1. IWEC 2002:
Makuhari, Japan
Ryohei Nakatsu, Jun'ichi Hoshino (Eds.):
Entertainment Computing: Technologies and Applications, IFIP First International Workshop on Entertainment Computing (IWEC 2002), May 14-17, 2002, Makuhari, Japan.
IFIP Conference Proceedings 240 Kluwer 2003, ISBN 1-4020-7360-7
Invited Talks
Computer & Games
Home/Arcade games and interactive movies
- David Ventura, David C. Brogan:
Digital storytelling with dinah: dynamic, interactive, narrative authoring heuristic.
91-99

- Yoshihiro Okada:
Real-time character animation using puppet metaphor.
101-108

- Naho Inamoto, Hideo Saito:
Fly through view video generation of soccer scene.
109-116

- Johan Sanneblad, Lars Erik Holmquist:
Prototyping mobile game applications.
117-124

- Tomoya Sato, Yoshinori Dobashi, Tsuyoshi Yamamoto:
A method for real-time rendering of water droplets taking into account interactive depth of field effects.
125-132

- Soichiro Iga, Fumito Higuchi:
Kirifuki: inhaling and exhaling interaction with visual objects.
133-140

- Masataka Imura, Jun Kozuka, Koichi Minami, Yoshito Tabata, Tatsuya Shizui, Kunihiro Chihara:
Virtual horseback archery-kibakiba mushamusha.
141-148

- Claudio S. Pinhanez:
Creating ubiquitous interactive games using everywhere display projectors.
149-156

- Shoichiro Iwasawa, Tatsuo Yotsukura, Shigeo Morishima:
Face analysis and synthesis for interactive entertainment.
157-164

- Atsushi Nakano, Junichi Hoshino:
Human body tracking for digital actors.
165-172

- Masumi Kobana, Jun Ohya:
Computer vision based recognition of interactions between human and objects.
173-180

- Shigeru Kuriyama, Yusuke Irino, Toyohisa Kaneko:
Real-time manipulation of motion-capture data with pattern generator.
181-188

Entertainment robots & physical systems
- Keiko Motoyama, Hidenori Kawamura, Masahito Yamamoto, Azuma Ohuchi:
Development of autonomous blimp robot with intelligent control.
191-198

- Naohiro Matsunami, Kumiko Tanaka-Ishii, Ian Frank, Hitoshi Matsubara:
Lego mindstorms cheerleading robots.
199-206

- Fusako Kusunoki, Masanori Sugimoto, Hiromichi Hashizume:
Electronically enhanced board games by integrating physical and virtual spaces.
207-214

- Eitan Mendelowitz, Jeff Burke:
A distributed control system and scripting language for "interactivity" in live performance.
215-222

- Satoru Odo, Kiyoshi Hoshino:
Recognition of human hand gesture from a monocular image sequence for human-machine communication system.
223-230

Music informatics
- Toshio Modegi:
Development of midi encoder "auto-f" for creating midi controllable general audio contents.
233-240

- Yoichi Nagshima:
"Improvisession-II" - a performing/composing system for improvisational sessions with networks.
241-248

- Akio Yatsui, Haruhiro Katayose:
An accomodating piano which augments intention of inexperienced players.
249-256

- Chika Oshima, Yohei Miyagawa, Kazushi Nishimoto, Takashi Shirosaki:
Two-step input method for supporting construction of midi sequence data.
257-264

- Tomonari Sonoda, Toshiya Ikenaga, Kana Shimizu, Yoichi Muraoka:
A melody retrieval system on parallelized computers.
265-272

- Hidenobu Nagata, Naoko Kosugi, Ryoji Kataoka, Takashi Honishi:
Sound compassTM - a fast query-by-humming system using multi-dimensional feature vectors.
273-280

- Atsuhiro Takasu, Teruhito Kanazawa, Jun Adachi:
Statistical phrase extraction and indexing for music retrieval.
281-288

- Tsutomu Terada, Masahiko Tsukamoto, Shojiro Nishio:
A portable electronic bass using two pads.
289-296

- Toshiyuki Masui:
Music composition by onomatopoeia.
297-304

Sociology and psychology of entertainment
- Matteo Bittanti:
The technoludic film: images of video games in movies (1973-2001).
307-312

- Matthias Rauterberg:
Determinantes for collaboration in networked multi-user games.
313-321

- Nicklas Lundblad, Anders Frank:
Politics in motion - some reflections on political bias in simulation gaming.
323-330

- Kazuyuki Saitoh, Tomoko Yonezawa, Kenji Mase:
Awareness communications by entertaining toy doll agents.
331-338

- Kiyoshi Hoshino:
CGA synthesizer interpolating and extrapolating motion data.
339-346

- Gonzalo Grasca:
Leaving fantasy behind in videogames: the limits of the narrative paradigm.
347-354

- Sidney Fels, James Gauthier, Patricia Smith:
Responses in light, sound and scent: a therapeutic interactive yoga system.
355-362

- Anders Frank, Nicklas Lundblad:
The new role of gaming - how games move outside entertainment.
363-369

- Daniel Johnson, John A. Gardner, Janet Wiles, Penelope Sweetser, Kelly Hollingsworth:
The inherent appeal of physically controlled peripherals.
371-378

Virtual reality technologies for entertainment
- Yue Li, Adrian David Cheok:
A new economical fluorescent lamp information transmission system for indoor tracking with applications for indoor games.
381-388

- Kazuhiko Kobayashi, Shinobu Ishigame, Hideo Kato:
Skill training system of manual arc welding.
389-396

- Kenji Oka, Imari Sato, Yasuto Nakanishi, Yoichi Sato, Hideki Koike:
Interaction for entertainment contents based on direct manipulation with bare hands.
397-404

- Ralf Dörner, Christian Geiger, Michael Haller, Volker Paelke:
Authoring mixed reality - a component and framework-based approach.
405-413

- Makoto Sato, Yasuharu Koike:
Playing rubik's cube in mixed reality.
415-422

- Rodney Berry, Ivan Poupyrev, Makoto Tadenuma, Nobuji Tetsutani:
Inside the score: music and augmented reality.
423-429

- Zhiying Zhou, Farzam Farbiz, Xiangdong Chen, Adrian David Cheok, Lin Wei:
Magic music desk: a multi-modal embodied interactive desk.
431-438

- Alok Nandi, Xavier Marichal:
Senses of spaces through transfiction.
439-446

- Akihiko Shirai, Shoichi Hasegawa, Yasuharu Koike, Makoto Sato:
Penguin hockey: a virtual reality game system for children.
447-454

- Bruce H. Thomas, Nicholas Krul, Benjamin Close, Wayne Piekarski:
Usability and playability issues for arquake.
455-462

- Wang Weihua, Xubo Yang, Adrian David Cheok, Mark Billinghurst, Hirokazu Kato:
Touch space: an embodied computing mixed reality game space.
463-470

- Blair MacIntyre, Brendan Hannigan:
Using augmented reality for entertainment.
471-477

- Jörg Stöcklein:
Rapid prototyping of mixed reality applications that entertain and inform.
479-486

- Scott S. Fisher:
An authoring toolkit for mixed reality experiences.
487-494

- Koichi Minami, Tomi Korpipää, Masataka Imura, Yoshihiro Yasumuro, Tomohiro Kuroda, Yoshitsugu Manabe, Kunihiro Chihara:
A distributed mr transporter for networked collaboration.
495-502

- Simon Prince, Adrian David Cheok, Farzam Farbiz, Todd Williamson, Nikolas Johnson, Mark Billinghurst, Hirokazu Kato:
3D live humans in mixed reality entertainment.
503-510

- John R. Wright, Frank R. Hartman, Brian K. Cooper:
Immersive environment technologies for planetary exploration with applications for mixed reality.
511-518

- Martin Kurze:
Content management in mixed reality systems considerations from an applied science perspective.
519-526

- A. B. Martínez, J. P. Arboleda, E. X. Martín, C. Torrens:
Mixed reality in traffic scenes.
527-534

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