2. NordiCHI 2002:
Aarhus,
Denmark
Olav W. Bertelsen (Ed.):
Proceedings of the Second Nordic Conference on Human-Computer Interaction 2002, Aarhus, Denmark, October 19-23, 2002.
ACM 2002, ISBN 1-58113-616-1
Papers
- Steve Howard, Jennie Carroll, John Murphy, Jane Peck:
Using 'endowed props' in scenario-based design.
1-10
- Susanne Bødker, Ole Sejer Iversen:
Staging a professional participatory design practice: moving PD beyond the initial fascination of user involvement.
11-18
- Timo Jokela:
Making user-centred design common sense: striving for an unambiguous and communicative UCD process model.
19-26
- I. Scott MacKenzie:
Mobile text entry using three keys.
27-34
- Janet C. Read, Stuart MacFarlane, Chris Casey:
Oops! silly me! errors in a handwriting recognition-based text entry interface for children.
35-40
- Konrad Tollmar, Joakim Persson:
Understanding remote presence.
41-50
- Klaus B. Bærentsen, Johan Trettvik:
An activity theory approach to affordance.
51-60
- Henrik Artman:
Procurer usability requirements: negotiations in contract development.
61-70
- Effie Lai-Chong Law, Ebba Thora Hvannberg:
Complementarity and convergence of heuristic evaluation and usability test: a case study of universal brokerage platform.
71-80
- Maria Normark:
Sense-making of an emergency call: possibilities and constraints of a computerized case file.
81-90
- Nick Bryan-Kinns, Fraser Hamilton:
One for all and all for one?: case studies of using prototypes in commercial projects.
91-100
- Janni Nielsen, Torkil Clemmensen, Carsten Yssing:
Getting access to what goes on in people's heads?: reflections on the think-aloud technique.
101-110
- Olle Bälter, Candace L. Sidner:
Bifrost inbox organizer: giving users control over the inbox.
111-118
- Ana Zanella, M. Sheelagh T. Carpendale, Michael Rounding:
On the effects of viewing cues in comprehending distortions.
119-128
- Samuli Pekkola:
Critical approach to 3D virtual realities for group work.
129-138
- Tomas Sokoler, Håkan Edeholt:
Physically embodied video snippets supporting collaborative exploration of video material during design sessions.
139-148
- Hilko Donker, Palle Klante, Peter Gorny:
The design of auditory user interfaces for blind users.
149-156
- Lars Hallnäs, Linda Melin, Johan Redström:
Textile displays: using textiles to investigate computational technology as design material.
157-166
- Giulio Iacucci, Carlo Iacucci, Kari Kuutti:
Imagining and experiencing in design, the role of performances.
167-176
- Sara Eriksén:
Designing for accountability.
177-186
- Tore Urnes, Åsmund Weltzien, Anne Zanussi, Solveig Engbakk, Julie Kleppen Rafn:
Pivots and structured play: stimulating creative user input in concept development.
187-196
Short papers
- Åsa Blomquist, Mattias Arvola:
Personas in action: ethnography in an interaction design team.
197-200
- Morten Hertzum:
Organisational implementation: a complex but under-recognised aspect of information-system design.
201-204
- Tatiana Evreinova, Roope Raisamo:
An evaluation of color patterns for imaging of warning signals in cockpit displays.
205-208
- Jonas Lundberg, Aseel Ibrahim, David Jönsson, Sinna Lindquist, Pernilla Qvarfordt:
"The snatcher catcher": an interactive refrigerator.
209-212
- Kasim Rehman, Frank Stajano, George Coulouris:
Interfacing with the invisible computer.
213-216
- Arvid Karsvall:
Personality preferences in graphical interface design.
217-218
- Jari Laarni:
Searching for optimal methods of presenting dynamic text on different types of screens.
219-222
- Lari Kärkkäinen, Jari Laarni:
Designing for small display screens.
227-230
- Teija Vainio, Outi Kotala:
Developing 3D information systems for mobile users: some usability issues.
231-234
- Astrid Selling Sjöberg, Cristian Norlin:
Wanted: a wider scope for interaction design in Sweden.
235-238
- Sören Lenman, Lars Bretzner, Björn Thuresson:
Using marking menus to develop command sets for computer vision based hand gesture interfaces.
239-242
- I. Scott MacKenzie, R. William Soukoreff:
A character-level error analysis technique for evaluating text entry methods.
243-246
- Staffan Björk, Johan Redström:
Window frames as areas for information visualization.
247-250
- Heikki Keränen, Johan Plomp:
Adaptive runtime layout of hierarchical UI components.
251-254
- Greger Wikstrand, Staffan Eriksson:
Football animations for mobile phones.
255-258
- Jan Heim, Trude Asting, Trond Schliemann:
Medium effects on persuasion.
259-262
- Jair C. Leite:
A semiotic-based framework to user interface design.
263-266
- Wolfgang Hürst, Patrick Stiegeler:
User interfaces for browsing and navigation of continuous multimedia data.
267-270
- Thomas Hoff, Trond Are Øritsland, Cato Alexander Bjørkli:
Exploring the embodied-mind approach to user experience.
271-274
- Erno Mäkinen, Saija Patomäki, Roope Raisamo:
Experiences on a multimodal information kiosk with an interactive agent.
275-278
- Klaus Marius Hansen, Christian Heide Damm:
Instant collaboration: using context-aware instant messaging for session management in distributed collaboration tools.
279-282
- Mark Hartswood, Rob Procter, Roger Slack, James Soutter, Alexander Voß, Mark Rouncefield:
The benefits of a long engagement: from contextual design to the co-realisation of work affording artefacts.
283-286
- Teresa Cerratto Pargman, Ann Lantz:
The role of "genre" in the analysis of the use of videoconference systems at work.
287-290
Demonstrations
Aesthetic artefacts
Keynotes
- Mihai Nadin:
Where is the HUMAN in HCI?: from reaction to anticipation.
307
- Bodil Jönsson:
Enabling communication.
309
- Turkka Keinonen:
Industrial interaction or interactive industrial: the merging of design disciplines.
311-312
Copyright © Tue Nov 24 20:38:45 2009
by Michael Ley (ley@uni-trier.de)