7. ICEC 2008:
Pittsburgh, PA, USA
Scott M. Stevens, Shirley J. Saldamarco (Eds.):
Entertainment Computing - ICEC 2008, 7th International Conference, Pittsburgh, PA, USA, September 25-27, 2008. Proceedings.
Lecture Notes in Computer Science 5309 Springer 2008, ISBN 978-3-540-89221-2
- Miguel Sicart:
How I Learned to Love the Bomb: Defconand the Ethics of Computer Games.
1-10

- André Melzer, Brad Bushman, Ulrich G. Hofmann:
When Items Become Victims: Brand Memory in Violent and Nonviolent Games.
11-22

- Faisal Qureshi:
Immersion, the Greatest Hook.
23-26

- Miguel Sicart:
Newsgames: Theory and Design.
27-33

- Nuno Afonso, Rui Prada:
Agents That Relate: Improving the Social Believability of Non-Player Characters in Role-Playing Games.
34-45

- Charles Henden, Erik Champion, Ralf Mühlberger, Jeffrey Jacobson:
A Surround Display Warp-Mesh Utility to Enhance Player Engagement.
46-56

- Satoshi Tsuda, Kuniya Shinozaki, Ryohei Nakatsu:
Development and Evaluation of a Centaur Robot.
57-66

- Takaaki Kato, Takenori Wama, Koji Miyazaki, Ryohei Nakatsu:
Analysis of Japanese Folktales for the Purpose of Story Generation.
67-76

- Ashish C. Singh, Lawrence B. Holder:
Strategic Path Planning on the Basis of Risk vs. Time.
77-87

- Jurgen Westerhoff:
Fear Inducer: A Mixed Reality Audio Experience.
88-93

- Kuan-Ta Chen, Andrew Liao, Hsing-Kuo Kenneth Pao, Hao-Hua Chu:
Game Bot Detection Based on Avatar Trajectory.
94-105

- Hiroyuki Nakagawa, Ryohei Nakatsu:
Achievement of Carrying Objects by Small-Sized Humanoid Robot.
106-115

- Tokuo Yamaguchi, Kazuhiro Asai, Yoshifumi Kitamura, Fumio Kishino:
Interactive Multimedia Contents in the IllusionHole.
116-121

- Tim J. W. Tijs, Dirk Brokken, Wijnand IJsselsteijn:
Creating an Emotionally Adaptive Game.
122-133

- Hussein Karam Hussein Abd El-Sattar:
Robust Interactive Storytelling Framework for Automatic TV Content/Story Production.
134-148

- Kathryn Elizabeth Merrick:
Designing Toys That Come Alive: Curious Robots for Creative Play.
149-154

- Minoru Fujimoto, Naotaka Fujita, Yoshinari Takegawa, Tsutomu Terada, Masahiko Tsukamoto:
Musical B-boying: A Wearable Musical Instrument by Dancing.
155-160

- Hyun Seung Yang, Kyusung Cho, Jaemin Soh, Jinki Jung, Junseok Lee:
Hybrid Visual Tracking for Augmented Books.
161-166

- Robert Schaap, Rafael Bidarra:
Towards Emotional Characters in Computer Games.
167-172

- Hyun Sang Cho, Soohyun Lim, Tatsuya Yamazaki, Minsoo Hahn:
Sense Cup: A Design of a New Interactive Holistic Sense Convergence Device for Digital Storytelling.
173-178

- Tomonori Shuda, Ruck Thawonmas:
Frame Selection for Automatic Comic Generation from Game Log.
179-184

- Dan Pinchbeck:
Conscientious Objector: Pacifism, Politics and Abusing the Player in Doom 3.
185-189

- Steven Dow, Blair MacIntyre:
Experiences Employing Novice Wizard Operators in a Gallery Setting.
190-196

- HunKi Park, JungHyun Han:
Fast Rendering of Large Crowds Using GPU.
197-202

- Jérôme Dupire, Viviane Gal, Alexandre Topol:
Physiological Player Sensing: New Interaction Devices for Video Games.
203-208

- Naoko Tosa, Hideto Obara, Michihiko Minoh:
Hitch Haiku: An Interactive Supporting System for Composing Haiku Poem.
209-216

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