Dani Lischinski, Gregory Ward Larson (Eds.):
Rendering Techniques '99, Proceedings of the Eurographics Workshop in Granada, Spain, June 21-23, 1999.
Springer 1999, ISBN 3-211-83382-X
- Donald P. Greenberg:
Disruptive Technologies in Computer Graphics: Past, Present, and Future.
1-4

- Karol Myszkowski, Przemyslaw Rokita, Takehiro Tawara:
Perceptually-Informed Accelerated Rendering of High Quality Walkthrough Sequences.
5-18

- Bruce Walter, George Drettakis, Steven G. Parker:
Interactive Rendering using the Render Cache.
19-30

- Kavita Bala, Julie Dorsey, Seth J. Teller:
Interactive Ray-Traced Scene Editing using Ray Segment Trees.
31-44

- Rüdiger Westermann, Ove Sommer, Thomas Ertl:
Decoupling Polygon Rendering from Geometry using Rasterization Hardware.
45-56

- Nelson May, Oliver Deussen, Brett Keating:
Hierarchical Image-Based Rendering using Texture Mapping Hardware.
57-62

- Tushar Udeshi, Charles D. Hansen:
Towards Interactive Photorealistic Rendering of Indoor Scenes: A Hybrid Approach.
63-76

- François Rousselle, Christophe Renaud:
Group Accelerated Shooting Methods for Radiosity.
77-88

- Mateu Sbert, Alex Brusi, Philippe Bekaert:
Gathering for Free in Random Walk Radiosity.
89-94

- Miquel Feixas, Esteve del Acebo, Philippe Bekaert, Mateu Sbert:
Information Theory Tools for Scene Discretization.
95-106

- Simon Premoze, William B. Thompson, Peter Shirley:
Geospecific Rendering of Alpine Terrain.
107-118

- Claudio Rocchini, Paolo Cignoni, Claudio Montani, Roberto Scopigno:
Multiple Texture Stitching and Blending on 3D Objects.
119-130

- Stephen R. Marschner, Stephen H. Westin, Eric P. Lafortune, Kenneth E. Torrance, Donald P. Greenberg:
Image-Based BRDF Measurement Including Human Skin.
131-144

- David K. McAllister, Lars S. Nyland, Voicu Popescu, Anselmo Lastra, Chris McCue:
Real-Time Rendering of Real World Environments.
145-160

- Chi-Wing Fu, Tien-Tsin Wong, Pheng-Ann Heng:
Computing Visibility for Triangulated Panoramas.
161-174

- Gernot Schaufler, Markus Priglinger:
Efficient displacement Mapping by Image Warping.
175-186

- Wolfgang Heidrich, Hendrik P. A. Lensch, Michael F. Cohen, Hans-Peter Seidel:
Light Field Techniques for Reflections and Refractions.
187-196

- Brett Keating, Nelson L. Max:
Shadow Penumbras for Complex Objects by Depth-Dependent Filtering of Multi-Layer Depth Images.
197-212

- Marc J. Ouellette, Eugene Fiume:
Approximating the Location of Integrand Discontinuities for Penumbral Illumination with Area Light Sources.
213-224

- Frank Schöffel, Andreas Pomi:
Reducing Memory Requirements for Interactive Radiosity using Movement Prediction.
225-234

- Cyrille Damez, François X. Sillion:
Space-Time Hierarchical Radiosity.
235-246

- Jan Kautz, Michael D. McCool:
Interactive Rendering with Arbitrary BRDFs using Separable Approximations.
247-260

- Isabelle Icart, Didier Arquès:
An Illumination Model for a System of Isotropic Substrate - Isotropic Thin Film with Identical Rough Boundaries.
261-272

- Henrik Wann Jensen, Justin Legakis, Julie Dorsey:
Rendering of Wet Materials.
273-282

- Lotfi Mostefaoui, Jean-Michel Dischler, Djamchid Ghazanfarpour:
Erndering Inhomogeneous Surfaces with Radiosity.
283-292

- Andrew J. Willmott, Paul S. Heckbert, Michael Garland:
Face Cluster Radiosity.
293-304

- Michiel van de Panne, A. James Stewart:
Effective Compression Techniques for Precomputed Visibility.
305-316

- António Cardoso Costa, António Augusto de Sousa, Fernando Nunes Ferreira:
Lighting Design: A Goal Based Approach using Optimisation.
317-328

- Céline Loscos, Marie-Claude Frasson, George Drettakis, Bruce Walter, Xavier Granier, Pierre Poulin:
Interactive Virtual Relighting and Remodeling of Real Scenes.
329-340

- Stuart Green:
Beyond Photorealism.
341-352

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