16. NOSSDAV 2006:
Newport, Rhode Island, USA
Brian Neil Levine, Mark Claypool (Eds.):
Network and Operating System Support for Digital Audio and Video, 16th International Workshop, NOSSDAV 2006, Newport, Rhode Island, USA, November 22-23, 2006, Proceedings.
ACM 2006, ISBN 1-59593-285-2
Network gaming
- Carsten Griwodz, Pål Halvorsen:
The fun of using TCP for an MMORPG.
1

- Oliver Wellnitz, Lars C. Wolf:
Assigning game server roles in mobile ad-hoc networks.
2

- Bruno Van Den Bossche, Tom Verdickt, Bart De Vleeschauwer, Stein Desmet, Stijn De Mulder, Filip De Turck, Bart Dhoedt, Piet Demeester:
A platform for dynamic microcell redeployment in massively multiplayer online games.
3

- Wladimir Palant, Carsten Griwodz, Pål Halvorsen:
Evaluating dead reckoning variations with a multi-player game simulator.
4

Media adaptation
Streaming
3D and tele-immersion
- Hari Kalva, Lakis Christodoulou, Liam M. Mayron, Oge Marques, Borko Furht:
Design and evaluation of a 3D video system based on H.264 view coding.
12

- Roman Chertov, Sonia Fahmy:
Optimistic load balancing in a distributed virtual environment.
13

- Zhenyu Yang, Bin Yu, Klara Nahrstedt, Ruzena Bajcsy:
A multi-stream adaptation framework for bandwidth management in 3D tele-immersion.
14

- Davy De Winter, Pieter Simoens, Lien Deboosere, Filip De Turck, Joris Moreau, Bart Dhoedt, Piet Demeester:
A hybrid thin-client protocol for multimedia streaming and interactive gaming applications.
15

Network support
Security and OS
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