Forest Baskett (Ed.):
Proceedings of the 17th Annual Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 1990, 1990, Dallas, TX, USA.
ACM 1990, ISBN 0-201-50933-4
- David Baraff:
Curved surfaces and coherence for non-penetrating rigid body simulation.
19-28

- Michael McKenna, David Zeltzer:
Dynamic simulation of autonomous legged locomotion.
29-38

- Brian Von Herzen, Alan H. Barr, Harold R. Zatz:
Geometric collisions for time-dependent parametric surfaces.
39-48

- Michael Kass, Gavin S. P. Miller:
Rapid, stable fluid dynamics for computer graphics.
49-57

- Nelson L. Max:
Cone-spheres.
59-62

- James Arvo, David Kirk:
Particle transport and image synthesis.
63-66

- David Salesin, Jorge Stolfi:
Rendering CSG models with a ZZ-buffer.
67-76

- John Amanatides, Don P. Mitchell:
Antialiasing of interlaced video animation.
77-85

- Wm. Randolph Franklin, Mohan S. Kankanhalli:
Parallel object-space hidden surface removal.
87-94

- Gershon Elber, Elaine Cohen:
Hidden curve removal for free form surfaces.
95-104

- Mark Segal:
Using tolerances to guarantee valid polyhedral modeling results.
105-114

- Bruce F. Naylor, John Amanatides, William C. Thibault:
Merging BSP trees yields polyhedral set operations.
115-124

- Hong Chen, Enhua Wu:
An efficient radiosity solution for bump texture generation.
125-134

- Shenchang Eric Chen:
Incremental radiosity: an extension of progressive radiosity to an interactive image synthesis system.
135-144

- Paul S. Heckbert:
Adaptive radiosity textures for bidirectional ray tracing.
145-154

- A. T. Campbell III, Donald S. Fussell:
Adaptive mesh generation for global diffuse illumination.
155-164

- Hiroo Iwata:
Artificial reality with force-feedback: development of desktop virtual space with compact master manipulator.
165-170

- Jock D. Mackinlay, Stuart K. Card, George G. Robertson:
Rapid controlled movement through a virtual 3D workspace.
171-176

- Frederick P. Brooks Jr., Ming Ouhyoung, James J. Batter, P. Jerome Kilpatrick:
Project GROPEHaptic displays for scientific visualization.
177-185

- Sabine Coquillart:
Extended free-form deformation: a sculpturing tool for 3D geometric modeling.
187-196

- Takafumi Saito, Tokiichiro Takahashi:
Comprehensible rendering of 3-D shapes.
197-206

- Paul Haeberli:
Paint by numbers: abstract image representations.
207-214

- Pat Hanrahan, Paul Haeberli:
Direct WYSIWYG painting and texturing on 3D shapes.
215-223

- Michiel van de Panne, Eugene Fiume, Zvonko G. Vranesic:
Reusable motion synthesis using state-space controllers.
225-234

- Lance Williams:
Performance-driven facial animation.
235-242

- Andrew P. Witkin, William Welch:
Fast animation and control of nonrigid structures.
243-252

- Philip Lee, Susanna Wei, Jianmin Zhao, Norman I. Badler:
Strength guided motion.
253-262

- Atsushi Takagi, Hitoshi Takaoka, Tetsuya Oshima, Yoshinori Ogata:
Accurate rendering technique based on colorimetric conception.
263-272

- Pierre Poulin, Alain Fournier:
A model for anisotropic reflection.
273-282

- Gregory D. Abram, Turner Whitted:
Building block shaders.
283-288

- Pat Hanrahan, Jim Lawson:
A language for shading and lighting calculations.
289-298

- David Kirk, Douglas Voorhies:
The rendering architecture of the DN10000VS.
299-307

- Paul Haeberli, Kurt Akeley:
The accumulation buffer: hardware support for high-quality rendering.
309-318

- Anthony C. Barkans:
High speed high quality antialiased vector generation.
319-326

- Jed Lengyel, Mark Reichert, Bruce Randall Donald, Donald P. Greenberg:
Real-time robot motion planning using rasterizing computer graphics hardware.
327-335

- Tomoyuki Nishita, Thomas W. Sederberg, Masanori Kakimoto:
Ray tracing trimmed rational surface patches.
337-345

- Charles T. Loop, Tony DeRose:
Generalized B-spline surfaces of arbitrary topology.
347-356

- David S. Ebert, Richard E. Parent:
Rendering and animation of gaseous phenomena by combining fast volume and scanline A-buffer techniques.
357-366

- Lee Westover:
Footprint evaluation for volume rendering.
367-376

- Mark Watt:
Light-water interaction using backward beam tracing.
377-385

- Kazunori Miyata:
A method of generating stone wall patterns.
387-394

- Eihachiro Nakamae, Kazufumi Kaneda, Takashi Okamoto, Tomoyuki Nishita:
A lighting model aiming at drive simulators.
395-404

- Karl Sims:
Particle animation and rendering using data parallel computation.
405-413

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