2. ICEC 2003: Pittsburgh, Pennsylvania, USA
Donald Marinelli (Ed.): Proceedings of the Second International Conference on Entertainment Computing, Pittsburgh, Pennsylvania, USA, May 8-10. Carnegie Mellon University 2003
Drew Davidson: Interactivity in Ico: initial involvement, immersion, investment.
Sari Mokka, Antti Väätänen, Juhani Heinilä, Pasi Välkkynen: Fitness computer game with a bodily user interface.
Shigeru Sakurazawa, Naofumi Yoshida, Nagisa Munekata, Asmi Omi, Hideki Takeshima, Hiromi Koto, Kaori Gentsu, Keita Kimura, Kiyhiro Kawamura, Masaki Miyamoto, Ryota Arima, Taiki Mori, Tetsuya SekIya, Toru Furukawa, Yusuke Hashimoto, Hiroshi Numata, Junichi Akita, Yasuo Tsukahara, Hitoshi Matsubara: A computer game using galvanic skin response.
Michael A. Shapiro: Perceived reality and media entertainment.
Jim Bizzocchi: The magic window: the emergent aesthetics of high-resolution large-scale video display.
Peter Vorderer, Tilo Hartmann, Christoph Klimmt: Explaining the enjoyment of playing video games: the role of competition.
Hiroshi Kaino, Masafumi Hagiwara: 3-D virtual space creation system reflecting user's emotion by interactive evolutionary method.
Marc Cavazza, Fred Charles, Steven J. Mead: Interactive storytelling: from AI experiment to new media.
Martin Faust: Mixed reality gaming environment QuakeRunner.
Matthias Rauterberg: Emotional effects of shooting activities: 'real' versus 'virtual' actions and targets.
Penelope Sweetser, Daniel Johnson, Jane Sweetser, Janet Wiles: Creating engaging artificial characters for games.



