3. ICEC 2004:
Eindhoven, The Netherlands
Matthias Rauterberg (Ed.):
Entertainment Computing - ICEC 2004, Third International Conference, Eindhoven, The Netherlands, September 1-3, 2004, Proceedings.
Lecture Notes in Computer Science 3166 Springer 2004, ISBN 3-540-22947-7
Invited Presentations
- Craig A. Lindley:
Ludic Engagement and Immersion as a Generic Paradigm for Human-Computer Interaction Design.
3-13

- Takenori Wama, Masayuki Higuchi, Hajime Sakamoto, Ryohei Nakatsu:
Realization of Tai-Chi Motion Using a Humanoid Robot.
14-19

- William R. Swartout:
Building Better Systems for Learning and Training: Bringing the Entertainment Industry and Simulation Technology Together.
20

- Marion Bönsch-Kauke:
Game Intelligence: From Animal Play Behavior to Entertainment Computing.
21

- Brad Bushman:
Effects of Violent Video Games on Aggressive Behavior, Helping Behavior, Aggressive Thoughts, Angry Feelings, and Physiological Arousal.
22

- Marc Cavazza, Simon Hartley, Jean-Luc Lugrin, Paolo Libardi, Mikael Le Bras:
New Behavioural Approaches for Virtual Environments.
23-31

Advanced Interaction Design
- Kazuya Adachi, Michael Cohen, Uresh Chanaka Duminduwardena, Kayoko Kanno:
"Kuru-kuru Pitcher": A Game for the Schaire Internet Chair.
35-45

- Wijnand IJsselsteijn, Yvonne de Kort, Joyce H. D. M. Westerink, Marko de Jager, Ronald Bonants:
Fun and Sports: Enhancing the Home Fitness Experience.
46-56

- Sejin Oh, Woontack Woo:
Manipulating Multimedia Contents with Tangible Media Control System.
57-67

- Marco Vala, Ana Paiva, Rui Prada:
"Tangible Influence": Towards a New Interaction Paradigm for Computer Games.
68-79

- Volker Wulf, Eckehard F. Moritz, Christian Henneke, Kanan Al-Zubaidi, Gunnar Stevens:
Computer Supported Collaborative Sports: Creating Social Spaces Filled with Sports Activities.
80-89

- Zoran Zivkovic:
Optical-Flow-Driven Gadgets for Gaming User Interface.
90-100

- Andrew J. Cowell, Richard May, Nick Cramer:
The Human-Information Workspace (HI-Space): Ambient Table Top Entertainment.
101-107

- Marco Antonio Gómez-Martín, Pedro Pablo Gómez-Martín, Pedro A. González-Calero:
Game-Driven Intelligent Tutoring Systems.
108-113

- Takao Terano, Fusako Kusunoki, Yasushi Harada, Miki Namatame:
Practice! YUBIMOJI AIUEO for Japanese Hand Language Learning.
114-119

- Rodney Berry, Mao Makino, Naoto Hikawa, Masami Suzuki:
The Bush Telegraph: Networked Cooperative Music-Making.
120-123

Art, Design, and Media
Augmented, Virtual, and Mixed Reality
- Wolfgang Broll, Stefan M. Grünvogel, Iris Herbst, Irma Lindt, Martin Maercker, Jan Ohlenburg, Michael Wittkämper:
Interactive Props and Choreography Planning with the Mixed Reality Stage.
185-192

- André Melzer, Sebastian Hasse, Oliver Jeskulke, Inga Schön, Michael Herczeg:
The Interactive and Multi-protagonist Film: A Hypermovie on DVD.
193-203

- Larry Shi, Weiyun Huang:
Apply Social Network Analysis and Data Mining to Dynamic Task Synthesis for Persistent MMORPG Virtual World.
204-215

- Richard Wages, Stefan M. Grünvogel, Benno Grützmacher:
How Realistic is Realism? Considerations on the Aesthetics of Computer Games.
216-225

- Ivo Weevers, Wouter Sluis, Claudia van Schijndel, Siska Fitrianie, Lyuba Kolos-Mazuryk, Jean-Bernard Martens:
Read-It: A Multi-modal Tangible Interface for Children Who Learn to Read.
226-234

- Victor Bayon:
Exploiting Films and Multiple Subtitles Interaction for Casual Foreign Language Learning in the Living Room.
235-240

- Yongjoo Cho, Kyoung Shin Park, Thomas G. Moher, Andrew E. Johnson, Juno Chang, Min Cheol Whang, Joa Sang Lim, Dae Woong Rhee, Kang Ryoung Park, Hung Kook Park:
CLOVES: A Virtual World Builder for Constructing Virtual Environments for Science Inquiry Learning.
241-247

- Julián Flórez, Igor García, Iker Aizpurua, Céline Paloc, Alejandro Ugarte, Igor Jainaga, Jesús Colet, Xabier Zubiaur:
SEITV - Interactive Multimedia Leisure/Educational Services for Digital TV in MHP.
248-253

- Ja Yong Park, Jong Weon Lee:
Tangible Augmented Reality Modeling.
254-259

- Jong Seung Park, Sang-Rak Lee:
Human Body Tracking for Human Computer Intelligent Interaction.
260-265

- Uwe Berner, Norbert Braun, Sofia Kolebinova:
A Graphical System for Interactive Rendering of Objects in an Augmented Reality Scenery.
266-269

Computer Games
- Sander Bakkes, Pieter Spronck, Eric O. Postma:
TEAM: The Team-Oriented Evolutionary Adaptability Mechanism.
273-282

- Loe M. G. Feijs, Peter Peters, Berry Eggen:
Size Variation and Flow Experience of Physical Game Support Objects.
283-295

- Pieter Spronck, Ida G. Sprinkhuizen-Kuyper, Eric O. Postma:
Enhancing the Performance of Dynamic Scripting in Computer Games.
296-307

- Riku Suomela, Eero Räsänen, Ari Koivisto, Jouka Mattila:
Open-Source Game Development with the Multi-user Publishing Environment (MUPE) Application Platform.
308-320

- Penelope Sweetser, Daniel Johnson:
Player-Centered Game Environments: Assessing Player Opinions, Experiences, and Issues.
321-332

- Hiroyuki Iida, Kazutoshi Takahara, Jun Nagashima, Yoichiro Kajihara, Tsuyoshi Hashimoto:
An Application of Game-Refinement Theory to Mah Jong.
333-338

- Shwetak N. Patel, John A. Bunch, Kyle D. Forkner, Logan W. Johnson, Tiffany M. Johnson, Michael N. Rosack, Gregory D. Abowd:
The Design and Implementation of Multi-player Card Games on Multi-user Interactive Tabletop Surfaces.
339-344

- Shigeru Sakurazawa, Nagisa Munekata, Naofumi Yoshida, Yasuo Tsukahara, Hitoshi Matsubara:
Entertainment Feature of a Computer Game Using a Biological Signal to Realize a Battle with Oneself.
345-350

- Darryl Charles, Daniel Livingstone:
AI: the Missing Link in Digital Game Interface Design?
351-354

- Penelope Drennan, Stephen Viller, Peta Wyeth:
Engaging Game Characters: Informing Design with Player Perspectives.
355-358

- Brenda Harger, David Jimison, Eben Myers, Ben Smith, Shanna Tellerman:
Emergent Stories in Massively Multiplayer Online Games: Using Improvisational Techniques to Design for Emotional Impact.
359-362

Human Factors of Games
- Wolmet Barendregt, Mathilde M. Bekker:
Towards a Framework for Design Guidelines for Young Children?s Computer Games.
365-376

- Martin R. Gibbs, Kevin Hew, Greg Wadley:
Social Translucence of the Xbox Live Voice Channel.
377-385

- Ki-Hong Kim, Hong-Kee Kim, Wook-Ho Son:
Artifact-Based Human-Computer Interface for the Handicapped.
386-392

- Nicola Millard, Paul K. Buckley, Faye Skinner, Rosita Venousiou:
A Home Page Is Where the Heart Is: Using Games Based Design Techniques to Enhance Contact Centre Interfaces.
393-397

- Nick Fine, Willem-Paul Brinkman:
Avoiding Average: Recording Interaction Data to Design for Specific User Groups.
398-401

- Karina Oertel, Gösta Fischer, Holger Diener:
Physiological Response to Games and Non-games: A Contrastive Study.
402-405

Intelligent Games
Mobile Entertainment
- Amjad Akkawi, Sibylle Schaller, Oliver Wellnitz, Lars C. Wolf:
Networked Mobile Gaming for 3G-Networks.
457-467

- Grigori E. Evreinov, Tatiana Evreinova, Roope Raisamo:
Mobile Games for Training Tactile Perception.
468-475

- Timo Saari, Marko Turpeinen, Jari Laarni, Niklas Ravaja, Kari Kallinen:
Emotionally Loaded Mobile Multimedia Messaging.
476-486

- Johan Sanneblad, Lars Erik Holmquist:
"Why Is Everyone Inside Me?!" Using Shared Displays in Mobile Computer Games.
487-498

- Fumihide Tanaka, Kuniaki Noda, Tsutomu Sawada, Masahiro Fujita:
Associated Emotion and Its Expression in an Entertainment Robot QRIO.
499-504

- Rafael Asorey-Cacheda, Francisco J. González-Castaño, Enrique Costa-Montenegro, Ignacio López-Cabido, Andrés Gómez-Tato, José Carlos Pérez-Gómez:
Position-Aware IEEE 802.11b Mobile Video Services.
505-508

- Shang Ping Lee, Farzam Farbiz, Adrian David Cheok:
A Human-Pet Interactive Entertainment System over the Internet.
509-512

- Vasilios Koutsiouris, Pavlos A. Vlachos, Adam P. Vrechopoulos:
Developing and Evaluating Mobile Entertainment Applications: The Case of the Music Industry.
513-517

- Giacomo Poretti, Alberto Sollberger:
An Entertaining Way to Access Web Content.
518-521

- Lucia Terrenghi, Marcus Specht, Moritz Stefaner:
Design of an Interface for Technology Supported Collaborative Learning ? The RAFT Approach.
522-525

Sound and Music
Visual Media Engineering
- Jae-Ho Lee, Sung-Hoon Park, Young-Jin Choi, Whoi-Yul Kim:
Automatic Visual Data Management System.
579-585

- Tony A. Meyer, Chris H. Messom:
Development of Extemporaneous Performance by Synthetic Actors in the Rehearsal Process.
586-591

- Byeong-Seok Shin, Ei-Kyu Choi:
An Efficient CLOD Method for Large-Scale Terrain Visualization.
592-597

- Darryl Charles, Moira McAlister:
Integrating Ideas About Invisible Playgrounds from Play Theory into Online Educational Digital Games.
598-601

- Kentaro Fukuchi, Sam Mertens, Ed Tannenbaum:
EffecTV: A Real-Time Software Video Effect Processor for Entertainment.
602-605

- Taesik Kim, Hyeyoung Kim:
Web-Based Tool for Analyzing Emotions Through Images and Generating a Music Therapy System.
606-609

- Yuechen Qian, Loe M. G. Feijs:
Turning Photo Annotating Tasks into Instant Messaging Fun: Prototyping, User Trials, and Roadmapping.
610-613

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