James J. Thomas (Ed.):
Proceedings of the 19th Annual Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 1992.
ACM 1992
- Jim Clark:
A telecomputer.
19-23

- Thomas W. Sederberg, Eugene Greenwood:
A physically based approach to 2-D shape blending.
25-34

- Thaddeus Beier, Shawn Neely:
Feature-based image metamorphosis.
35-42

- John F. Hughes:
Scheduled Fourier volume morphing.
43-46

- James R. Kent, Wayne E. Carlson, Richard E. Parent:
Shape transformation for polyhedral objects.
47-54

- Greg Turk:
Re-tiling polygonal surfaces.
55-64

- William J. Schroeder, Jonathan A. Zarge, William E. Lorensen:
Decimation of triangle meshes.
65-70

- Hugues Hoppe, Tony DeRose, Tom Duchamp, John Alan McDonald, Werner Stuetzle:
Surface reconstruction from unorganized points.
71-78

- Chandrajit L. Bajaj, Insung Ihm:
Smoothing polyhedra using implicit algebraic splines.
79-88

- David T. Chen, David Zeltzer:
Pump it up: computer animation of a biomechanically based model of muscle using the finite element method.
89-98

- Michel Carignan, Ying Yang, Nadia Magnenat-Thalmann, Daniel Thalmann:
Dressing animated synthetic actors with complex deformable clothes.
99-104

- Hidehiko Okabe, Haruki Imaoka, Takako Tomiha, Haruo Niwaya:
Three dimensional apparel CAD system.
105-110

- Ken-ichi Anjyo, Yoshiaki Usami, Tsuneya Kurihara:
A simple method for extracting the natural beauty of hair.
111-120

- John M. Snyder:
Interval analysis for computer graphics.
121-130

- Tom Duff:
Interval arithmetic recursive subdivision for implicit functions and constructive solid geometry.
131-138

- Seth J. Teller:
Computing the antipenumbra of an area light source.
139-148

- Helaman Ferguson, Alyn P. Rockwood, Jordan Cox:
Topological design of sculptured surfaces.
149-156

- William Welch, Andrew P. Witkin:
Variational surface modeling.
157-166

- Henry P. Moreton, Carlo H. Séquin:
Functional optimization for fair surface design.
167-176

- William M. Hsu, John F. Hughes, Henry Kaufman:
Direct manipulation of free-form deformations.
177-184

- Richard Szeliski, David Tonnesen:
Surface modeling with oriented particle systems.
185-194

- Michael Deering:
High resolution virtual reality.
195-202

- Michael Bajura, Henry Fuchs, Ryutarou Ohbuchi:
Merging virtual objects with the real world: seeing ultrasound imagery within the patient.
203-210

- Tapio Takala, James Hahn:
Sound rendering.
211-220

- Mark C. Surles:
An algorithm with linear complexity for interactive, physically-based modeling of large proteins.
221-230

- Steven Molnar, John G. Eyles, John Poulton:
PixelFlow: high-speed rendering using image composition.
231-240

- Michael Kelley, Stephanie Winner, Kirk Gould:
A scalable hardware render accelerator using a modified scanline algorithm.
241-248

- Mark Segal, Carl Korobkin, Rolf van Widenfelt, Jim Foran, Paul Haeberli:
Fast shadows and lighting effects using texture mapping.
249-252

- Xiao D. He, Patrick O. Heynen, Richard L. Phillips, Kenneth E. Torrance, David Salesin, Donald P. Greenberg:
A fast and accurate light reflection model.
253-254

- Stephen H. Westin, James Arvo, Kenneth E. Torrance:
Predicting reflectance functions from complex surfaces.
255-264

- Gregory J. Ward:
Measuring and modeling anisotropic reflection.
265-272

- Brian E. Smits, James Arvo, David Salesin:
An importance-driven radiosity algorithm.
273-282

- Don P. Mitchell, Pat Hanrahan:
Illumination from curved reflectors.
283-291

- Michael F. Cohen:
Interactive spacetime control for animation.
293-302

- David Baraff, Andrew P. Witkin:
Dynamic simulation of non-penetrating flexible bodies.
303-308

- Dimitris N. Metaxas, Demetri Terzopoulos:
Dynamic deformation of solid primitives with constraints.
309-312

- Alan H. Barr, Bena L. Currin, Steven Gabriel, John F. Hughes:
Smooth interpolation of orientations with angular velocity constraints using quaternions.
313-320

- Michael Kass:
CONDOR: constraint-based dataflow.
321-330

- Michael Gleicher, Andrew P. Witkin:
Through-the-lens camera control.
331-340

- Paul S. Strauss, Rikk Carey:
An object-oriented 3D graphics toolkit.
341-349

- Scott S. Snibbe, Kenneth P. Herndon, Daniel C. Robbins, D. Brookshire Conner, Andries van Dam:
Using deformations to explore 3D widget design.
351-352

- Jarek Rossignac, Abe Megahed, Bengt-Olaf Schneider:
Interactive inspection of solids: cross-sections and interferences.
353-360

- Deborah R. Fowler, Przemyslaw Prusinkiewicz, Johannes Battjes:
A collision-based model of spiral phyllotaxis.
361-368

- John M. Snyder, James T. Kajiya:
Generative modeling: a symbolic system for geometric modeling.
369-378

- Deborah R. Fowler, Hans Meinhardt, Przemyslaw Prusinkiewicz:
Modeling seashells.
379-387

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