6. ICEC 2007: Shanghai, China
Lizhuang Ma, Matthias Rauterberg, Ryohei Nakatsu (Eds.): Entertainment Computing - ICEC 2007, 6th International Conference, Shanghai, China, September 15-17, 2007, Proceedings. Springer 2007 Lecture Notes in Computer Science ISBN 978-3-540-74872-4
Augmented, Virtual and Mixed Reality
Chao Sun, Feng Xie, Xiaocao Feng, Mingmin Zhang, Zhigeng Pan: A Training Oriented Driving Simulator. 1-9
Kyusung Cho, Wonhyoung Kang, Jaemin Soh, Juho Lee, Hyun Seung Yang: Ghost Hunter: A Handheld Augmented Reality Game System with Dynamic Environment. 10-15
Hyun Sang Cho, Kyoung Shin Park, Minsoo Hahn: Tea Table Mediator: A Multimodal Ambient Display on the Table Exploiting Five Senses Convergence. 16-21
Timon Burney, Phillip Lock: Measuring Game-Play Performance and Perceived Immersion in a Domed Planetarium Projection Environment. 22-27
Roger Thomas Kok Chuen Tan, Adrian David Cheok, Roshan Lalintha Peiris, Imiyage Janaka Prasad Wijesena, Derek Bing Siang Tan, Karthik Raveendran, Khanh Dung Thi Nguyen, Yin Ping Sen, Elvin Zhiwen Yio: Computer Game for Small Pets and Humans. 28-38
Computer Games
Dorothée Hefner, Christoph Klimmt, Peter Vorderer: Identification with the Player Character as Determinant of Video Game Enjoyment. 39-48
Guillermo Jiménez-Díaz, Mercedes Gómez-Albarrán, Pedro A. González-Calero: Pass the Ball: Game-Based Learning of Software Design. 49-54
Byeong Heon Cho, Chang-Joon Park, Kwang-Ho Yang: Comparison of AI Techniques for Fighting Action Games - Genetic Algorithms/Neural Networks/Evolutionary Neural Networks. 55-65
Fan Zhang, Hanqiu Sun, Chong Zhao, Lifeng Wang: Theory to Practice: Generalized Minimum-Norm Perspective Shadow Maps for Anti-aliased Shadow Rendering in 3D Computer Games. 66-78
Ben Salem: Kansei Games: Entertaining Emotions. 79-84
Image Processing
Jing Xing, Zhenjiang Miao, Jing Chen: An Algorithm for Seamless Image Stitching and Its Application. 85-90
Beiji Zou, Yi Yao, Ling Zhang: A New Algorithm for Trademark Image Retrieval Based on Sub-block of Polar Coordinates. 91-97

Mesh and Modeling
Xiaohu Ma, Jie Wu, Xiangjun Shen: A New Progressive Mesh with Adaptive Subdivision for LOD Models. 115-120
Choong-Gyoo Lim, Seungjo Bae, Kyoung Park, YoungJik Lee: Implementation and Optimization Issues of the Triangular Patch-Based Terrain System. 133-138
Liying Wang, Wei Hua, Hujun Bao: Procedural Modeling of Residential Zone Subject to Urban Planning Constraints. 150-161
Digital Storytelling and Interactive Systems
Kojzi Miyazaki, Yurika Nagai, Takenori Wama, Ryohei Nakatsu: Concept and Construction of an Interactive Folktale System. 162-170
Tijn Kooijmans, Matthias Rauterberg: Cultural Computing and the Self Concept: Towards Unconscious Metamorphosis. 171-181
Ruck Thawonmas, Masanao Kamozaki, Yousuke Ohno: A Role Casting Method Based on Emotions in a Story Generation System. 182-192
Stefan M. Grünvogel, Richard Wages, Tobias Bürger, Janez Zaletelj: A Novel System for Interactive Live TV. 193-204
Ivo Swartjes: Using Narrative Cases to Author Interactive Story Content. 205-210
Sound, Music and Creative Environments
Kentaro Fukuchi: Multi-track Scratch Player on a Multi-touch Sensing Device. 211-218
Barnabás Takács: PanoMOBI: Panoramic Mobile Entertainment System. 219-224
Wuzheng Tan, Lizhuang Ma, Zhiliang Xu, Junfa Mao: Application MDA in a Collaborative Modeling Environment. 225-230
Khoo Eng Tat, Tim Robert Merritt, Adrian David Cheok, Mervyn Lian, Kelvin Yeo: Age Invaders: User Studies of Intergenerational Computer Entertainment. 231-242
Video Processing
Leilei Xu, Hanqiu Sun, Jiaya Jia, Chenjun Tao: Dynamic Texture Synthesis in the YUV Color-Space. 243-248
Kai Sun, Junqing Yu: Video Affective Content Recognition Based on Genetic Algorithm Combined HMM. 249-254
Jun Wang, Kyeong-Yuk Min, Jong-Wha Chong: A Hybrid Image Coding in Overdriving for Motion Blur Reduction in LCD. 263-270
Rendering
Qi Duan, Jianjun Yu, Xubo Yang, Shuangjiu Xiao: A Practical Framework for Virtual Viewing and Relighting. 282-287
Jianjun Yu, Xubo Yang, Shuangjiu Xiao: Interactive Image Based Relighting with Physical Light Acquisition. 288-293
Changbo Wang: Real-Time Rendering of Daylight Sky Scene for Virtual Environment. 294-303
Zhiliang Xu, Lizhuang Ma, Wuzheng Tan: Robust Dense Depth Acquisition Using 2-D De Bruijn Structured Light. 304-314
Computer Animation and Networks

Hae Won Byun: Online Expression Mapping for Performance-Driven Facial Animation. 324-338
Dongdong Nie, Qinyong Ma, Lizhuang Ma, Wuzheng Tan: Predicting Peer Offline Probability in BitTorrent Using Nonlinear Regression. 339-344
Game Based Interfaces

Anne-Gwenn Bosser, Guillaume Levieux, Karim Sehaba, Axel Buendia, Vincent Corruble, Guillaume de Fondaumière, Viviane Gal, Stéphane Natkin, Nicolas Sabouret: Dialogs Taking into Account Experience, Emotions and Personality. 356-362
Nagisa Munekata, Takanori Komatsu, Hitoshi Matsubara: Marching Bear: An Interface System Encouraging User's Emotional Attachment and Providing an Immersive Experience. 363-373
Kentaro Fukuchi, Jun Rekimoto: Marble Market: Bimanual Interactive Game with a Body Shape Sensor. 374-380
Robots and Cyber Pets
Satoshi Tsuda, Yousuke Oda, Kuniya Shinozaki, Ryohei Nakatsu: Concept and Architecture of a Centaur Robot. 381-388
Yanbin Sun, Lun Xie, Zhiliang Wang, Yi An: An Embedded System of Face Recognition Based on ARM and HMM. 389-394
Jhun-Ying Yang, Yen-Ping Chen, Gwo-Yun Lee, Shun-Nan Liou, Jeen-Shing Wang: Activity Recognition Using One Triaxial Accelerometer: A Neuro-fuzzy Classifier with Feature Reduction. 395-400
David Obdrzálek, Jan Benda: GFE - Graphical Finite State Machine Editor for Parallel Execution. 401-406
Posters
Owen Noel Newton Fernando, Imiyage Janaka Prasad Wijesena, Adrian David Cheok, Ajith P. Madurapperuma, Lochandaka Ranathunga, Mei Gangwen, Miyuru Dayarathna, Srinivasan Mariappan, Lee Rui Jie Jerome: Media Me: Body and Personal Media Interaction. 407-410
Zhen Tang, Zhenjiang Miao, Yanli Wan: Background Subtraction Using Running Gaussian Average and Frame Difference. 411-414
Anton Nijholt: Playing and Cheating in Ambient Entertainment. 415-420
Takeshi Ito: Selfish Search on Playing Shogi. 421-426
Jin Ryong Kim, Il Kyu Park, Kwang-Hyun Shim: The Effects of Network Loads and Latency in Multiplayer Online Games. 427-432
Wouter Reeskamp, Katrien Ploegmakers: Design for Debate in Robotics: Questioning Paradigms in a Techno-social Discourse. 433-436
Zuoyong Zheng, Lizhuang Ma, Zhou Zeng: Extracting Realistic Textures from Reference Spheres. 437-440
Lin Shi, Zhiliang Wang, Zhigang Li: Application and Research on Affection Model Based on Bayesian Network. 441-444
Munjae Song, Seongwon Park: A Survey on Projector-Based PC Clustered Distributed-Rendering Large Screen Displays and Techniques. 445-449
Xiangqian Wu, Kuanquan Wang, David Zhang: Automated Personal Authentication Using Both Palmprints. 450-453
Hua Qin, Pei-Luen Patrick Rau, Gavriel Salvendy: Player Immersion in the Computer Game Narrative. 458-461
Maiko Kamata, Michiaki Yasumura: Music Video Viewers' Preference Evaluation Criteria and Their Characteristics. 462-465
Penny Drennan, Dominique A. Keeffe: Virtual Consumption: Using Player Types to Explore Virtual Consumer Behavior. 466-469




