PG 2007: Maui, Hawaii, USA
Marc Alexa, Steven J. Gortler, Tao Ju (Eds.): Proceedings of the Pacific Conference on Computer Graphics and Applications, Pacific Graphics 2007, Maui, Hawaii, USA, October 29 - November 2, 2007. IEEE Computer Society 2007 ISBN 978-0-7695-3009-3
Invited Talks
Zoran Popovic: Rethinking Algorithms for Games: Towards High-Fidelity Effects in Interactive Environments. 3
Helmut Pottmann: Geometric Computing in Shape Space. 4
Yizhou Yu: Laplacian Guided Editing, Synthesis, and Simulation. 5
Douglas DeCarlo: Communicating 3D Shape Using Lines. 6
Animation
Simulation
Nils Thürey, Matthias Müller-Fischer, Simon Schirm, Markus H. Gross: Real-time BreakingWaves for Shallow Water Simulations. 39-46
Xing Mei, Philippe Decaudin, Bao-Gang Hu: Fast Hydraulic Erosion Simulation and Visualization on GPU. 47-56
Yuki Morimoto, Masayuki Tanaka, Reiji Tsuruno, Kiyoshi Tomimatsu: Visualization of Dyeing based on Diffusion and Adsorption Theories. 57-64
Kui-Yip Lo, Hongwei Li, Chi-Wing Fu, Tien-Tsin Wong: Interactive Reaction-Diffusion on Surface Tiles. 65-74
Rendering I
Zhao Dong, Jan Kautz, Christian Theobalt, Hans-Peter Seidel: Interactive Global Illumination Using Implicit Visibility. 77-86
Yonghao Yue, Kei Iwasaki, Yoshinori Dobashi, Tomoyuki Nishita: Global Illumination for Interactive Lighting Design Using Light Path Pre-Computation and Hierarchical Histogram Estimation. 87-98
Peter-Pike J. Sloan, Naga K. Govindaraju, Derek Nowrouzezahrai, John Snyder: Image-Based Proxy Accumulation for Real-Time Soft Global Illumination. 97-105
Kartic Subr, James Arvo: Statistical Hypothesis Testing for Assessing Monte Carlo Estimators: Applications to Image Synthesis. 106-115
Kun Zhou, Qiming Hou, Minmin Gong, John Snyder, Baining Guo, Heung-Yeung Shum: Fogshop: Real-Time Design and Rendering of Inhomogeneous, Single-Scattering Media. 116-125
Shape Modeling
Vladislav Kraevoy, Dan Julius, Alla Sheffer: Model Composition from Interchangeable Components. 129-138
Pengcheng Xi, Won-Sook Lee, Chang Shu: A Data-driven Approach to Human-body Cloning Using a Segmented Body Database. 139-147
Rendering II
Oskar Åkerlund, Mattias Unger, Rui Wang: Precomputed Visibility Cuts for Interactive Relighting with Dynamic BRDFs. 161-170
Makoto Okabe, Yasuyuki Matsushita, Li Shen, Takeo Igarashi: Illumination Brush: Interactive Design of All-Frequency Lighting. 171-180

Applications
Julie Dorsey, Songhua Xu, Gabe Smedresman, Holly E. Rushmeier, Leonard McMillan: The Mental Canvas: A Tool for Conceptual Architectural Design and Analysis. 201-210
Wai-Shun Tong, Chi-Keung Tang, Michael S. Brown, Ying-Qing Xu: Example-Based Cosmetic Transfer. 211-218
Duc-Thang Truong, Ying-Yi Chow, Anthony C. Fang: Visualization and Simulation of Near-Body Hydrodynamics Using the Semi-Lagrangian Fluid Simulation Method. 219-228
Geometry Processing I
Shin Yoshizawa, Alexander G. Belyaev, Hideo Yokota, Hans-Peter Seidel: Fast and Faithful Geometric Algorithm for Detecting Crest Lines on Meshes. 231-237
Janine Bennett, Valerio Pascucci, Kenneth I. Joy: Genus Oblivious Cross Parameterization: Robust Topological Management of Inter-Surface Maps. 238-247
Mohamed-Hamed Mousa, Raphaëlle Chaine, Samir Akkouche, Eric Galin: Efficient Spherical Harmonics Representation of 3D Objects. 248-255
Geometry Processing II
Jyh-Ming Lien: Point-Based Minkowski Sum Boundary. 261-270
Oliver van Kaick, Ghassan Hamarneh, Hao Zhang, Paul Wighton: Contour Correspondence via Ant Colony Optimization. 271-280
Tamal K. Dey, Joshua A. Levine, Rephael Wenger: A Delaunay Simplification Algorithm for Vector Fields. 281-290
Wolfram von Funck, Holger Theisel, Hans-Peter Seidel: Explicit Control of Vector Field Based Shape Deformations. 291-300
Curves and Surfaces

Ashish Myles, Kestutis Karciauskas, Jörg Peters: Extending Catmull-Clark Subdivision and PCCM with Polar Structures. 313-320
Scott Schaefer, Joe D. Warren: Exact Evaluation of Non-Polynomial Subdivision Schemes at Rational Parameter Values. 321-330
Non-Photorealistic Rendering
Image Processing

Grzegorz Krawczyk, Rafal Mantiuk, Dorota Zdrojewska, Hans-Peter Seidel: Brightness Adjustment for HDR and Tone Mapped Images. 373-381

Poster Sessions
Animation, Rendering, and Applications
Hyunwoo Ki, Jihye Lyu, Kyoungsu Oh: Real-Time Approximate Subsurface Scattering on Graphics Hardware. 403-406
Christof Rezk-Salama: GPU-Based Monte-Carlo Volume Raycasting. 411-414

Katsutsugu Matsuyama, Tadahiro Fujimoto, Norishige Chiba: Real-time Sound Generation of Spark Discharge. 423-426
Edmond S. L. Ho, Taku Komura: Wrestle Alone : Creating Tangled Motions of Multiple Avatars from Individually Captured Motions. 427-430
Yuntao Jia, Wei-Wen Feng, Yizhou Yu: Transplanting and Editing Animations on Skinned Meshes. 431-434
Taehyun Rhee, John P. Lewis, Ulrich Neumann, Krishna Nayak: Soft-Tissue Deformation for In Vivo Volume Animation. 435-438
Geometry, Image, and Video Processing
Yong-Jin Liu, Yu-Kun Lai, Shi-Min Hu: Developable Strip Approximation of Parametric Surfaces with Global Error Bounds. 441-444
Marc Fournier, Jean-Michel Dischler, Dominique Bechmann: A New Volumetric Implicit Surface Data Structure and Its Triangulation Algorithm Applied to Mesh Integration. 445-448
Julien Wintz, Bernard Mourrain: A Subdivision Arrangement Algorithm for Semi-Algebraic Curves: An Overview. 449-452
Tamy Boubekeur, Christophe Schlick: QAS: Real-Time Quadratic Approximation of Subdivision Surfaces. 453-456
Shun Matsui, Kohta Aoki, Hiroshi Nagahashi, Ken'ichi Morooka: Cross-Parameterization for Triangular Meshes with Semantic Features. 457-460
Nikolas Paries, Patrick Degener, Reinhard Klein: Simple and Efficient Mesh Editing with Consistent Local Frames. 461-464
Oliver Wang, Jonathan Finger, Qingxiong Yang, James Davis, Ruigang Yang: Automatic Natural Video Matting with Depth. 469-472
Guangyu Zou, Jing Hua, Ming Dong: Integrative Information Visualization of Multimodality Neuroimaging Data. 473-476



