I3D 2012:
Costa Mesa, CA, USA
Michael Garland, Rui Wang, Stephen N. Spencer, Meenakshisundaram Gopi, Sung-Eui Yoon (Eds.):
Symposium on Interactive 3D Graphics and Games, I3D '12, Costa Mesa, CA, USA, March 09 - 11, 2012.
ACM 2012, ISBN 978-1-4503-1194-6
Virtual reality and interaction
Geometry
Moving, painting, and tracing
- Sujeong Kim, Stephen J. Guy, Dinesh Manocha, Ming C. Lin:
Interactive simulation of dynamic crowd behaviors using general adaptation syndrome theory.
55-62

- Stephen DiVerdi, Aravind Krishnaswamy, Radomír Mech, Daichi Ito:
A lightweight, procedural, vector watercolor painting engine.
63-70

- Christiaan P. Gribble, Jeremy Fisher, Daniel Eby, Ed Quigley, Gideon Ludwig:
Ray tracing visualization toolkit.
71-78

Motion capture and animation
- Ludovic Hoyet, Kenneth Ryall, Rachel McDonnell, Carol O'Sullivan:
Sleight of hand: perception of finger motion from reduced marker sets.
79-86

- Rubens Fernandes Nunes, Joaquim B. Cavalcante Neto, Creto Augusto Vidal, Paul G. Kry, Victor B. Zordan:
Using natural vibrations to guide control for locomotion.
87-94

- Andrew W. Feng, Yuyu Xu, Ari Shapiro:
An example-based motion synthesis technique for locomotion and object manipulation.
95-102

- Dan Casas, Margara Tejera, Jean-Yves Guillemaut, Adrian Hilton:
4D parametric motion graphs for interactive animation.
103-110

Scattering and reflection
- Xuan Yu, Jason C. Yang, Justin Hensley, Takahiro Harada, Jingyi Yu:
A framework for rendering complex scattering effects on hair.
111-118

- Markus Billeter, Erik Sintorn, Ulf Assarsson:
Real-time multiple scattering using light propagation volumes.
119-126

- Mahdi M. Bagher, Cyril Soler, Kartic Subr, Laurent Belcour, Nicolas Holzschuch:
Interactive rendering of acquired materials on dynamic geometry using bandwidth prediction.
127-134

GPU rendering
Surfaces and textures
Global illumination and ray tracing
- Yusuke Tokuyoshi, Shinji Ogaki:
Real-time bidirectional path tracing via rasterization.
183-190

- Bradford James Loos, Derek Nowrouzezahrai, Wojciech Jarosz, Peter-Pike J. Sloan:
Delta radiance transfer.
191-196

- Daniel Kopta, Thiago Ize, Josef B. Spjut, Erik Brunvand, Al Davis, Andrew E. Kensler:
Fast, effective BVH updates for animated scenes.
197-204

Poster abstracts
- Andrei Sherstyuk:
Animal reality.
205

- Cyrus Rahgoshay, Amir H. Rabbani, Karan Singh, Paul G. Kry:
Editing and constraining kinematic approximations of dynamic motion.
206

- Joshua D. Nasman, Barbara Cutler:
Evaluation of a tangible interface for architectural daylighting analysis.
207

- Daniel Adams, Parris K. Egbert, Seth Brunner:
Feature-based interactively sketched terrain.
208

- Michael J. Doyle, Colin Fowler, Michael Manzke:
Hardware accelerated construction of SAH-based bounding volume hierarchies for interactive ray tracing.
209

- Carlo H. Séquin:
Interactive 3D rapid-prototyping models.
210

- Chen Wei, James E. Gain, Patrick Marais:
Interactive GPU-based octree generation and traversal.
211

- Steven Braeger, Charles E. Hughes:
Linear compression for spatially-varying BRDFs.
212

- Seung In Park, Yong Cao, Francis K. H. Quek:
Modeling small group behaviors in large crowd simulation.
213

- Michael Lester, Cary Laxer:
Postmortem stylization of open-source games.
214

- Roman Vlasov, Karl-Ingo Friese, Franz-Erich Wolter:
Ray casting for collision detection in haptic rendering of volume data.
215

- Zeng Dai, Chris Wyman:
Real-time rough refraction via LEAN mapping and Gaussian sum reduction.
216

- Yubo Zhang, Zhao Dong, Kwan-Liu Ma:
Realtime volume rendering using precomputed photon mapping.
217

- Pavlos Mavridis, Georgios Papaioannou:
Texture compression using wavelet decomposition: a preview.
218

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