulated Learning in the Workplace.
66-70

- Lu Xiao:
A Shared Rationale Space for Supporting Knowledge Awareness in Collaborative Learning Activities: An Empirical Study.
71-75

- Chia-Tien Dan Lo, Kai Qian, Yanqing Zhang:
A Simple Low-Cost Portable Energy Efficient Device to Supplement Operating System Curriculum.
76-77

- Tz-Yung Fang, Jie-Chi Yang, Yu-Chieh Wu, Chi-Cheng Tsai:
A Study of Video-based Concordancer on Scene Classification.
78-82

- Jun-Ming Chen, Ying-Ying Chen, Yeali S. Sun, Meng Chang Chen:
A Study on an Automatic Early-Alert Mechanism for a Tag-based Learning Environment: Development of a Teaching Support Platform Based on a Tag-based Knowledge Acquisition Approach.
83-87

- Jiwei Qin, Qinghua Zheng, Feng Tian:
A Trust-Personality Mechanism for Emotion Compensation.
88-92

- Amine Bouabid, Philippe Vidal, Julien Broisin:
A Web Application Dedicated to Online Practical Activities: The Case of System and Network Experiments.
93-97

- Lingyan Wang, Wanda Moses, Joshua I. Ekandem, Juan E. Gilbert:
AADMLSS Practice: A Culturally Relevant Algebra Tutor.
98-99

- Diana Andone, Mark Frydenberg:
Across Continents: Using Web Based Collaboration Tools for Learning.
100-102

- Karim Sehaba:
Adaptation of Shared Traces in e-learning Environment.
103-104

- Laura Mancera, Silvia Baldiris, Ramón Fabregat, Ferran Vinas, Beatriz Caparros:
Adapting Suitable Spaces in Learning Management Systems to Support Distance Learning in Adults with ADHD.
105-109

- Ailiya, Zhiqi Shen, Chunyan Miao:
Affective Teachable Agent in VLE: A Goal Oriented Approach.
110-114

- Andreas Lingnau, Andreas Harrer:
An Analytic Process Schema for Collaborative Multi-Touch Applications.
115-117

- Vincent Tam, Chao Huang:
An Extendible Software for Learning to Write Chinese Characters in Correct Stroke Sequences on Smartphones.
118-119

- Aina Lekira, Christophe Després, Pierre Jacoboni:
An Indicator-based Approach to Support Teachers' Activities: Use Case within the Framework of Learning Object-Oriented Programming with HOP3X.
120-122

- Wen-Hung Liao, Chien-Pao Chueh:
Analysis and Interpretation of e-Reader User Logs: A Case Study of High School Students' User Behaviors.
123-125

- Luca Simeone, Salvatore Iaconesi:
Anthropological Conversations: Augmented Reality Enhanced Artifacts to Foster Education in Cultural Anthropology.
126-128

- Shao-Chun Li, Ko-Kang Chun:
Apply Problem-Based Learning in Mobile Learning Environment.
129-130

- Wen-Wei Liao, Rong-Guey Ho:
Applying Observational Learning in the Cloud Education System of Art Education in an Elementary School.
131-135

- Lakshmi Ramachandran, Edward F. Gehringer:
Automated Assessment of Review Quality Using Latent Semantic Analysis.
136-138

- Swaroop Vattam, Ashok K. Goel, Spencer Rugaber:
Behavior Patterns: Bridging Conceptual Models and Agent-Based Simulations in Interactive Learning Environments.
139-141

- Francesco Di Cerbo, Gabriella Dodero, Teresa Liew Bao Yng:
Bridging the Gap between PLE and LMS.
142-146

- Fariel Mohan:
Building a Cultural Community Classroom to Connect Instructors with Students.
147-149

- Yukari Kato:
Building Commons to Improve Teaching and Learning for Quality Assurance through Peer Review Project.
150-154

- Hercules Panoutsopoulos, Maria-Anna Lykourentzou, Demetrios G. Sampson:
Business Simulation Games as Digital Tools for Supporting School Entrepreneurship Education.
155-156

- Cormac Hampson, Owen Conlan, Vincent Wade:
Challenges in Locating Content and Services for Adaptive eLearning Courses.
157-159

- Yuliya Bozhko, Eva Heinrich:
Concept Map-based Framework for Learner-Centered Knowledge Management in ePortfolios.
160-162

- Lauri Lahti:
ConceptMapWiki - A Collaborative Framework for Agglomerating Pedagogical Knowledge.
163-165

- Gregory Clinton, Eunbae Lee, Regene Logan:
Connectivism as a Framework for Creative Productivity in Instructional Technology.
166-170

- Ming-Han Lee, Guido Rößling:
Constructivist and Constructionist Approaches to Constructing Algorithm Visualizations: A Proposal.
171-173

- Vani Kalloo, Permanand Mohan:
Correlation between Student Performance and Use of an mLearning Application for High School Mathematics.
174-178

- Demetrios G. Sampson, Panagiotis Zervas:
Cost Metrics for Effective Learning Objects Reuse.
179-183

- Sheila Warren, Stephanie Moore:
Cross-Institutional Online Engineering Tutoring: Implementation of Tutoring at a Distance.
184-186

- Imran A. Zualkernan, Anjana Raza, Asad Karim:
Curriculum-Guided Crowd-Sourcing of Assessments for Primary Schools in a Developing Country.
187-191

- Rita Kuo, Maiga Chang, Keith Ying, Jia-Sheng Heh:
Design Electronic Botany Worksheet Generation Based on Bloom's Taxonomy for Mobile Learning.
192-194

- Akiyuki Minamide, Kazuya Takemata, Megan Hastie:
Design of a Long-Distance-Controlled Robot System for Distance Education.
195-196

- Kazuya Takemata, Akiyuki Minamide, Sumio Nakamura, Nobuhiro Tanba:
Design of Lifelong Learning Content Using Space Education: Development of the Mobile 3D (Three Dimensional) Image Projection System.
197-198

- Seung Won Park, ChanMin Kim:
Designing a Virtual Tutee System to Enhance College Student Motivation.
199-201

- Li-Der Chou, Tzu-Chien Liu, David Chunhu Li, Yi-Shou Chen, Man Tat Ieong, Pei-Husn Lee, Yi-Chun Lin:
Development of a Game-based Learning System Using Toy Robots.
202-204

- El Amine Ouraiba, Christophe Choquet, Philippe Cottier:
Domain-Specific Modeling Approach to Support Instructional Design Rationale.
205-206

- Bian Wu, Minhong Wang:
Dual Mapping for Support of Problem Solving and Knowledge Construction.
207-209

- Juan Carlos Vidal, Manuel Lama, Beatriz Fernández-Gallego, Alberto Bugarín:
Dynamic Adaptation in OPENET4LD.
210-214

- Samar Alkhuraiji, Barry M. G. Cheetham, Omaima Bamasak:
Dynamic Adaptive Mechanism in Learning Management System Based on Learning Styles.
215-217

- Silvia Baldiris, Sabine Graf, Ramón Fabregat:
Dynamic User Modeling and Adaptation Based on Learning Styles for Supporting Semi-Automatic Generation of IMS Learning Design.
218-220

- David A. Jones, Maiga Chang:
Educational Massively Multiplayer Online Role Playing Game for Teaching Youth Finance.
221-223

- Heilo Altin, Margus Pedaste, Alvo Aabloo:
Educational Robotics and Inquiry Learning: A Pilot Study in a Web-Based Learning Environment.
224-226

- Surya Kiran Reddy Karri, Sandhya Kode:
Effectiveness of "Learning by Doing" Methodology in Training Programs - An Evaluation of a Teacher Training Program for Information Technology Education.
227-231

- Tony C. T. Kuo, Rustam Shadiev, Wu-Yuin Hwang, Nian-Shing Chen:
Effects of Applying STR for Group Learning Activities on Learning Performance in a Synchronous Cyber Classroom.
232-236

- Manfred Lohr:
e-Learning Using iPads - An e-learning Scenario Using Mobile Devices and Sensors for Measurements.
237-238

- Michael E. Helms, Swaroop Vattam, Ashok K. Goel, Jeannette Yen:
Enhanced Understand of Biological Systems Using Structure-Behavior-Function Models.
239-243

- Daniel Chia-En Teng, Nian-Shing Chen, Cheng-Han Lee:
Enhancing English Reading Comprehension by Integrating Direct Access to Digital Materials and Scaffolded Questionings in Paper Prints.
244-248

- S. T. Fung, Vincent Tam, Edmund Y. Lam:
Enhancing Learning Paths with Concept Clustering and Rule-Based Optimization.
249-253

- Fathi Essalmi, Leila Jemni Ben Ayed, Mohamed Jemni, Kinshuk, Sabine Graf:
Evaluation of Personalization Strategies Based on Fuzzy Logic.
254-256

- David A. Joyner, Ashok K. Goel, Spencer Rugaber, Cindy E. Hmelo-Silver, Rebecca Jordan:
Evolution of an Integrated Technology for Supporting Learning about Complex Systems.
257-259

- Rayshun Dorsey, Ayanna M. Howard:
Examining the Effects of Technology-Based Learning on Children with Autism: A Case Study.
260-261

- Sebastian Fiedler, Terje Väljataga:
Expanding the Concept of Learner Control in Higher Education: Consequences for Intervention Design.
262-264

- Maite Martín, Ainhoa Alvarez, Isabel Fernández-Castro, David Reina, Maite Urretavizcaya:
Experiences in Visualizing the Analysis of Blended-Learning Interactions to Support Teachers.
265-266

- Voula Gkatzidou, Elaine Pearson:
Exploring a Standards-based Approach to the Design and Delivery of Adaptable Learning Content: A Case Study.
267-271

- Salys Sultan, Permanand Mohan:
Facilitating Informal Learning in a Mobile Application for a Group of Type 2 Diabetics.
272-273

- Lee Griffiths:
Flexible Learning Support in an Inflexible Society.
274-276

- Michael A. Bedek, Sobah Abbas Petersen, Tuija Heikura:
From Behavioral Indicators to Contextualized Competence Assessment.
277-281

- Daniel Rodriguez-Cerezo, Mercedes Gómez-Albarrán, José Luis Sierra:
From Collections of Exercises to Educational Games: A Process Model and a Case Study.
282-284

- Demetrios G. Sampson, Panagiotis Zervas, Sofoklis Sotiriou:
From Learning Objects Repositories to Learning Design Repositories: The COSMOS Learning Design Repository.
285-289

- Thierry Condamines:
Gathering Practice Sharing and Problem Solving on a Single Platform for Teacher Training: A Collaborative Platform Model for Teacher Professional Development.
290-294

- Ivon Arroyo, Imran A. Zualkernan, Beverly Park Woolf:
Hoodies and Barrels: Using a Hide-and-seek Ubiquitous Game to Teach Mathematics.
295-299

- Milos Kravcik, Ralf Klamma, Zinayida Petrushyna:
How Can Psychology Inform the Design of Learning Experiences?
300-301

- Sheng-Jie Yang, Gwo-Dong Chen, Liang-Yi Li:
How Students Use Contextual Cues in Finding Information in Paper and Electronic Textbooks.
302-304

- Mei Jen Audrey Shih, Jie-Chi Yang:
How to Learn Chinese through Online Tools? From the Perspective of Informal Learning to Culture Immersion.
305-306

- Julian Krenge, Zinayida Petrushyna, Milos Kravcik, Ralf Klamma:
Identification of Learning Goals in Forum-based Communities.
307-309

- Zhanlin Ji, Damien Meere, Ivan Ganchev, Mairtin O'Droma:
Implementation of an Intelligent Framework for Utilization within an InfoStation-based mLearning Environment.
310-311

- Kuo-Ping Liu, Cheng-Chung Liu, Kuo-Chun Hung, Chih-Hsin Huang, Chia-Jung Chang:
Implementing a Classroom Oral Reading Platform for Primary EFL Students' Oral Reading Rate.
312-313

- Jorge J. Villalón, Carolina Heiremans:
Improving Students' Satisfaction in a Massive Online Academic Writing Course.
314-316

- Hend S. Al-Khalifa, Henda Chorfi, Afnan A. Al-Subaihin, Amal Al-Ibrahim, Maha M. Al-Yahya:
Incorporating the Prisoners' Dilemma in Peer-Assessment: An Experimental Study.
317-319

- Nai Li, Yuan Xun Gu, Leanne Chang, Henry Been-Lirn Duh:
Influences of AR-Supported Simulation on Learning Effectiveness in Face-to-face Collaborative Learning for Physics.
320-322

- Mizue Kayama, Kazunori Itoh, Kazushi Asanuma, Masami Hashimoto, Makoto Otani:
Instructional Expertise for Phrase Singing and its Application for a Chorus Learning Support System.
323-325

- Nicola Capuano, Matteo Gaeta, Giuseppina Rita Mangione, Francesco Orciuoli, Pierluigi Ritrovato:
Integrating Trust and Competency Management to Improve Learning.
326-330

- Mario Macots, Margus Pedaste, Tago Sarapuu:
Interactions between Inquiry Processes in a Web-Based Learning Environment.
331-335

- Jui-Feng Weng, Hsiu-lien Kuo, Shian-Shyong Tseng:
Interactive Storytelling for Elementary School Nature Science Education.
336-338

- Ramon Zatarain-Cabada, Maria Lucia Barrón-Estrada, L. Edgar Parra, Carlos A. Reyes García:
Interpreter for the Deployment of Intelligent Tutoring Systems in Mobile Devices.
339-340

- Javier Torrente, Jose Angel Vallejo Pinto, Pablo Moreno-Ger, Baltasar Fernández-Manjón:
Introducing Accessibility Features in an Educational Game Authoring Tool: The <e-Adventure> Experience.
341-343

- Chi-Ting Wei, Shelley S. C. Young:
Investigating the Role and Potentials of Using Web2.0 in Music Education from Student Perspective.
344-346

- Ting-Wen Chang, Kinshuk, Pao-Ta Yu, Jenq-Muh Hsu:
Investigations of Using Interactive Whiteboards with and without an Additional Screen.
347-349

- Johannes Konert, Stefan Göbel, Kristina Richter, Regina Bruder:
Knowledge Sharing in the Classroom: A Social Network Approach for Diagnostic Assessment and Learning Together.
350-354

- Bryan Wiltgen, Swaroop Vattam, Michael E. Helms, Ashok K. Goel, Jeannette Yen:
Learning Functional Models of Biological Systems for Biologically Inspired Design.
355-357

- Demetrios G. Sampson, Panagiotis Zervas, Sofoklis Sotiriou:
Learning Object Repositories for Science Education: The Case of the OpenScienceResources Repository.
358-359

- Maha M. Al-Yahya, Hend S. Al-Khalifa, Alia Bahanshal, Iman Aloudah:
LEXI: A Semantic Tool to Enrich Lexical Competence of Language Learners.
360-361

- Bin Wu, Kai Qian, Prabir Bhattacharya, Minzhe Guo, Wanjun Hu:
Live Programming Learning Objects on Cloud.
362-363

- Agustín C. Caminero, Salvador Ros, Roberto Hernández, Antonio Robles-Gomez, Rafael Pastor:
Load Forecasting Mechanism for e-Learning Infrastructures Using Exponential Smoothing.
364-365

- Alexander Neef, Dennis Maciuszek, Alke Martens:
Mapping Business Simulation Games to a Component Architecture.
366-368

- Pei-Ren Huang, Li-Ping Chang, Yu-Cheng Shih, Yung-Chi Hsu, Sherry Y. Chen:
Matching and Mismatching in Web-based Learning: A Human Centered Apprach.
369-371

- Jorge Martín-Gutiérrez, Manuel Contero:
Mixed Reality for Learning Standard Mechanical Elements.
372-374

- Swaroop Vattam, Ashok K. Goel:
Model-based Tagging: Promoting Access to Online Texts on Complex Systems for Interdisciplinary Learning.
375-377

- Ahmed Al-Hmouz, Jun Shen, Jun Yan, Rami Al-Hmouz:
Modeling Mobile Learning System Using ANFIS.
378-380

- Emilio Julio Lorenzo, M. Felisa Verdejo:
Modelling the Aggregation of Multimedia Data to Connect the Inputs and Outcomes of a Variety of Tools.
381-383

- Ilkka Niskanen, Jyri Toivonen, Julia Kantorovitch:
MuistiKoti - Towards Better Awareness of the Technological Solutions Designed for People with Alzheimer's Disease.
384-385

- Carlo Giovannella:
No Evidence of Correlation among Felder-Silverman's Learning Styles, Visual Memory and Visualization Styles.
386-387

- Ioan Szilagyi, Radu Balog-Crisan, Ana Roxin, Ioan Roxin:
Ontologies and Knowledge Aggregation in the Active Semantic Learning System.
388-392

- Maha M. Al-Yahya:
OntoQue: A Question Generation Engine for Educational Assesment Based on Domain Ontologies.
393-395

- Aymen Abedmouleh, Lahcen Oubahssi, Pierre Laforcade, Christophe Choquet:
Operationalization of Learning Scenarios on Open and Distance Learning Platforms: The Case of the Moodle Platform.
396-398

- Mark Floryan, Beverly Park Woolf:
Optimizing the Performance of Educational Web Services.
399-400

- Anna Mansour, Chris Sumsky, Brian Magerko:
Paleoclimate Clues: Problem-Based Learning Digital Media for Climate Science.
401-402

- Yulita Hanum P. Iskandar, Lester Gilbert, Gary B. Wills:
Pedagogy in Computer-Based Sport Training.
403-408

- Cen Li, Zhijiang Dong, Roland H. Untch, Michael Chasteen, Nathan Reale:
PeerSpace - An Online Collaborative Learning Environment for Computer Science Students.
409-411

- Nguyen Thai-Nghe, Tomás Horváth, Lars Schmidt-Thieme:
Personalized Forecasting Student Performance.
412-414

- Pradeepa Thomas, Amel Yessad, Jean-Marc Labat:
Petri Nets and Ontologies: Tools for the "Learning Player" Assessment in Serious Games.
415-419

- Darren Mundy, Linda Hockley:
Pictures, Audio and Movies - Positioned around Me (PAM-PAM).
420-422

- Min-Kyu Kim:
Preliminary Review of Assessment Technologies Visualizing Knowledge Structure: Exploring an Alternative Approach.
423-427

- Andrea Valente, Emanuela Marchetti:
Programming Turing Machines as a Game for Technology Sense-Making.
428-430

- Michael Derntl, Susanne Neumann, Petra Oberhuemer:
Propelling Standards-based Sharing and Reuse in Instructional Modeling Communities: The Open Graphical Learning Modeler (OpenGLM).
431-435

- Mark Floryan, Beverly Park Woolf:
Rashi Game: Towards an Effective Educational 3D Gaming Experience.
436-437

- Bakhtiyor Bahritidinov, Eduardo Sánchez, Manuel Lama:
Recommending Teachers for Collaborative Authoring Tools.
438-442

- David García-Solórzano, Germán Cobo, Eugènia Santamaria, Jose Antonio Morán, Javier Melenchón:
Representation of a Course Structure Focused on Activities Using Information Visualization Techniques.
443-445

- Xuefeng Wei, Li Li, Guangzuo Cui:
Research in Classroom Interaction: Insight from Cognitive Process.
446-447

- Ana Maria Fermoso Garcia, Alberto Pedreo Esteban:
Reusing Educational Contents in M-learning.
448-449

- Diego Alonso Gómez Aguilar, Miguel Ángel Conde González, Roberto Therón, Francisco José García Peñalvo:
Reveling the Evolution of Semantic Content through Visual Analysis.
450-454

- Telmo Zarraonandia, Paloma Díaz, Ignacio Aedo, Mario Rafael Ruiz Vargas:
Seeking Reusability of Computer Games Designs for Informal Learning.
455-459

- Manuel Lama, Juan Carlos Vidal, Estefanía Otero-García, Alberto Bugarín, Senén Barro:
Semantic Linking of a Learning Object Repository to DBpedia.
460-464

- Herli J. de Menezes, Sean W. M. Siqueira, Leila C. V. de Andrade:
Sequencing Learning Objects: Space-time, Semiotic and Pedagogical Constraints.
465-466

- Nai Li, Yuan Xun Gu, Leanne Chang, Henry Been-Lirn Duh:
Sociality of Mobile Collaborative AR: Augmenting a Dual-Problem Space for Social Interaction in Collaborative Social Learning.
467-469

- Tore Hoel, Paul A. Hollins:
Standards for Learning, Education and Training A Proposal for an Improved Process.
470-472

- Mark Floryan, Beverly Park Woolf:
Students that Benefit from Educational 3D Games.
473-475

- Yoshitaka Sakurai, Setsuo Tsuruta, Rainer Knauf:
Success Chances Estimation of University Curricula Based on Educational History, Self-Estimated Intellectual Traits and Vocational Ambitions.
476-478

- Vu-Minh Chieu, Patricio G. Herbst:
Supporting Mathematics Teachers' Online Discussion with the Use of Animated Classroom Stories as Reference Point.
479-481

- Daniel Müller, Melanie Heintz, Stefan Strohmeier:
System- and Information-Related Success Drivers of Virtual Learning Environments.
482-483

- Antonio García-Cabot, Eva García, Luis de Marcos, José Ramón Hilera, José Antonio Gutiérrez, José María Gutiérrez, Salvador Otón, Roberto Barchino, José-Javier Martínez:
A System for Adaptation of Educational Contents to Learners and their Mobile Device.
484-485

- Aarij Mahmood Hussaan, Karim Sehaba, Alain Mille:
Tailoring Serious Games with Adaptive Pedagogical Scenarios: A Serious Game for Persons with Cognitive Disabilities.
486-490

- Li-Chiou Chen, Lixin Tao:
Teaching Web Security Using Portable Virtual Labs.
491-495

- Onintra Poobrasert, Piyada Sabayjai, Namnueng Mitsamarn:
Technology-enhanced Learning for Students with Learning Disabilities.
496-497

- Maria De Marsico, Andrea Sterbini, Marco Temperini:
The Definition of a Tunneling Strategy between Adaptive Learning and Reputation-based Group Activities.
498-500

- Phaedra Mohammed, Permanand Mohan:
The Design and Implementation of an Enculturated Web-Based Intelligent Tutoring System for Computer Science Education.
501-505

- Ivon Arroyo, Beverly Park Woolf, David G. Cooper, Winslow Burleson, Kasia Muldner:
The Impact of Animated Pedagogical Agents on Girls' and Boys' Emotions, Attitudes, Behaviors and Learning.
506-510

- Kuo-Liang Ou, Wernhuar Tarng, Yu-Chung Yao, Gwo-Dong Chen:
The Influence of a Motion-sensing and Game-based Mobile Learning System on Learning Achievement and Learning Retention.
511-515

- Chia-Jung Chang, Cheng-Chung Liu, Kuo-Ping Liu:
The Interaction Analysis of Web Collaborative Exploration Learning in Two Scenarios: Shared-Computer and One-to-One Computer.
516-520

- Lu Xiao:
The Practice of Rationale Sharing in Virtual Group Learning Activities: An Empirical Study.
521-523

- Li-Chun Wang, Ming-Puu Chen:
The Relationships of Social Economic Status and Learners' Motivation and Performance in Learning from a Game-Design Project.
524-528

- Brian R. Belland, Joel Drake, Zhiying Liu:
The Role of Affordances and Motives in Explaining How and Why Students Use Computer-based Scaffolds.
529-531

- Zhongxiao Li, Kairui Chen, Xin Xu:
The Structure and Substance of Student Asynchronous Communication in Hybrid STEM Courses.
532-533

- Panagiotis Zervas, Sergio Eduardo Gomez Ardila, Ramón Fabregat, Demetrios G. Sampson:
Tools for Context-Aware Learning Design and Mobile Delivery.
534-535

- Ramzi Farhat, Bruno Defude, Mohamed Jemni:
Towards a Better Understanding of Learning Objects Content.
536-540

- Adam Moore, Owen Conlan, Declan Dagger, Vincent Wade:
Towards Non-invasive Adaptive Meta-Cognitive Support for Online Training.
541-542

- Mai Yin Tsoi, Sonal Dekhane:
TsoiChem: A Mobile Application to Facilitate Student Learning in Organic Chemistry.
543-547

- Yonghe Zhang, Yanyan Li, Peijie Cao, Ronghuai Huang:
Understanding Learners' Interaction Patterns through Analyzing Context of Questions in Discussion Transcripts.
548-552

- Marc-Andre Orthmann, Martin Friedrich, Uwe Kirschenmann, Katja Niemann, Maren Scheffel, Hans-Christian Schmitz, Martin Wolpers:
Usage-based Clustering of Learning Objects for Recommendation.
553-557

- Emilio Julio Lorenzo, Miguel Rodríguez-Artacho, Beatriz Barros Blanco:
Using Collaborative Concept Maps for Coordination and Knowledge-sharing in Learning Communities for Science.
558-562

- João C. Prates, Sean S. M. Siqueira:
Using Educational Resources to Improve the Efficiency of Web Searches for Additional Learning Material.
563-567

- Aina Lekira, Christophe Després, Pierre Jacoboni, Christophe Choquet, Sébastien Iksal, Dominique Py, Diem Pham Thi Ngoc:
Using Indicators During Synchronous Tutoring of Practical Work.
568-572

- Gislaine Cristina Micheloti Rosales, Regina Borges de Araujo, Joice Lee Otsuka, Rodrigo Vilela da Rocha:
Using Logical Sensors Network to the Accurate Monitoring of the Learning Process in Distance Education Courses.
573-575

- S. A. Bogle, W. D. Potter:
Using Robot Based Learning to Enhance CS Curriculum Delivery.
576-578

- Minghui Tai, Beverly Park Woolf, Ivon Arroyo:
Using the Think Aloud Method to Observe Students' Help-seeking Behavior in Math Tutoring Software.
579-581

- Radu Vasiu, Diana Andone:
Using Web 2.0 Technologies in Academic Education for Students in Engineering.
582-584

- Yusuke Kometani, Takehiro Furuta, Takako Akakura:
Video Bookmarking for Learner Support in Blended Learning: Selection of Appropriate Keywords for Efficient Review of Lecture Video.
585-586

- Feng Tian, Huisan Zhang, Longzhuang Li, Qinghua Zheng, Yang Yang:
Visualizing e-Learner Emotion, Topic, and Group Structure in Chinese Interactive Texts.
587-589

- Elaine Pearson, Voula Gkatzidou, Steve Green:
Widgets to Support the Concept of an Adaptable Personal Learning Environment.
590-592

- Mari Luz Guenaga, Andoni Eguíluz, Iker Jamardo:
Working WITH vs. Working ON Audiovisual Educational Content.
593-595

Learning Technologies for the Developing World (LT4D) - Issues, Constraints and Solutions Workshop
Self-Regulated Learning in Responsive Open Learning Environments Workshop
Social Network and Augmented/Virtual Reality Technologies Enhanced Learning Workshop
- Kuei-Shu Hsu, Yueh-Min Huang:
A Study on Trends of Virtual Reality from Year 2001 to 2010 in Taiwan.
617-618

- Alexander Mikroyannidis, Alexandra Okada, Teresa Connolly:
Adapting and Sharing Open Educational Resources: A Social Networking Approach.
619-620

- Hong-Ren Chen, Jan-Pan Hwang, Ting-Ting Wu, Yueh-Min Huang, Hui-Ting Hsueh:
Assessment of Implementing a Digital Game-based Learning System over Facebook.
621-622

- Walter Ridgewell, Vive Kumar, Oscar Lin, Kinshuk:
OpenSim Virtual Worlds as a Platform for Enhanced Learning Concepts.
623-624

- Clayton Clemens, Maiga Chang, Dunwei Wen, Vive Kumar, Oscar Lin, Kinshuk:
Traces of Writing Competency - Surfing the Classroom, Social, and Virtual Worlds.
625-626

Exploring the Future of Technology Enhanced Education:
Visions, Practical Implementations and Impact of Localities (DULP@ICALT2011) Workshop
- Mici Halse, Brenda Mallinson:
A Motivation for "Ubuntu" to Enhance e-Learning Social Network Services in South Africa.
627-628

- Luca Simeone, Salvatore Iaconesi, Federico Monaco:
As We May Remix: REFF Book and the Augmented Press Experience.
629-633

- Telmo Zarraonandia, Paloma Díaz, Ignacio Aedo:
Foreseeing the Transformative Role of IT in Lectures.
634-635

- Nicola Capuano, Giuseppe Laria, Elvis Mazzoni, Anna Pierri, Giuseppina Rita Mangione:
Improving Role Taking in CSCL Script Using SNA and Semantic Web.
636-637

- Imran A. Zualkernan:
InfoCoral: Open-Source Hardware for Low-Cost, High-Density Concurrent Simple Response Ubiquitous Systems.
638-639

- ChanMin Kim, Madeline Balaam:
Monitoring Affective and Motivational Aspects of Learning Experience with the Subtle Stone.
640-641

- Alessandra Agostini, Elisa Di Biase:
Supporting Cooperative Learning in the Classroom: Exploiting Large Multi-Touch Displays.
642-643

- Carlo Giovannella, Fabrizia Moggio:
Toward a General Model of the Learning Experience.
644-645

Doctoral Consortium
Tutorial
Author Paper ICALT '10
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