10. ICEC 2011:
Vancouver, BC, Canada
Júnia Coutinho Anacleto, Sidney Fels, T. C. Nicholas Graham, Bill Kapralos, Magy Seif El-Nasr, Kevin Stanley (Eds.):
Entertainment Computing - ICEC 2011 - 10th International Conference, ICEC 2011, Vancouver, Canada, October 5-8, 2011. Proceedings.
Lecture Notes in Computer Science 6972 Springer 2011, ISBN 978-3-642-24499-5
Story
- Edirlei Soares de Lima, Bruno Feijó, Simone Diniz Junqueira Barbosa, Antonio L. Furtado, Angelo E. M. Ciarlini, Cesar Tadeu Pozzer:
Draw Your Own Story: Paper and Pencil Interactive Storytelling.
1-12

- Christian Roth, Christoph Klimmt, Ivar E. Vermeulen, Peter Vorderer:
The Experience of Interactive Storytelling: Comparing "Fahrenheit" with "Façade".
13-21

- Huiwen Zhao, Jian J. Zhang, Siné McDougall:
Emotion-Driven Interactive Digital Storytelling.
22-27

- Eric T. Araujo, Angelo E. M. Ciarlini:
Verification of Temporal Constraints in Continuous Time on Nondeterministic Stories.
28-34

Active Games
- Yue Gao, Regan L. Mandryk:
GrabApple: The Design of a Casual Exergame.
35-46

- Oliver Assad, Robert Hermann, Damian Lilla, Björn Mellies, Ronald Meyer, Liron Shevach, Sandra Siegel, Melanie Springer, Saranat Tiemkeo, Jens Voges, Jan Wieferich, Marc Herrlich, Markus Krause, Rainer Malaka:
Motion-Based Games for Parkinson's Disease Patients.
47-58

- Teruhisa Nakamura, Nagisa Munekata, Fumihiko Nakamura, Tetsuo Ono, Hitoshi Matsubara:
Universal Game Based on Traditional Children's Outdoor Games.
59-64

- Kevin G. Stanley, Ian J. Livingston, Alan Bandurka, Mohammad S. Hashemian, Regan L. Mandryk:
Gemini: A Pervasive Accumulated Context Exergame.
65-76

Player Experience
- Hayrettin Gürkök, Gido Hakvoort, Mannes Poel:
Evaluating User Experience in a Selection Based Brain-Computer Interface Game A Comparative Study.
77-88

- Ian J. Livingston, Lennart E. Nacke, Regan L. Mandryk:
Influencing Experience: The Effects of Reading Game Reviews on Player Experience.
89-100

- Maarten Wijnants, Wouter Vanmontfort, Jeroen Dierckx, Peter Quax, Wim Lamotte, Katrien De Moor, Jeroen Vanattenhoven:
Quality of Service and Quality of Experience Correlations in a Location-Based Mobile Multiplayer Role-Playing Game.
101-112

Camera and 3D
- David Milam, Magy Seif El-Nasr, Dinara Moura, Lyn Bartram:
Effect of Camera and Object Motion on Visual Load in 3D Games.
113-123

- Jonas Schild, Sven Seele, Maic Masuch:
Integrating Stereoscopic Video in 3D Games.
124-135

- Pedro Alessio, Alexandre Topol:
A Public 3D Visualization Tool for the Musée des Arts et Métiers de Paris.
136-142

- Ruck Thawonmas, Kohei Kato:
Camerawork for Comics Generated from Visitors' Experiences in a Virtual Museum.
143-148

- Jake Seigel, Sam Fisher, Stephen Brooks:
Towards a Unified System for Digital Film Production.
149-154

- Jonas Schild, Maic Masuch:
Fundamentals of Stereoscopic 3D Game Design.
155-160

Artificial Intelligence
Educational Entertainment
- Kathrin Maria Gerling, Alberto Fuchslocher, Ralf Schmidt, Nicole Krämer, Maic Masuch:
Designing and Evaluating Casual Health Games for Children and Teenagers with Cancer.
198-209

- Marikken Høiseth, Letizia Jaccheri:
Art and Technology for Young Creators.
210-221

- Marcos Alexandre Rose Silva, Débora Corrêa de Lima, Júnia Coutinho Anacleto Silva, Deisy das Graças de Souza, Claudia Maria Simões Martinez:
A Narrative Game as an Educational Entertainment Resource to Teach Words to Children with Learning Deficits: A Feasibility Study.
222-227

- Aleksandra Dulic, Olaf Schroth, Maggie Shirley, Stephen R. J. Sheppard:
Future Delta Motivating Climate Change Action Grounded in Place.
228-234

Game Development
Self and Identity
Social and Mobile Entertainment
- Pooya Amini Behbahani, Magy Seif El-Nasr:
The Effect of Privacy on Social Presence in Location-Based Mobile Games.
307-318

- Noreen Kamal, Sidney Fels, Michael Blackstock, Kendall Ho:
VivoSpace: Towards Health Behavior Change Using Social Gaming.
319-330

- Sebastian Matyas, Peter Kiefer, Christoph Schlieder, Sara Kleyer:
Wisdom about the Crowd: Assuring Geospatial Data Quality Collected in Location-Based Games.
331-336

- Gregor Miller, Sidney Fels, Michael Ilich, Martin Matthias Finke, Thomas Bauer, Kelvie Wong, Stefanie Mueller:
An End-to-End Framework for Multi-view Video Content: Creating Multiple-Perspective Hypervideo to View on Mobile Platforms.
337-342

- Alejandro I. Baltra:
Cheshire: A Design Framework for Alternate Reality Games.
343-348

Demonstrations
Posters
- Miao Song, Peter Grogono, Jason Lewis, Maureen J. Simmonds:
A Poor Woman's Interactive Remake of the "I Still Remember" Documentary with OpenGL.
362-366

- Ryosuke Yamanishi, Yuya Ito, Shohei Kato:
Automated Song Selection System Complying with Emotional Requests.
367-370

- Christian Happ, André Melzer, Georges Steffgen:
Bringing Empathy into Play: On the Effects of Empathy in Violent and Nonviolent Video Games.
371-374

- Tiago Boldt Sousa, Pedro Tenreiro, Paula Alexandra Silva, Francisco Maria Cruz Nunes, Eduarda Mendes Rodrigues:
Cross-Platform Social Web Application for Older Adults with HTML 5.
375-378

- Katie Seaborn, Alissa Nicole Antle:
Designing a Wearable Vibrotactile Feedforward Wrist Display for Novice Gameplay.
379-382

- Young-Mi Kim:
Interactive Ink-and-Wash Drawing.
383-386

- Yuichiro Kinoshita, Kento Shirakawa:
Digital Keepsake Box: Sharing Items and Memories to Enhance Communications among Remote Persons.
387-390

- Minyoung Kim, Kyoung Shin Park, Dongkeun Kim, Yongjoo Cho:
Emotional Intelligent Contents: Expressing User's Own Emotion within Contents.
391-394

- Wai Shan (Florence) Ng, Ehud Sharlin:
Exercise Pal Mootchi.
395-398

- Chamari Priyange Edirisinghe, Ryohei Nakatsu, Adrian David Cheok, Johannes Widodo:
Exploring the Concept of Third Space within Networked Social Media.
399-402

- Hiroyuki Iida, Takeo Nakagawa:
Game Information Dynamics.
403-406

- Young-Mi Kim:
Interactive Communion Tabletop.
407-410

- Huang-Ming Chang, Leonid Ivonin, Wei Chen, Matthias Rauterberg:
Lifelogging for Hidden Minds: Interacting Unconsciously.
411-414

- Ryan Flynn, Lachlan McKinnon, Elizabeth Bacon, Janet Webb:
Maritime City: Using Games Technology to Train Social Workers - Some Initial Results.
415-418

- Hyun-Min Choi, Seung Eun Lee:
Opportunity of Accelerating User eXperience (UX) Technologies on Embedded Systems.
419-423

- Joshua Taylor, Ian Parberry:
Randomness + Structure = Clutter: A Procedural Object Placement Generator.
424-427

- Derek F. Reilly, Anthony Tang, Andy Wu, Niels Mathiasen, Andy Echenique, Jonathan Massey, Hafez Rouzati, Shashank Chamoli:
Toward a Framework for Prototyping Physical Interfaces in Multiplayer Gaming: TwinSpace Experiences.
428-431

- Lesley Northam, Joe Istead, Craig S. Kaplan:
RTFX: On-Set Previs with UnrealEngine3.
432-435

- Aneta Takhtamysheva, Markus Krause, Jan Smeddinck:
Serious Questionnaires in Playful Social Network Applications.
436-439

- Tiago Marques, Francisco Maria Cruz Nunes, Paula Alexandra Silva, Rui Rodrigues:
Tangible Interaction on Tabletops for Elderly People.
440-443

- Maha Zeini Al-Saati, Jim Bizzocchi, David Botta:
The Cursor as an Artistic Expression in Jeddah.
444-447

- Ryohei Nakatsu, Chamari Priyange Edirisinghe:
The Role of Movies and Telephony in the History of Communication Media.
448-451

- Jessica Ip, Jeremy R. Cooperstock:
To Virtualize or Not? The Importance of Physical and Virtual Components in Augmented Reality Board Games.
452-455

- Marija Nakevska, Casper Vos, Alex Juarez, Jun Hu, Geert Langereis, Matthias Rauterberg:
Using Game Engines in Mixed Reality Installations.
456-459

Workshops
Tutorial
Keynotes
- Glenn Entis:
Beyond Badges - Gamification for the Real World.
472

- Regan L. Mandryk:
Playing Digital Games Will Make You a Better Human Being.
473

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