14. SIGGRAPH 1987
Maureen C. Stone (Ed.): Proceedings of the 14th Annual Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 1987. ACM 1987 ISBN 0-89791-227-6
Richard J. Beach: 1987 Stephen A. Coon's Award. 15
Richard J. Beach: 1987 ACM/SIGGRAPH Achievement Award. 16
Keith Waters: A muscle model for animation three-dimensional facial expression. 17-24
Craig W. Reynolds: Flocks, herds and schools: A distributed behavioral model. 25-34
John Lasseter: Principles of traditional animation applied to 3D computer animation. 35-44
Mikio Shinya, Tokiichiro Takahashi, Seiichiro Naito: Principles and applications of pencil tracing. 45-54
Don P. Mitchell: Generating antialiased images at low sampling densities. 65-72
Paul S. Heckbert: Ray tracing JELL-OTM Brand Gelatin. 73-74
Michael Potmesil, Eric M. Hoffert: FRAMES: Software tools for modeling, rendering and animation of 3D scenes. 85-94
Robert L. Cook, Loren C. Carpenter, Edwin E. Catmull: The Reyes image rendering architecture. 95-102
Sheue-Ling Lien, Michael Shantz, Vaughan R. Pratt: Adaptive forward differencing for rendering curves and surfaces. 111-118
Gary A. Crocker, William F. Reinke: Boundary evaluation of non-convex primitives to produce parametric trimmed surfaces. 129-136
Barry Joe: Discrete Beta-splines. 137-144
Vaughan R. Pratt: Direct least-squares fitting of algebraic surfaces. 145-152
William C. Thibault, Bruce F. Naylor: Set operations on polyhedra using binary space partitioning trees. 153-162
William E. Lorensen, Harvey E. Cline: Marching cubes: A high resolution 3D surface construction algorithm. 163-169
Arie E. Kaufman: Efficient algorithms for 3D scan-conversion of parametric curves, surfaces, and volumes. 171-179
Masaaki Oka, Kyoya Tsutsui, Akio Ohba, Yoshitaka Kurauchi, Takashi Tago: Real-time manipulation of texture-mapped surfaces. 181-188
John G. Torborg: A parallel processor architecture for graphics arithmetic operations. 197-204
Demetri Terzopoulos, John C. Platt, Alan H. Barr, Kurt W. Fleischer: Elastically deformable models. 205-214
Paul M. Isaacs, Michael F. Cohen: Controlling dynamic simulation with kinematic constraints. 215-224
Andrew P. Witkin, Kurt W. Fleischer, Alan H. Barr: Energy constraints on parameterized models. 225-232
Roger D. Hersch: Character generation under grid constraints. 243-252
Tina M. Nicholl, D. T. Lee, Robin A. Nicholl: An efficient new algorithm for 2-D line clipping: Its development and analysis. 253-262
Alvy Ray Smith: Planar 2-pass texture mapping and warping. 263-272
Brian Cabral, Nelson L. Max, Rebecca Springmeyer: Bidirectional reflection functions from surface bump maps. 273-281
William T. Reeves, David Salesin, Robert L. Cook: Rendering antialiased shadows with depth maps. 283-291
Holly E. Rushmeier, Kenneth E. Torrance: The zonal method for calculating light intensities in the presence of a participating medium. 293-302
Tomoyuki Nishita, Yasuhiro Miyawaki, Eihachiro Nakamae: A shading model for atmospheric scattering considering luminous intensity distribution of light sources. 303-310
John R. Wallace, Michael F. Cohen, Donald P. Greenberg: A two-pass solution to the rendering equation: A synthesis of ray tracing and radiosity methods. 311-320



