PG 2000:
Hong Kong, China
8th Pacific Conference on Computer Graphics and Applications (PG 2000), 3-5 October 2000, Hong Kong, China.
IEEE Computer Society 2000, ISBN 0-7695-0868-5
Rendering
- Gladimir V. G. Baranoski, Peter Shirley, Jon G. Rokne, Trond Trondsen, Rui Bastos:
Simulating the Aurora Borealis.
2-14

- Hideki Hirayama, Yoshiki Yamaji, Kazufumi Kaneda, Hideo Yamashita, Yoshimi Monden:
Rendering Iridescent Colors Appearing on Natural Objects.
15-22

- Simon Premoze, Michael Ashikhmin:
Rendering Natural Waters.
23-30

- Yoshinori Dobashi, Tsuyoshi Yamamoto, Tomoyuki Nishita:
Interactive Rendering Method for Displaying Shafts of Light.
31-

Global Illumination
Text Layout, Rendering, and Visibility
Modeling and Simulation
Surface Modeling and Processing
Dynamic and Subdivision Surfaces
Meshes and Contours
Geometric Modeling
Techniques with Video, Modeling from Volume and Photos
Animation
Human Computer Interaction
Poster Session
- Gladimir V. G. Baranoski, Jon G. Rokne, Guangwu Xu:
Virtual Spectrophotometric Measurements for Biologically and Physically-based Rendering.
398-399

- P. Lecocq, A. Kemeny, Sylvain Michelin, Didier Arquès:
Mathematical Approximation for Real-Time Lighting Rendering Through Participating Media.
400-401

- Ying Tang, Hujun Bao, Qunsheng Peng, Florence Y. Mong:
Non-Distorted Texture Mapping Using Variational Interpolation.
402-403

- Lujin Wang, Zesheng Tang:
View-Dependent Continuous Level-of-Detail Rendering of Terrain Model.
404-405

- Boris Kronrod, Craig Gotsman:
Optimized Triangle Mesh Compression using Prediction Trees.
406-407

- Xinguo Liu, Hujun Bao, Qunsheng Peng, Pheng-Ann Heng, Tien-Tsin Wong, Hanqiu Sun:
Progressive Geometry Compression for Meshes.
408-410

- Eun Seok Kim, Jay Jeong Kim:
An Automatic Modeling Method for Fitting Volumetric Objects with Metacubes.
411-412

- S. H. Martin Roth, Patrick Diezi, Markus H. Gross:
Triangular Bézier Clippin.
413-414

- Xioaqun Dai, Takao Furukawa, Shigeru Mitsui, Daiju Komai, Masayuki Takatera, Minoru Hashimoto, Yoshio Shimizu:
A Particle Model based on Measured Mechanical Properties of Woven Cloth.
415-416

- James J. Kuffner Jr., Jean-Claude Latombe:
Interactive Manipulation Planning for Animated Characters.
417-418

- Ikuo Harada, Hidenori Sato, Hitoshi Kitazawa:
Optimizing Network 3D Data Transmissions for Interactive Applications.
419-420

- Xiaoyan Xie, Hao Wang, Zhiyong Huang:
Implementation of a Graphics Design Framework on the Web.
421-422

- Indriyati Atmosukarto, Wee Kheng Leow, Zhiyong Huang, Yong Zhang, Kah Kay Sung:
Mesh Construction from Non-Uniformly Distributed and Noisy 3D Points Recovered from Image Sequence.
423-424

- Noel O'Hara:
Interactive Behavioral Update of Large Flocks.
425-426

- Koichi Onoue, Tomoyuki Nishita:
A Method for Modeling and Rendering Dunes with Wind-Ripples.
427-428

- Harold C. Sun, Dimitris N. Metaxas:
Animation of Human Locomotion Using Sagittal Elevation Angles.
429-

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