Richard J. Beach (Ed.):
Proceedings of the 15th Annual Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 1988.
ACM 1988, ISBN 0-89791-275-6
- Juan Pineda:
A parallel algorithm for polygon rasterization.
17-20

- Michael Deering, Stephanie Winner, Bic Schediwy, Chris Duffy, Neil Hunt:
The triangle processor and normal vector shader: a VLSI system for high performance graphics.
21-30

- David P. Dobkin, Leonidas J. Guibas, John Hershberger, Jack Snoeyink:
An efficient algorithm for finding the CSG representation of a simple polygon.
31-40

- Nader Gharachorloo, Satish Gupta, Erdem Hokenek, Peruvemba Balasubramanian, William Bogholtz, Christian Mathieu, Christos Zoulas:
Subanosecond pixel rendering with million transistor chips.
41-49

- Paolo Sabella:
A rendering algorithm for visualizing 3D scalar fields.
51-58

- Craig Upson, Michael Keeler:
V-buffer: visible volume rendering.
59-64

- Robert A. Drebin, Loren C. Carpenter, Pat Hanrahan:
Volume rendering.
65-74

- Michael F. Cohen, Shenchang Eric Chen, John R. Wallace, Donald P. Greenberg:
A progressive refinement approach to fast radiosity image generation.
75-84

- Gregory J. Ward, Francis M. Rubinstein, Robert D. Clear:
A ray tracing solution for diffuse interreflection.
85-92

- Min-Zhi Shao, Qunsheng Peng, You-Dong Liang:
A new radiosity approach by procedural refinements for realistic image sythesis.
93-99

- Paul Haeberli:
ConMan: a visual programming language for interactive graphics.
103-111

- David Kurlander, Eric A. Bier:
Graphical search and replace.
113-120

- Michael Chen, S. Joy Mountford, Abigail Sellen:
A study in interactive 3-D rotation using 2-D control devices.
121-129

- Michael F. Barnsley, Arnaud Jacquin, Francois Malassenet, Laurie Reuter, Alan D. Sloane:
Harnessing chaos for image synthesis.
131-140

- Przemyslaw Prusinkiewicz, Aristid Lindenmayer, James Hanan:
Development models of herbaceous plants for computer imagery purposes.
141-150

- Philippe de Reffye, Claude Edelin, Jean Françon, Marc Jaeger, Claude Puech:
Plant models faithful to botanical structure and developmentr.
151-158

- Andrew P. Witkin, Michael Kass:
Spacetime constraints.
159-168

- Gavin S. P. Miller:
The motion dynamics of snakes and worms.
169-173

- Ronen Barzel, Alan H. Barr:
A modeling system based on dynamic constraints.
179-188

- Michael Shantz, Sheue-Ling Chang:
Rendering trimmed NURBS with adaptive forward differencing.
189-198

- Phillip J. Barry, Ronald N. Goldman:
A recursive evaluation algorithm for a class of Catmull-Rom splines.
199-204

- David R. Forsey, Richard H. Bartels:
Hierarchical B-spline refinement.
205-212

- Wolfgang Krueger:
Intensity fluctuations and natural texturing.
213-220

- Don P. Mitchell, Arun N. Netravali:
Reconstruction filters in computer-graphics.
221-228

- Alain Fournier, Eugene Fiume:
Constant-time filtering with space-variant kernels.
229-238

- Kurt Akeley, Tom Jermoluk:
High-performance polygon rendering.
239-246

- Douglas Voorhies, David Kirk, Olin Lathrop:
Virtual graphics.
247-253

- Brian Apgar, Bret Bersack, Abraham Mammen:
A display system for the Stellar graphics supercomputer model GS1000.
255-262

- Alex D. Kelley, Michael C. Malin, Gregory M. Nielson:
Terrain simulation using a model of stream erosion.
263-268

- Demetri Terzopoulos, Kurt W. Fleischer:
Modeling inelastic deformation: viscolelasticity, plasticity, fracture.
269-278

- John C. Platt, Alan H. Barr:
Constraints methods for flexible models.
279-288

- Matthew Moore, Jane Wilhelms:
Collision detection and response for computer animationr3.
289-298

- James K. Hahn:
Realistic animation of rigid bodies.
299-308

- Lynne Shapiro Brotman, Arun N. Netravali:
Motion interpolation by optimal control.
309-315

- Rod Deyo, John A. Briggs, Pete Doenges:
Getting graphics in gear: graphics and dynamics in driving simulation.
317-326

- Thomas V. Papathomas, James A. Schiavone, Bela Julesz:
Applications of computer graphics to the visualization of meteorological data.
327-334

- David E. Thompson, William L. Buford Jr., Loyd M. Myers, David J. Giurintano, John A. Brewer III:
A hand biomechanics workstation.
335-343

- Mark Callow, James Gosling, Leo Hourvitz, Scott McGregor:
Screen PostScript (panel session).
345

- Peter W. Dew, Henry Fuchs, Tosiyasu L. Kunii, Michael J. Wozny:
Parallel processing for computer vision and display (panel session).
346

- Owen Densmore, David Goldsmith, Andrew Schulert, Smokey Wallace:
User interface toolkits; present and future (panel session).
346

- Robert Abel, Jim Blinn, Carl Rosendahl, Craig Upson:
Four paths to computer animation: entertainment, broadcast, education and science - will their future converge? (panel session).
347

- Robert Haimes, Joel Slayton, Paul Souza:
Computer graphics and the changing methodology for artists and designers (panel session).
347

- Alan Broder, Mark A. Charette, Brian Croll, Turner Whitted:
What can we learn by benchmarking graphics systems? (panel session).
348

- Mike Fink, Kirk Thatcher, Ralph Winter:
The reality of computer graphics in the motion picture industry (panel session).
348

- Walter Bender, Marvin Minsky, David Zeltzer:
Media technology (panel session).
349

- James Gettys, Georges G. Grinstein, Bertram Herzog, Robert Scheifler:
X Window System (panel session).
349

- Roy Hall, Mike Kaplan, Al Lopez, Alvy Ray Smith:
Software directions for scientific visualization (panel session).
350

- Jim Clark, Thomas A. DeFanti, Lou Doctor, Frank Moss:
Hardware strategies for scientific visualization (panel session): 58.
350

- Jim Blinn, Donald P. Greenberg, Margaret A. Hagen:
Designing effective pictures: is photographic realism the only answer? (panel session).
351

- Salim S. Abi-Ezzi, Gregory D. Laib, Richard Puk:
Extending graphics standards to meet industry requirements (panel session).
351

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