SI3D 1997:
Providence, RI, USA
Andy van Dam (Ed.):
Proceedings of the 1997 Symposium on Interactive 3D Graphics, SI3D '97, Providence, RI, USA, April 27-30, 1997.
ACM 1997, ISBN 0-89791-884-3
Image Based Rendering
Manipulation and Motion in VR
- Doug A. Bowman, Larry F. Hodges:
An Evaluation of Techniques for Grabbing and Manipulating Remote Objects in Immersive Virtual Environments.
35-38, 182

- Jeffrey S. Pierce, Andrew S. Forsberg, Matthew Conway, Seung Hong, Robert C. Zeleznik, Mark R. Mine:
Image plane interaction techniques in 3D immersive environments.
39-44, 183

- Brook Conner, Loring Holden:
Providing a Low Latency User Experience in a High Latency Application.
45-48, 184

- Marco C. Jacobs, Mark A. Livingston, Andrei State:
Managing Latency in Complex Augmented Reality Systems.
49-54, 185

Rendering Complex Models I
Rendering Complex Models II
Two Handed Input
- Lawrence D. Cutler, Bernd Fröhlich, Pat Hanrahan:
Two-Handed Direct Manipulation on the Responsive Workbench.
107-114, 191

- Robert C. Zeleznik, Andrew S. Forsberg, Paul S. Strauss:
Two Pointer Input for 3D Interaction.
115-120, 192

- Ken Hinckley, Randy F. Pausch, Dennis Proffitt:
Attention and Visual Feedback: The Bimanual Frame of Reference.
121-126, 192

- Colin Ware, Daniel J. Fleet:
Context Sensitive Flying Interface.
127-130, 193

Geometry, Motion, and Volumes
Creating and Feeling Geometric Models
Color Plates
Last update Tue May 21 17:59:37 2013
CET by the DBLP Team —
Data released under the ODC-BY 1.0 license — See also our legal information page