David C. Evans, Russell J. Athay (Eds.):
Proceedings of the 13th Annual Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 1986.
ACM 1986, ISBN 0-89791-196-2
- Tim Van Hook:
Real-time shaded NC milling display.
15-20

- Michel J. Denber, Paul M. Turner:
A differential compiler for computer animation.
21-23

- Larry Bergman, Henry Fuchs, Eric Grant, Susan Spach:
Image rendering by adaptive refinement.
29-37

- Gavin S. P. Miller:
The definition and rendering of terrain maps.
39-48

- Jerry Weil:
The synthesis of cloth objects.
49-54

- Peter Oppenheimer:
Real time design and animation of fractal plants and trees.
55-64

- Darwyn R. Peachey:
Modeling waves and surf.
65-74

- Alain Fournier, William T. Reeves:
A simple model of ocean waves.
75-84

- Larry S. Yaeger, Craig Upson, Robert Myers:
Combining physical and visual simulation-creation of the planet Jupiter for the film "2010".
85-93

- Roger W. Swanson, Larry J. Thayer:
A fast shaded-polygon renderer.
95-102

- Gary Bishop, David M. Weimer:
Fast Phong shading.
103-106

- Jack Goldfeather, Jeff P. Hultquist, Henry Fuchs:
Fast constructive-solid geometry display in the pixel-powers graphics system.
107-116

- Nelson L. Max:
Atmospheric illumination and shadows.
117-124

- Tomoyuki Nishita, Eihachiro Nakamae:
Continuous tone representation of three-dimensional objects illuminated by sky light.
125-132

- David S. Immel, Michael F. Cohen, Donald P. Greenberg:
A radiosity method for non-diffuse environments.
133-142

- James T. Kajiya:
The rendering equation.
143-150

- Thomas W. Sederberg, Scott R. Parry:
Free-form deformation of solid geometric models.
151-160

- David H. Laidlaw, W. Benjamin Trumbore, John F. Hughes:
Constructive solid geometry for polyhedral objects.
161-170

- John A. Brewer III, S. Mark Courter:
Automated conversion of curvilinear wire-frame models to surface boundary models; a topological approach.
171-178

- Francis J. M. Schmitt, Brian A. Barsky, Wen-Hui Du:
An adaptive subdivision method for surface-fitting from sampled data.
179-188

- Philip Amburn, Eric Grant, Turner Whitted:
Managing geometric complexity with enhanced procedural models.
189-195

- Randal C. Nelson, Hanan Samet:
A consistent hierarchical representation for vector data.
197-206

- Eihachiro Nakamae, Koichi Harada, Takao Ishizaki, Tomoyuki Nishita:
A montage method: the overlaying of the computer generated images onto a background photograph.
207-214

- Graham Campbell, Thomas A. DeFanti, Jeff Frederiksen, Stephen A. Joyce, Lawrence A. Leske:
Two bit/pixel full color encoding.
215-223

- Steve Strassmann:
Hairy brushes.
225-232

- Eric A. Bier, Maureen C. Stone:
Snap-dragging.
233-240

- Peter P. Tanner, Stephen A. MacKay, Darlene A. Stewart, Marceli Wein:
A multitasking switchboard approach to user interface management.
241-248

- Brad A. Myers, William Buxton:
Creating highly-interactive and graphical user interfaces by demonstration.
249-258

- John L. Sibert, William D. Hurley, Teresa W. Bleser:
An object-oriented user interface management system.
259-268

- Timothy L. Kay, James T. Kajiya:
Ray tracing complex scenes.
269-278

- Kenneth I. Joy, Murthy N. Bhetanabhotla:
Ray tracing parametric surface patches utilizing numerical techniques and ray coherence.
279-285

- Alan H. Barr:
Ray tracing deformed surfaces.
287-296

- Andrew S. Glassner:
Adaptive precision in texture mapping.
297-306

- Kenneth Turkowski:
Anti-aliasing in topological color spaces.
307-314

- Paul S. Heckbert:
Filtering by repeated integration.
315-321

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