8. ICEC 2010: Seoul, Korea
Hyun Seung Yang, Rainer Malaka, Junichi Hoshino, Jung-Hyun Han (Eds.): Entertainment Computing - ICEC 2010, 9th International Conference, ICEC 2010, Seoul, Korea, September 8-11, 2010. Proceedings. Springer 2010 Lecture Notes in Computer Science ISBN 978-3-642-15398-3
Long Papers
New Interfaces and Entertainment Robots
Hiroki Kunimura, Chiyoko Ono, Madoka Hirai, Masatada Muramoto, Wagner Tetsuya Matsuzaki, Toshiaki Uchiyama, Kazuhito Shiratori, Junichi Hoshino: Baby Robot "YOTARO". 1-8
Min-Gyu Kim, Kenji Suzuki: A Card Playing Humanoid for Understanding Socio-emotional Interaction. 9-19
Noreen Kamal, Ling Tsou, Abir Al Hajri, Sidney Fels: DreamThrower: Creating, Throwing and Catching Dreams for Collaborative Dream Sharing. 20-31
Chris Wang, Zhiduo Liu, Sidney Fels: Everyone Can Do Magic: An Interactive Game with Speech and Gesture Recognition. 32-42
User Interfaces

Cody Watts, Ehud Sharlin, Peter Woytiuk: Helping Hands: Designing Video Games with Interpersonal Touch Interaction. 55-66
Doyun Park, Ji-Hyun Lee: Investigating the Affective Quality of Motion in User Interfaces to Improve User Experience. 67-78
Serious Games and Collaborative Interaction
Samuel Benveniste, Pierre Jouvelot, Renaud Péquignot: The MINWii Project: Renarcissization of Patients Suffering from Alzheimer's Disease Through Video Game-Based Music Therapy. 79-90
Nico M. van Dijk, Joost Broekens: Virtual Team Performance Depends on Distributed Leadership. 91-102
Natalia Voynarovskaya, Roman Gorbunov, Emilia I. Barakova, René M. C. Ahn, Matthias Rauterberg: Nonverbal Behavior Observation: Collaborative Gaming Method for Prediction of Conflicts during Long-Term Missions. 103-114
Jeroen C. J. Brok, Emilia I. Barakova: Engaging Autistic Children in Imitation and Turn-Taking Games with Multiagent System of Interactive Lighting Blocks. 115-126
Tools and Networks
Kyusung Cho, Jaesang Yoo, Jinki Jung, Hyun Seung Yang: Multiple Page Recognition and Tracking for Augmented Books. 127-138
Jaesang Yoo, Kyusung Cho, Jinki Jung, Hyun Seung Yang: Online Scene Modeling for Interactive AR Applications. 139-150
Jaekwang Lee, Chang-Joon Park: Unnecessary Image Pair Detection for a Large Scale Reconstruction. 151-159
Kwangsik Shin, Jinhyuk Kim, Kangmin Sohn, Changjoon Park, Sangbang Choi: Online Gaming Traffic Generator for Reproducing Gamer Behavior. 160-170
Game Theory and User Studies
André Melzer, Ingmar Derks, Jens Heydekorn, Georges Steffgen: Click or Strike: Realistic versus Standard Game Controls in Violent Video Games and Their Effects on Aggression. 171-182
Ryohei Nakatsu: Logos, Pathos, and Entertainment. 183-192
Eric Yim, William Joseph Gaudet, Sidney Fels: The Video Cube Puzzle: On Investigating Temporal Coordination. 193-204
Matthias Rauterberg: Emotions: The Voice of the Unconscious. 205-215
Short Papers
Game Theory, User Studies and Story Telling
Seongdong Kim, Christoph Hoffmann, Varun Ramachandran: Analyzing the Parameters of Prey-Predator Models for Simulation Games. 216-223
Naoko Tosa: Cultural Computing - How Can Technology Contribute the Spiritual Aspect of Our Communication? 232-239
Interaction and User Experience
Barbara Grüter, Miriam Oks, Andreas Lochwitz: System and Context - On a Discernable Source of Emergent Game Play and the Process-Oriented Method. 240-247
Madhuri Koushik, Eun Jung Lee, Laura Pieroni, Emily Sun, Chun-Wei Yeh: Re-envisioning the Museum Experience: Combining New Technology with Social-Networking. 248-253
Nimish Biloria: Interactive Environments: A Multi-disciplinary Approach towards Developing Real-Time Performative Spaces. 254-261
Barbaros Bostan: Explorations in Player Motivations: Virtual Agents. 262-269
Serious Games
Marc Herrlich, Henrik Holle, Rainer Malaka: Integration of CityGML and Collada for High-Quality Geographic Data Visualization on the PC and Xbox 360. 270-277
Peichao Yu, Kazuhito Shiratori, Jun'ichi Hoshino: Virtual Blowgun System for Breathing Movement Exercise. 278-285
Marc Herrlich, Ronald Meyer, Rainer Malaka, Helmut Heck: Development of a Virtual Electric Wheelchair - Simulation and Assessment of Physical Fidelity Using the Unreal Engine 3. 286-293
Amith Tudur Raghavendra: Event-Based Data Collection Engine for Serious Games. 294-301
Júnia Coutinho Anacleto, Johana María Rosas Villena, Marcos Alexandre Rose Silva, Sidney Fels: Culturally Sensitive Computer Support for Creative Co-authorship of a Sex Education Game. 302-307
Tools and Methods
Budianto Tandianus, Henry Johan, Hock Soon Seah: Real-Time Caustics in Dynamic Scenes with Multiple Directional Lights. 308-316
Eung-Kyeu Kim, Soo-Jong Lee, Nohpill Park: An Extraction Method of Lip Movement Images from Successive Image Frames in the Speech Activity Extraction Process. 317-325
Ruck Thawonmas, Ko Oda, Tomonori Shuda: Rule-Based Camerawork Controller for Automatic Comic Generation from Game Log. 326-333
Tsutomu Terada, Kohei Tanaka: A Framework for Constructing Entertainment Contents Using Flash and Wearable Sensors. 334-341
Songlin Piao, Jae-Ho Kwak, Whoi-Yul Kim: Research on Eclipse Based Media Art Authoring Tool for the Media Artist. 342-349
Ling Li, Gengdai Liu, Mingmin Zhang, Zhigeng Pan, Edwin Song: BAAP: A Behavioral Animation Authoring Platform for Emotion Driven 3D Virtual Characters. 350-357
Emmanuel Guardiola, Stéphane Natkin: Player's Model: Criteria for a Gameplay Profile Measure. 366-371
Robots and New Interfaces
Megumi Masuda, Shohei Kato, Hidenori Itoh: A Laban-Based Approach to Emotional Motion Rendering for Human-Robot Interaction. 372-380
Nagisa Munekata, Teruhisa Nakamura, Rei Tanaka, Yusuke Domon, Fumihiko Nakamura, Hitoshi Matsubara: A Biofeedback Game with Physical Actions. 381-388
Wanjoo Park, Laehyun Kim, Hyunchul Cho, Se Hyung Park: Dial-Based Game Interface with Multi-modal Feedback. 389-396
Chan-young Bang, Jin Lee, Hye-won Jung, Ok-young Choi, Jong-Il Park: Tangible Interactive Art Using Marker Tracking in Front Projection Environment: The Face Cube. 397-404
Gahee Kim, Hyun-Roc Yang, Kyung-Kyu Kang, Dongho Kim: Entertaining Education: User Friendly Cutting Interface for Digital Textbooks. 405-412
Posters

Jun Wu, Yu Kitano, Takuya Nishimoto, Nobutaka Ono, Shigeki Sagayama: Flexible Harmonic Temporal Structure for Modeling Musical Instrument. 416-418
Giovanni Cagalaban, Seoksoo Kim: Towards a Service-Oriented Architecture for Interactive Ubiquitous Entertainment Systems. 419-421
Takashi Mori, Katsutoki Hamana, Chencheng Feng, Jun'ichi Hoshino: Narrative Entertainment System with Tabletop Interface. 422-424
Ryosuke Yamanishi, Keisuke Akita, Shohei Kato: Automated Composing System for Sub-melody Using HMM: A Support System for Composing Music. 425-427
Hae Sun No, Dae Woong Rhee: A Study on the Development of Mobile Based SNS-UCC Writing Tool. 428-430
Shih-Han Chan, Dae Hong Kim, Eugene Massey, Katelyn Mueller, Fadzuli Said: Project Sonology: An Experimental Project Exploring the Possibilities of Sound and Audio as the Primary Element of Interactive Entertainment. 431-433
Owen Noel Newton Fernando, Michael Cohen, Adrian David Cheok: Multipresence-Enabled Mobile Spatial Audio Interfaces. 434-436
Chun-Ta Chen, Jy-Huey Lin, Wen-Chun Lin, Fei Wang, Bing-Huan Wu: Fluxion: An Innovative Fluid Dynamics Game on Multi-touch Handheld Device. 437-439
David Obdrzálek: Robotic Event Extension Experience. 440-442
Shih-Han Chan, Cécile Le Prado, Stéphane Natkin, Guillaume Tiger: A Sound Engine for Virtual Cities. 443-445
Zoltan Foley-Fisher, Vincent Tsao, Johnty Wang, Sidney Fels: NetPot: Easy Meal Enjoyment for Distant Diners. 446-448
Masahide Kuwata, Kunio Sakamoto: Glasses-Free 3D Display System Using Grating Film for Viewing Angle Control. 449-451
Tomoyuki Honda, Kunio Sakamoto: Omni-Directional Display System for Group Activity on Life Review Therapy. 452-455
Yuuki Kodama, Kunio Sakamoto: Light-Weight Monocular 3D Display Unit Using Polypyrrole Linear Actuator. 456-459
Masahiro Nishiguchi, Kunio Sakamoto: Easy Robot Programming for Beginners and Kids Using Command and Instruction Marker Card. 460-463
Koji Ohmori, Kunio Sakamoto: Automatic Mobile Robot Control and Indication Method Using Augmented Reality Technology. 464-467
Takeru Furukawa, Kunio Sakamoto: Eye Contact Communication System between Mobile Robots Using Invisible Code Display. 468-471
Barbaros Bostan, Tim Marsh: The 'Interactive' of Interactive Storytelling: Customizing the Gaming Experience. 472-475
John Conomikes, Zachary Pacheco, Salvador Barrera, Juan Antonio Cantu, Lucy Beatriz Gomez, Christian de los Reyes, Juan Manuel Mendez Villarreal, Takao Shime, Yuki Kamiya, Hideki Kawai: Remote Context Monitoring of Actions and Behaviors in a Location through the Usage of 3D Visualization in Real-Time. 476-478
Joong-Ho Lee, Won Moon, Ki-Won Yeom, Dongwook Yoon, Dong-young Kim, JungHyun Han, Ji-Hyung Park: Wave Touch: Educational Game on Interactive Tabletop with Water Simulation. 479-481
Jaewook Jung, Shin Kang, Hanbit Park, Minsoo Hahn: Healthy Super Mario: Tap Your Stomach and Shout for Active Healthcare. 482-483
Atsushi Morii, Daisuke Yamamoto, Kenji Funahashi: Interactive Manipulation Model of Group of Individual Bodies for VR Cooking System. 484-486
Jaewook Jung, Hanbit Park, Shin Kang, Minsoo Hahn: Smile Like Hollywood Star: Face Components as Game Input. 487-489
Yuta Kita, Masataka Tokumaru, Noriaki Muranaka: Study on an Information Processing Model with Psychological Memory for a Kansei Robot. 490-492
Akiko Deguchi, Shigenori Inagaki, Fusako Kusunoki, Etsuji Yamaguchi, Yoshiaki Takeda, Masanori Sugimoto: Vegetation Interaction Game: Digital SUGOROKU of Vegetation Succession for Children. 493-495
Tatsuya Yamaguchi, Noriaki Muranaka, Masataka Tokumaru: Penmanship Learning Support System: Feature Extraction for Online Handwritten Characters. 496-498
Takahisa Iwamoto, Atsushi Karino, Masayuki Hida, Atsushi Nishizaki, Tomoyuki Takami: Development of Wall Amusements Utilizing Gesture Input. 499-501
Hiroyuki Sumitomo, Masataka Tokumaru, Noriaki Muranaka: Study on an Emotion Generation Model for a Robot Using a Chaotic Neural Network. 502-504
Tatsuya Hirokata, Masataka Tokumaru, Noriaki Muranaka: Interactive Tabu Search vs. Interactive Genetic Algorithm. 505-507
Bram van de Laar, Anton Nijholt, Job Zwiers: Monitoring User's Brain Activity for a Virtual Coach. 511-513
Dennis Reidsma, Herwin van Welbergen, Ronald C. Paul, Bram van de Laar, Anton Nijholt: Developing Educational and Entertaining Virtual Humans Using Elckerlyc. 514-517



