1. INTETAIN 2005: Madonna di Campiglio, Italy
Mark T. Maybury, Oliviero Stock, Wolfgang Wahlster (Eds.): Intelligent Technologies for Interactive Entertainment, First International Conference, INTETAIN 2005, Madonna di Campiglio, Italy, November 30 - December 2, 2005, Proceedings. Springer 2005 Lecture Notes in Computer Science ISBN 3-540-30509-2
Long Papers
Ilhan Aslan, Feiyu Xu, Hans Uszkoreit, Antonio Krüger, Jörg Steffen: COMPASS2008: Multimodal, Multilingual and Crosslingual Interaction for Mobile Tourist Guide Applications. 3-12
Francesco Bellotti, Edmondo Ferretti, Alessandro De Gloria: Discovering the European Heritage Through the ChiKho Educational Web Game. 13-22
Christoph Bregler, Clothilde Castiglia, Jessica DeVincezo, Roger Luke DuBois, Kevin Feeley, Tom Igoe, Jonathan Meyer, Michael Naimark, Alexandru Postelnicu, Michael Rabinovich, Sally Rosenthal, Katie Salen, Jeremi Sudol, Bo Wright: Squidball: An Experiment in Large-Scale Motion Capture and Game Design. 23-33
Maria Cutumisu, Duane Szafron, Jonathan Schaeffer, Matthew McNaughton, Thomas Roy, Curtis Onuczko, Mike Carbonaro: Generating Ambient Behaviors in Computer Role-Playing Games. 34-43
Henning Groenda, Fabian Nowak, Patrick Rößler, Uwe D. Hanebeck: Telepresence Techniques for Controlling Avatar Motion in First Person Games. 44-53
Michael Kruppa, Ilhan Aslan: Parallel Presentations for Heterogenous User Groups - An Initial User Study. 54-63
Michael Kruppa, Antonio Krüger: Performing Physical Object References with Migrating Virtual Characters. 64-73
Jean-Luc Lugrin, Marc Cavazza, Mark Palmer, Sean Crooks: AI-Mediated Interaction in Virtual Reality Art. 74-83
Rada Mihalcea, Carlo Strapparava: Laughter Abounds in the Mouths of Computers: Investigations in Automatic Humor Recognition. 84-93
Mitsuru Minakuchi, Satoshi Nakamura, Katsumi Tanaka: AmbientBrowser: Web Browser for Everyday Enrichment. 94-103
Alassane Ndiaye, Patrick Gebhard, Michael Kipp, Martin Klesen, Michael Schneider, Wolfgang Wahlster: Ambient Intelligence in Edutainment: Tangible Interaction with Life-Like Exhibit Guides. 104-113
Mannes Poel, Job Zwiers, Anton Nijholt, Rudy Jong, Edward Krooman: Drawings as Input for Handheld Game Computers. 114-123
Matthias Rehm, Elisabeth André, Michael Nischt: Let's Come Together - Social Navigation Behaviors of Virtual and Real Humans. 124-133
Dennis Reidsma, Anton Nijholt, Rutger Rienks, Hendri Hondorp: Interacting with a Virtual Rap Dancer. 134-143
Giuseppe Riccardi, Dilek Z. Hakkani-Tür: Grounding Emotions in Human-Machine Conversational Systems. 144-154
Isaac Rudomín, Marissa Díaz, Benjamín Hernández, Daniel Rivera: Water, Temperature and Proximity Sensing for a Mixed Reality Art Installation. 155-163
Christoph Schlieder, Peter Kiefer, Sebastian Matyas: Geogames: A Conceptual Framework and Tool for the Design of Location-Based Games from Classic Board Games. 164-173
Hanna Strömberg, Jaana Leikas, Riku Suomela, Veikko Ikonen, Juhani Heinilä: Multiplayer Gaming with Mobile Phones - Enhancing User Experience with a Public Screen. 183-192
Giuliana Ucelli, Giuseppe Conti, Raffaele de Amicis, Rocco A. Servidio: Learning Using Augmented Reality Technology: Multiple Means of Interaction for Teaching Children the Theory of Colours. 193-202
Herwin van Welbergen, Anton Nijholt, Dennis Reidsma, Job Zwiers: Presenting in Virtual Worlds: Towards an Architecture for a 3D Presenter Explaining 2D-Presented Information. 203-212
Short Papers
Shlomo Berkovsky, Tsvi Kuflik, Francesco Ricci: Entertainment Personalization Mechanism Through Cross-Domain User Modeling. 215-219
Niels Ole Bernsen, Laila Dybkjær: User Interview-Based Progress Evaluation of Two Successive Conversational Agent Prototypes. 220-224
Amnon Dekel, Yitzhak Simon, Hila Dar, Ezri Tarazi, Oren Rabinowitz, Yoav Sterman: Adding Playful Interaction to Public Spaces. 225-229
Helmut Hlavacs, Franziska Gelies, Daniel Blossey, Bernhard Klein: A Ubiquitous and Interactive Zoo Guide System. 235-239
Bruno Lepri, Cesare Rocchi, Massimo Zancanaro: Motivational Strategies for an Intelligent Chess Tutoring System. 246-250
Markus Löckelt, Elsa Pecourt, Norbert Pfleger: Balancing Narrative Control and Autonomy for Virtual Characters in a Game Scenario. 251-255
Akiyo Nadamoto, Adam Jatowt, Masaki Hayashi, Katsumi Tanaka: Web Content Transformed into Humorous Dialogue-Based TV-Program-Like Content. 256-261
Satoshi Nakamura, Mitsuru Minakuchi, Katsumi Tanaka: Content Adaptation for Gradual Web Rendering. 262-266
Katri Oinonen, Mariët Theune, Anton Nijholt, Dirk Heylen: Getting the Story Right: Making Computer-Generated Stories More Entertaining. 267-271
Jan Peciva: Omnipresent Collaborative Virtual Environments for Open Inventor Applications. 272-276
Barry Vercoe: Singing with Your Mobile: From DSP Arrays to Low-Cost Low-Power Chip Sets. 283-287
Ingo H. C. Wassink, Elisabeth M. A. G. van Dijk, Job Zwiers, Anton Nijholt, Jorrit Kuipers, Arnd O. Brugman: Bringing Hollywood to the Driving School: Dynamic Scenario Generation in Simulations and Games. 288-292
Demos

Ilhan Aslan, Feiyu Xu, Jörg Steffen, Hans Uszkoreit, Antonio Krüger: COMPASS2008: The Smart Dining Service. 299-302

Maria Cutumisu, Duane Szafron, Jonathan Schaeffer, Matthew McNaughton, Thomas Roy, Curtis Onuczko, Mike Carbonaro: A Demonstration of the ScriptEase Approach to Ambient and Perceptive NPC Behaviors in Computer Role-Playing Games. 311-314
Alan Esenther, Kent Wittenburg: Multi-user Multi-touch Games on DiamondTouch with the DTFlash Toolkit. 315-319
Eynat Gal, Dina Goren-Bar, E. Gazit, Nirit Bauminger, Alessandro Cappelletti, Fabio Pianesi, Oliviero Stock, Massimo Zancanaro, Patrice L. (Tamar) Weiss: Enhancing Social Communication Through Story-Telling Among High-Functioning Children with Autism. 320-323
Dina Goren-Bar, I. Levi, Conor Hayes, Paolo Avesani: Tagsocratic: Learning Shared Concepts on the Blogosphere. 324-327
Ilenia Graziola, Cesare Rocchi, Dina Goren-Bar, Fabio Pianesi, Oliviero Stock, Massimo Zancanaro: Delegation Based Multimedia Mobile Guide. 328-331
Jochen Martin, Christian Trummer: Personalized Multimedia Information System for Museums and Exhibitions. 332-335
Matthias Rehm, Elisabeth André, Michael Nischt: Lets Come Together - Social Navigation Behaviors of Virtual and Real Humans. 336-336



