PG 2003: Canmore, Canada
11th Pacific Conference on Computer Graphics and Applications (PG 2003), 8-10 October 2003, Canmore, Canada. IEEE Computer Society 2003 ISBN 0-7695-2028-6
Invited Papers
Baining Guo: Realistic Rendering of Surface Appearance Using GPU. 3
Ron Goldman: Computer Graphics in its Fifth Decade: Ferment at the Foundations. 4-21
Aaron Hertzmann: Machine Learning for Computer Graphics: A Manifesto and Tutorial. 22-26
Leif Kobbelt: Freeform Shape Representations for Efficient Geometry Processing. 37
Hanspeter Pfister: Data-Driven Computer Graphics. 38-
Appearance and Rendering

Tom Mertens, Jan Kautz, Philippe Bekaert, Frank Van Reeth, Hans-Peter Seidel: Efficient Rendering of Local Subsurface Scattering. 51-58
Xavier Granier, Michael Goesele, Wolfgang Heidrich, Hans-Peter Seidel: Interactive Visualization of Complex Real-World Light Sources. 59-66
Daniel Neilson, Yee-Hong Yang: Variance Invariant Adaptive Temporal Supersampling for Motion Blurring. 67-72
Henry Sonnet, Tobias Isenberg, Jana Dittmann, Thomas Strothotte: Illustration Watermarks for Vector Graphics. 73-82
Geometric Modeling

Ahmad H. Nasri, Abdulwahed M. Abbas, I. Hasbini: Skinning Catmull-Clark Subdivision Surfaces with Incompatible Cross-Sectional Curves. 102-
3D Acquisition and Interactive Modeling


Guillaume Dewaele, Marie-Paule Cani: Interactive Global and Local Deformations for Virtual Clay. 131-140
Jason Lawrence, Thomas A. Funkhouser: A Painting Interface for Interactive Surface Deformations. 141-
NPR
Xiaowen Ji, Zoltan Kato, Zhiyong Huang: Non-Photorealistic Rendering and Content-Based Image Retrieval. 153-162
Computer Animation
Jie Qiu, Seah Hock Soon, Feng Tian, Quan Chen, Konstantin Melikhov: Computer-Assisted Auto Coloring by Region Matching. 175-184
Christian Theobalt, Joel Carranza, Marcus A. Magnor, Hans-Peter Seidel: Enhancing Silhouette-Based Human Motion Capture with 3D Motion Fields. 185-193
Dae-Eun Hyun, Seung-Hyun Yoon, Myung-Soo Kim, Bert Jüttler: Modeling and Deformation of Arms and Legs Based on Ellipsoidal Sweeping. 204-
Shadow, and Simulation
Eunhee Jeong, Mincheol Yoon, Yunjin Lee, Minsu Ahn, Seungyong Lee, Baining Guo: Feature-Based Surface Light Field Morphing. 215-223
Khageshwar Thakur, Fuhua Cheng, Kenjiro T. Miura: Shadow Generation Using Discretized Shadow Volume in Angular Coordinates. 224-233
Olaf Etzmuß, Michael Keckeisen, Wolfgang Straßer: A Fast Finite Element Solution for Cloth Modelling. 244-251
Mesh

Michael Shafae, Renato Pajarola: DStrips: Dynamic Triangle Strips for Real-Time Mesh Simplification and Rendering. 271-
Geometric Computing and Visibility
Orion Sky Lawlor, John C. Hart: Bounding Recursive Procedural Models Using Convex Optimization. 283-292
Ryutarou Ohbuchi, Tsuyoshi Takei: Shape-Similarity Comparison of 3D Models Using Alpha Shapes. 293-302
Alon Lerner, Yiorgos Chrysanthou, Daniel Cohen-Or: Breaking the Walls: Scene Partitioning and Portal Creation. 303-312
Point-Based Rendering
Christopher S. Co, Bernd Hamann, Kenneth I. Joy: Iso-Splatting: A Point-Based Alternative to Isosurface Visualization. 325-334
Techniques for Volume and Mesh

Runzhen Huang, Kwan-Liu Ma: RGVis: Region Growing Based Techniques for Volume Visualization. 355-363
Alexander Greß, Reinhard Klein: Efficient Representation and Extraction of 2-Manifold Isosurfaces Using kd-Trees. 364-376
Daniel Bielser, Pascal Glardon, Matthias Teschner, Markus H. Gross: A State Machine for Real-Time Cutting of Tetrahedral Meshes. 377-
Short Papers
Jean-Eudes Marvie, Julien Perret, Kadi Bouatouch: Remote Interactive Walkthrough of City Models. 389-393
Franck Hétroy, Dominique Attali: From a Closed Piecewise Geodesic to a Constriction on a Closed Triangulated Surface. 394-398
Kimiya Aoki, Hiroki Yokota, Toyohisa Kaneko: Surface Reconstruction with Volume Preservation. 399-403
Won-Ki Jeong, Ioannis P. Ivrissimtzis, Hans-Peter Seidel: Neural Meshes: Statistical Learning Based on Normals. 404-408
Pin-Chou Liu, Fu-Che Wu, Wan-Chun Ma, Rung-Huei Liang, Ming Ouhyoung: Automatic Animation Skeleton Construction Using Repulsive Force Field. 409-413
Mao-Ching Foo, Eng-Wee Chionh: Implicitizing Bi-Cubic Toric Surfaces by Dixon? - Resultant Quotients. 414-418
Holger Theisel, Christian Rössl, Hans-Peter Seidel: Combining Topological Simplification and Topology Preserving Compression for 2D Vector Fields. 419-423
Nick Halper, Tobias Isenberg, Felix Ritter, Bert Freudenberg, Oscar Meruvia, Stefan Schlechtweg, Thomas Strothotte: OPENNPAR: A System for Developing, Programming, and Designing Non-Photorealistic Animation and Rendering. 424-428

Ryoichi Mizuno, Yoshinori Dobashi, Bing-Yu Chen, Tomoyuki Nishita: Physics Motivated Modeling of Volcanic Clouds as a Two Fluids Model. 440-444
KangKang Yin, Michael B. Cline, Dinesh K. Pai: Motion Perturbation Based on Simple Neuromotor Control Models. 445-449
Mangesh Nijasure, Sumanta N. Pattanaik, Vineet Goel: Interactive Global Illumination in Dynamic Environments Using Commodity Graphics Hardware. 450-454
Ari Shapiro, Frederic H. Pighin, Petros Faloutsos: Hybrid Control for Interactive Character Animation. 455-461

Minh X. Nguyen, Hui Xu, Xiaoru Yuan, Baoquan Chen: INSPIRE: An Interactive Image Assisted Non-Photorealistic Rendering System. 472-476
Christopher D. Kulla, James D. Tucek, Reynold J. Bailey, Cindy Grimm: Using Texture Synthesis for Non-Photorealistic Shading from Paint Samples. 477-481
Daiki Takeshita, Shin Ota, Machiko Tamura, Tadahiro Fujimoto, Kazunobu Muraoka, Norishige Chiba: Particle-Based Visual Simulation of Explosive Flames. 482-486



Anand P. Santhanam, Sumanta N. Pattanaik, Jannick P. Rolland, Celina Imielinska, Jack Norfleet: Physiologically-Based Modeling and Visualization of Deformable Lungs. 507-



