: Citizenship and consumption: convergence culture, transmedia narratives and the digital divide.
: Beings in the game-world: characters, avatars, and players.
: Sam Fisher versus Immanuel Kant: the ethics of interactive media.
: Capturing polymorphic creations: towards ontological heterogeneity and transmodiology.
: Then, suddenly, I was moved: nostalgia and the media history of games.
: Dismembers of the audience: the expulsive, explosive force of bodies in games.
: Patterns and computer game design innovation.
: Real time art engines 3: post-convergent creative practice in MUVEs.
: My guild, my people: role of guilds in massively multiplayer online games.
: Eleven programmers seven artists and five kilograms of Play-Doh: games for teaching game design.
: Utzon's studio as a collaborative virtual environment.
: Simulating sensory perception in 3D game characters.