5. ICEC 2006:
Cambridge, UK
Richard H. R. Harper, Matthias Rauterberg, Marco Combetto (Eds.):
Entertainment Computing - ICEC 2006, 5th International Conference, Cambridge, UK, September 20-22, 2006, Proceedings.
Lecture Notes in Computer Science 4161 Springer 2006, ISBN 3-540-45259-1
Agents
- Dennis Reidsma, Herwin van Welbergen, Ronald Poppe, Pieter Bos, Anton Nijholt:
Towards Bi-directional Dancing Interaction.
1-12

- José A. Mocholí, José M. Esteve, Javier Jaén Martínez, Raquel Acosta, Pierre Louis Xech:
An Emotional Path Finding Mechanism for Augmented Reality Applications.
13-24

- Pieter Bos, Dennis Reidsma, Zsófia Ruttkay, Anton Nijholt:
Interacting with a Virtual Conductor.
25-30

- Wim van Eck, Maarten H. Lamers:
Animal Controlled Computer Games: Playing Pac-Man Against Real Crickets.
31-36

Cultural and Psychological Metrics
Transforming Broadcast Experience
Culture, Place, Play
Display Technology
- Gun A. Lee, Ungyeon Yang, Wookho Son:
Layered Multiple Displays for Immersive and Interactive Digital Contents.
123-134

- Bin-Na-Ra Lee, Yongjoo Cho, Kyoung Shin Park, Sung-Wook Min, Joa Sang Lim, Min Cheol Whang, Kang Ryoung Park:
Design and Implementation of a Fast Integral Image Rendering Method.
135-140

- Iain Miller, Stephen McGlinchey:
A Neural Classifier for Anomaly Detection in Magnetic Motion Capture.
141-146

- Frederik De Keukelaere, Davy Van Deursen, Rik Van de Walle:
Multichannel Distribution for Universal Multimedia Access in Home Media Gateways.
147-152

Authoring Tools 1
Object Tracking
Edutainment
Network Games
Authoring Tools 2
Posters
- Tobias Fritsch, Hartmut Ritter, Jochen H. Schiller:
Mobile Phone Gaming (A Follow-Up Survey of the Mobile Phone Gaming Sector and Its Users).
292-297

- Katri Oinonen, Mariët Theune, Anton Nijholt, Jasper R. R. Uijlings:
Designing a Story Database for Use in Automatic Story Generation.
298-301

- Ho-Min Lee, Christian Anthony L. Go, Won-Hyung Lee:
An Efficient Algorithm for Rendering Large Bodies of Water.
302-305

- Jun Munemori, Thai Minh Tri, Junko Itou:
Forbidden City Explorer: A Guide System That Gives Priority to Shared Images and Chats.
306-309

- Byeong Heon Cho, Sung Hoon Jung, Kwang-Hyun Shim, Yeong Rak Seong, Ha Ryoung Oh:
Reinforcement Learning of Intelligent Characters in Fighting Action Games.
310-313

- Georgios N. Yannakakis, John Hallam, Henrik Hautop Lund:
Capturing Entertainment Through Heart Rate Dynamics in the Playware Playground.
314-317

- Kuan-Ta Chen, Chin-Laung Lei:
Design Implications of Social Interaction in Online Games.
318-321

- Yoshinari Takegawa, Tsutomu Terada, Shojiro Nishio:
TEMPEST: A Text Input System for Musical Performers.
322-325

- Lena Pareto, Ulrika Lundh Snis:
Design Strategies for Enhancing Experience-Based Activities.
326-331

- Atsushi Nakano, Akihito Tanaka, Junichi Hoshino:
Imitating the Behavior of Human Players in Action Games.
332-335

- Jun Munemori, Shunsuke Miyai, Junko Itou:
Electronic Treasure Hunt: Real-Time Cooperation Type Game That Uses Location Information.
336-339

- Nagisa Munekata, Naofumi Yoshida, Shigeru Sakurazawa, Yasuo Tsukahara, Hitoshi Matsubara:
Design of Positive Biofeedback Using a Robot's Behaviors as Motion Media.
340-349

- Yuya Nomata, Junichi Hoshino:
Social Landscapes: Visual Interface to Improve Awareness in Human Relationships on Social Networking Sites.
350-353

- Taejin Ha, Woontack Woo:
Bare Hand Interface for Interaction in the Video See-Through HMD Based Wearable AR Environment.
354-357

- Sascha Mahlke:
Studying User Experience with Digital Audio Players.
358-361

- Hyung-Sang Cho, Binara Lee, Sora Lee, Youngjae Kim, Yongjoo Cho, Seung-Mook Kang, Soyon Park, Kyoung Shin Park, Minsoo Hahn:
The Development of a Collaborative Virtual Heritage Edutainment System with Tangible Interfaces.
362-365

- Ruck Thawonmas, Masayoshi Kurashige, Keita Iizuka, Mehmed M. Kantardzic:
Clustering of Online Game Users Based on Their Trails Using Self-organizing Map.
366-369

- Jonghun Park, Seung-Kyun Han, Mi Kyoung Won, Young-Chae Na:
Communication Supports for Building World Wide Internet Game Communities.
370-373

- Anne-Gwenn Bosser, Ryohei Nakatsu:
Hardcore Gamers and Casual Gamers Playing Online Together.
374-377

- Yongwan Kim, Yongseok Jang, Wookho Son, Kyeonghwan Kim:
High-Precision Hand Interface.
378-381

- Ingu Kang, JungHyun Han:
Real-Time Animation of Large Crowds.
382-385

- Jong-Hyun Yoon, Jong Seung Park, Mee Young Sung:
Vision-Based Bare-Hand Gesture Interface for Interactive Augmented Reality Applications.
386-389

- Bing Tang, Zhigeng Pan, ZuoYan Lin, Le Zheng:
PHI: Physics Application Programming Interface.
390-393

- Tetsuo Fukasawa, Kentaro Fukuchi, Hideki Koike:
A Vision-Based Non-contact Interactive Advertisement with a Display Wall.
394-397

- Marion Latapy, Philippe Lopistéguy, Pantxika Dagorret:
"SplashGame": A Ludo-educative Application Based on Genre and Verbal Interactions Concepts.
398-401

- Kyoungsu Oh, Tae-gyu Ryu:
Shadow Texture Atlas.
402-405

- Seongil Lee, Jong Gon Kim, Byung Geun Kim:
A Chording Glove for Games: Development of a Wearable Game Device.
406-409

- Atman Kendira, Laurence Perron:
VIRSTORY: A Collaborative Virtual Storytelling.
410-413

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