IE 2007:
Melbourne, Australia
Larissa Hjorth, Esther Milne (Eds.):
Proceedings of the 4th Australasian Conference on Interactive Entertainment, IE 2007, 3-5 December 2007, Melbourne, Australia.
ACM International Conference Proceeding Series 305 ACM 2007, ISBN 978-1-921166-87-7
- Khalid Aallouche, Homam Albeiriss, Redouane Zarghoune, Juha Arrasvuori, Antti J. Eronen, Jukka Holm:
Implementation and evaluation of a background music reactive game.
1

- Thomas Apperley:
Citizenship and consumption: convergence culture, transmedia narratives and the digital divide.
2

- Thomas Apperley:
Rhythms of gaming bodies.
3

- Peter Bayliss:
Beings in the game-world: characters, avatars, and players.
4

- Scott Beattie:
Sam Fisher versus Immanuel Kant: the ethics of interactive media.
5

- Nicola J. Bidwell, Colin Lemmon, Mihai Roturu, Christopher Lueg:
Exploring terra incognita: wayfinding devices for games.
6

- Hugh Davies:
Place as media in pervasive games.
7

- Christy Dena:
Capturing polymorphic creations: towards ontological heterogeneity and transmodiology.
8

- Cameron Foale, Peter Vamplew:
Portal-based sound propagation for first-person computer games.
9

- Adam J. Hassell, Philip Smith, David Stratton:
An evaluation framework for videogame based tasking of remote vehicles.
10

- Troy Innocent, Stewart Haines:
Nonverbal communication in multiplayer game worlds.
11

- Darshana Jayemanne:
The nonsense of the aura.
12

- Alyx Macfadyen, Andrew Stranieri, John Yearwood:
Dramatic flow in interactive 3D narrative.
13

- Christian McCrea:
Then, suddenly, I was moved: nostalgia and the media history of games.
14

- Christian McCrea:
Dismembers of the audience: the expulsive, explosive force of bodies in games.
15

- Kevin McGee:
Patterns and computer game design innovation.
16

- Greg More, Andrew Burrow:
Observing the learning curve of videogames in architectural design.
17

- Florian Mueller, Martin R. Gibbs:
A physical three-way interactive game based on table tennis.
18

- Adam Nash:
Real time art engines 3: post-convergent creative practice in MUVEs.
19

- Yusuf Pisan:
My guild, my people: role of guilds in massively multiplayer online games.
20

- Malcolm Ryan:
Eleven programmers seven artists and five kilograms of Play-Doh: games for teaching game design.
21

- Malcolm Ryan, Nicholas Hannah, Joshua Lobb:
The tale of Peter Rabbit: a case-study in story-sense reasoning.
22

- J. Turner, Nicola J. Bidwell:
Through the looking glass: game worlds as representations and views from elsewhere.
23

- Greg Wadley, Martin R. Gibbs, Peter Benda:
Speaking in character: using voice-over-IP to communicate within MMORPGs.
24

- Viveka Weiley:
Utzon's studio as a collaborative virtual environment.
25

- Qinying Xu, Daryl J. D'Souza, Victor Ciesielski:
Evolving images for entertainment.
26

- Fabio Zambetta:
Simulating sensory perception in 3D game characters.
27

- Fabio Zambetta, Adam Nash, Paul Smith:
Two families: dynamical policy models in interactive storytelling.
28

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