SI3D 2001:
Chapel Hill, NC, USA
John F. Hughes, Carlo H. Séquin (Eds.):
Proceedings of the 2001 Symposium on Interactive 3D Graphics, SI3D 2001, Chapel Hill, NC, USA, March 26-29, 2001.
ACM 2001, ISBN 1-58113-292-1
- Joseph J. LaViola Jr., Daniel Acevedo Feliz, Daniel F. Keefe, Robert C. Zeleznik:
Hands-free multi-scale navigation in virtual environments.
9-15

- Tovi Grossman, Ravin Balakrishnan, Gordon Kurtenbach, George W. Fitzmaurice, Azam Khan, William Buxton:
Interaction techniques for 3D modeling on large displays.
17-23

- Osama Tolba, Julie Dorsey, Leonard McMillan:
A projective drawing system.
25-34

- Xuetao Li, Tong Wing Woon, Tiow Seng Tan, Zhiyong Huang:
Decomposing polygon meshes for interactive applications.
35-42

- Gong Li, Benjamin Watson:
Semiautomatic simplification.
43-48

- Michael Garland, Andrew J. Willmott, Paul S. Heckbert:
Hierarchical face clustering on polygonal surfaces.
49-58

- Jatin Chhugani, Subodh Kumar:
View-dependent adaptive tessellation of spline surfaces.
59-62

- Szymon Rusinkiewicz, Marc Levoy:
Streaming QSplat: a viewer for networked visualization of large, dense models.
63-68

- Benjamin Lok:
Online model reconstruction for interactive virtual environments.
69-72

- Voicu Popescu, Anselmo Lastra:
The vacuum buffer.
73-76

- Alexei Sourin:
Functionally based virtual computer art.
77-84

- Daniel F. Keefe, Daniel Acevedo Feliz, Tomer Moscovich, David H. Laidlaw, Joseph J. LaViola Jr.:
CavePainting: a fully immersive 3D artistic medium and interactive experience.
85-93

- Jane Yen, Carlo H. Séquin:
Escher sphere construction kit.
95-98

- Michael A. Kowalski, John F. Hughes, Cynthia Beth Rubin, Jun Ohya:
User-guided composition effects for art-based rendering.
99-102

- Frank Perbet, Marie-Paule Cani:
Animating prairies in real-time.
103-110

- Carl Erikson, Dinesh Manocha, William V. Baxter III:
HLODs for faster display of large static and dynamic environments.
111-120

- Laura Downs, Tomas Möller, Carlo H. Séquin:
Occlusion horizons for driving through urban scenery.
121-124

- Robert Aish, James L. Frankel, John H. Frazer, Anthony T. Patera:
Computational construction kits for geometric modeling and design (Panel Abstract).
125-128

- David E. Johnson, Elaine Cohen:
Spatialized normal come hierarchies.
129-134

- Peter-Pike J. Sloan, Charles F. Rose III, Michael F. Cohen:
Shape by example.
135-143

- Kenneth E. Hoff III, Andrew Zaferakis, Ming C. Lin, Dinesh Manocha:
Fast and simple 2D geometric proximity queries using graphics hardware.
145-148

- Xuejun Hao, Amitabh Varshney:
Variable-precision rendering.
149-158

- Alex Vlachos, Jörg Peters, Chas Boyd, Jason L. Mitchell:
Curved PN triangles.
159-166

- Pedro V. Sander, Hugues Hoppe, John Snyder, Steven J. Gortler:
Discontinuity edge overdraw.
167-174

- Alex Mohr, Michael Gleicher:
Non-invasive, interactive, stylized rendering.
175-178

- Kevin T. McDonnell, Hong Qin, Robert A. Wlodarczyk:
Virtual clay: a real-time sculpting system with haptic toolkits.
179-190

- John E. Stone, Justin Gullingsrud, Klaus Schulten:
A system for interactive molecular dynamics simulation.
191-194

- Michael Gleicher:
Motion path editing.
195-202

- Ziyad S. Hakura, John M. Snyder, Jerome Edward Lengyel:
Parameterized environment maps.
203-208

- Takeo Igarashi, Dennis Cosgrove:
Adaptive unwrapping for interactive texture painting.
209-216

- Michael Ashikhmin:
Synthesizing natural textures.
217-226

- Jerome Edward Lengyel, Emil Praun, Adam Finkelstein, Hugues Hoppe:
Real-time fur over arbitrary surfaces.
227-232

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