SGDA 2011:
Lisbon, Portugal
Minhua Ma, Manuel Fradinho, João Madeiras Pereira (Eds.):
Serious Games Development and Applications - Second International Conference, SGDA 2011, Lisbon, Portugal, September 19-20, 2011. Proceedings.
Lecture Notes in Computer Science 6944 Springer 2011, ISBN 978-3-642-23833-8
- Radoslaw Mantiuk, Bartosz Bazyluk, Anna M. Tomaszewska:
Gaze-Dependent Depth-of-Field Effect Rendering in Virtual Environments.
1-12

- Michael D. Kickmeier-Rust, Thomas Augustin, Dietrich Albert:
Personalized Storytelling for Educational Computer Games.
13-22

- Mireia Usart, Margarida Romero, Esteve Almirall:
Impact of the Feeling of Knowledge Explicitness in the Learners' Participation and Performance in a Collaborative Game Based Learning Activity.
23-35

- Tiago Fernandes, João Jacob:
Virtual Location-Based Indoor Guide.
36-48

- Martin Ruskov, William Seager:
What Can Bits Teach about Leadership: A Study of the Application of Variation Theory in Serious Games.
49-60

- António Coelho, Enrique Kato, João Xavier, Ricardo Gonçalves:
Serious Game for Introductory Programming.
61-71

- André Cruz, Armando Sousa, António Coelho:
Game Design Evaluation Study for Student Integration.
72-82

- André Silva, Nuno J. Mamede, Alfredo Ferreira Jr., Jorge Baptista, João Fernandes:
Towards a Serious Game for Portuguese Learning.
83-94

- Artemisa Rocha Dores, Irene Palmares Carvalho, Fernando Barbosa, Isabel Almeida, Sandra Guerreiro, Miguel Leitão, Liliana de Sousa, Alexandre Castro-Caldas:
Serious Games: Are They Part of the Solution in the Domain of Cognitive Rehabilitation?
95-105

- Wen-Wei Liao, Rong-Guey Ho:
A Cloud Observational Learning System of Art Education via E-Learning in Taiwan.
106-116

- Manuel Fradinho, Bjorn Andersen, João Madeiras Pereira, Will Seager, Claudia Ribeiro:
The Use of Integrative Framework to Support the Development of Competences.
117-128

- Feng Yan:
A SUNNY DAY: Ann and Ron's World an iPad Application for Children with Autism.
129-138

- Mathias Fuchs, Deborah Leighton:
Ordsall Hall in Manchester: A Creative Game for Heritage Studies.
139-145

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