SI3D 1995:
Monterey, CA, USA
Michael Zyda (Ed.):
Proceedings of the 1995 Symposium on Interactive 3D Graphics, SI3D '95, Monterey, CA, USA, April 9-12, 1995.
ACM 1995, ISBN 0-89791-736-7
Virtual Reality
- Matthias M. Wloka, Brian G. Anderson:
Resolving Occlusion in Augmented Reality.
5-12

- Mark Finch, Vernon L. Chi, Russell M. Taylor II, Mike Falvo, Sean Washburn, Richard Superfine:
Surface Modification Tools in a Virtual Environment Interface to a Scanning Probe Microscope.
13-18, 203

- Marc Olano, Jonathan D. Cohen, Mark R. Mine, Gary Bishop:
Combatting Rendering Latency.
19-24, 204

- Stephen D. Fleischer, Stephen M. Rock, Michael J. Lee:
Underwater Vehicle Control from a Virtual Environment Interface.
25-26, 204

Geometric Modeling
Rendering Systems
- Yiorgos Chrysanthou, Mel Slater:
Shadow Volume BSP Trees for Computation of Shadows in Dynamic Scenes.
45-50

- Subodh Kumar, Dinesh Manocha, Anselmo Lastra:
Interactive Display of Large-Scale NURBS Models.
51-58, 206

- Anselmo Lastra, Steven Molnar, Marc Olano, Yulan Wang:
Real-Time Programmable Shading.
59-66, 207

- Mark S. Peercy, Benjamin M. Zhu, Daniel R. Baum:
Interactive Full Spectral Rendering.
67-68, 207

Parallel and Distributed Algorithms
- Andrei State, Jonathan McAllister, Ulrich Neumann, Hong Chen, Tim J. Cullip, David T. Chen, Henry Fuchs:
Interactive Volume Visualization on a Heterogeneous Message-Passing Multicomputer.
69-74, 208

- Carl Mueller:
The Sort-First Rendering Architecture for High-Performance Graphics.
75-84, 209

- Thomas A. Funkhouser:
RING: A Client-Server System for Multi-User Virtual Environments.
85-92, 209

- Michael R. Macedonia, Donald P. Brutzman, Michael Zyda, David R. Pratt, Paul Barham, John Falby, John Locke:
NPSNET: A Multi-Player 3D Virtual Environment over the Internet.
93-94, 210

Virtual Environments
Input and Output Techniques
- Chris Esposito, W. Bradford Paley, JueyChong Ong:
Of Mice and Monkeys: A Specialized Input Device for Virtual Body Animation.
109-114, 213

- Mikio Yoshida, Yuri A. Tijerino, Shinji Abe, Fumio Kishino:
A Virtual Space Teleconferencing System that Supports Intuitive Interaction for Creative and Cooperative Work.
115-122

- John Kenneth Salisbury Jr., David L. Brock, Thomas Massie, Nick Swarup, Craig B. Zilles:
Haptic Rendering: Programming Touch Interaction with Virtual Objects.
123-130

Interactive Manipulation
Applications
- Peter Kochevar, Leonard Wanger:
The Tecate Data Space Exploration Utility.
157-164

- William Jepson, Robin Liggett, Scott Friedman:
An Environment for Real-Time Urban Simulation.
165-166, 216

- Randy Hudson, Charlie Gunn, George Francis, Daniel J. Sandin, Thomas A. DeFanti:
Mathenautics: Using VR to Visit 3-D Manifolds.
167-170

- David C. Banks, Michael Kelley:
Tracking a Turbulent Spot in an Immersive Environment.
171-172, 216

Physical and Behavioral Simulation
- John P. Granieri, Welton Becket, Barry D. Reich, Jonathan Crabtree, Norman I. Badler:
Behavioral Control for Real-Time Simulated Human Agents.
173-180

- Brian Mirtich, John F. Canny:
Impulse-Based Simulation of Rigid Bodies.
181-188, 217

- Jonathan D. Cohen, Ming C. Lin, Dinesh Manocha, Madhav K. Ponamgi:
I-COLLIDE: An Interactive and Exact Collision Detection System for Large-Scale Environments.
189-196, 218

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