Proceedings of the 20th Annual Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 1993.
ACM 1993, ISBN 0-89791-601-8
- Thomas W. Sederberg, Peisheng Gao, Guojin Wang, Hong Mu:
2-D shape blending: an intrinsic solution to the vertex path problem.
15-18

- Hugues Hoppe, Tony DeRose, Tom Duchamp, John Alan McDonald, Werner Stuetzle:
Mesh optimization.
19-26

- Jérôme Maillot, Hussein Yahia, Anne Verroust:
Interactive texture mapping.
27-34

- Mark A. Halstead, Michael Kass, Tony DeRose:
Efficient, fair interpolation using Catmull-Clark surfaces.
35-44

- David B. Kirk, Alan H. Barr:
Implementing rotation matrix constraints in Analog VLSI.
45-52

- R. Victor Klassen, Krishna Bharat:
Correcting for short-range spatial non-linearities of CRT-based output devices.
53-56

- Ken Perlin, David Fox:
Pad: an alternative approach to the computer interface.
57-64

- Stefan Gottschalk, John F. Hughes:
Autocalibration for virtual environments tracking hardware.
65-72

- Eric A. Bier, Maureen C. Stone, Kenneth A. Pier, William Buxton, Tony DeRose:
Toolglass and magic lenses: the see-through interface.
73-80

- Robert C. Zeleznik, Kenneth P. Herndon, Daniel C. Robbins, Nate Huang, Tom Meyer, Noah Parker, John F. Hughes:
An interactive 3D toolkit for constructing 3D widgets.
81-84

- Andreas Schilling, Wolfgang Straßer:
EXACT: algorithm and hardware architecture for an improved A-buffer.
85-91

- Chandlee B. Harrell, Farhad Fouladi:
Graphics rendering architecture for a high performance desktop workstation.
93-100

- Michael F. Deering, Scott R. Nelson:
Leo: a system for cost effective 3D shaded graphics.
101-108

- Kurt Akeley:
Reality Engine graphics.
109-116

- Lawrence D. Bergman, Jane S. Richardson, David C. Richardson, Frederick P. Brooks Jr.:
VIEW: an exploratory molecular visualization system with user-definable interaction sequences.
117-126

- Russell M. Taylor II, Warren Robinett, Vernon L. Chi, Frederick P. Brooks Jr., William V. Wright, R. Stanley Williams, Erik J. Snyder:
The nanomanipulator: a virtual-reality interface for a scanning tunneling microscope.
127-134

- Carolina Cruz-Neira, Daniel J. Sandin, Thomas A. DeFanti:
Surround-screen projection-based virtual reality: the design and implementation of the CAVE.
135-142

- Chris Schoeneman, Julie Dorsey, Brian E. Smits, James Arvo, Donald Greenburg:
Painting with light.
143-146

- John K. Kawai, James S. Painter, Michael F. Cohen:
Radioptimization: goal based rendering.
147-154

- Larry Aupperle, Pat Hanrahan:
A hierarchical illumination algorithm for surfaces with glossy reflection.
155-162

- Peter Schröder, Pat Hanrahan:
On the form factor between two polygons.
163-164

- Pat Hanrahan, Wolfgang Krueger:
Reflection from layered surfaces due to subsurface scattering.
165-174

- Tomoyuki Nishita, Takao Sirai, Katsumi Tadamura, Eihachiro Nakamae:
Display of the earth taking into account atmospheric scattering.
175-182

- Barry G. Becker, Nelson L. Max:
Smooth transitions between bump rendering algorithms.
183-190

- Mark S. Peercy:
Linear color representations for full speed spectral rendering.
191-198

- Dani Lischinski, Filippo Tampieri, Donald P. Greenberg:
Combining hierarchical radiosity and discontinuity meshing.
199-208

- Roy Troutman, Nelson L. Max:
Radiosity algorithms using higher order finite element methods.
209-212

- Harold R. Zatz:
Galerkin radiosity: a higher order solution methodfor global illumination.
213-220

- Steven J. Gortler, Peter Schröder, Michael F. Cohen, Pat Hanrahan:
Wavelet radiosity.
221-230

- Ned Greene, Michael Kass, Gavin S. P. Miller:
Hierarchical Z-buffer visibility.
231-238

- Seth J. Teller, Pat Hanrahan:
Global visibility algorithms for illumination computations.
239-246

- Thomas A. Funkhouser, Carlo H. Séquin:
Adaptive display algorithm for interactive frame rates during visualization of complex virtual environments.
247-254

- Charlie Gunn:
Discrete groups and visualization of three-dimensional manifolds.
255-262

- Brian Cabral, Leith Casey Leedom:
Imaging vector fields using line integral convolution.
263-270

- Takashi Totsuka, Marc Levoy:
Frequency domain volume rendering.
271-278

- Shenchang Eric Chen, Lance Williams:
View interpolation for image synthesis.
279-288

- Mikio Shinya:
Spatial anti-aliasing for animation sequences with spatio-temporal filtering.
289-296

- Brian K. Guenter, Hee Cheol Yun, Russell M. Mersereau:
Motion compensated compression of computer animation frames.
297-304

- Yuefeng Zhang, Robert E. Webber:
Space diffusion: an improved parallel halftoning technique using space-filling curves.
305-312

- Marie-Paule Gascuel:
An implicit formulation for precise contact modeling between flexible solids.
313-320

- John M. Snyder, Adam R. Woodbury, Kurt W. Fleischer, Bena L. Currin, Alan H. Barr:
Interval methods for multi-point collisions between time-dependent curved surfaces.
321-334

- Michiel van de Panne:
Sensor-actuator networks.
335-342

- J. Thomas Ngo, Joe Marks:
Spacetime constraints revisited.
343-350

- Przemyslaw Prusinkiewicz, Mark Hammel, Eric Mjolsness:
Animation of plant development.
351-360

- Xin Li, J. Michael Moshell:
Modeling soil: realtime dynamic models for soil slippage and manipulation.
361-368

- Jos Stam, Eugene Fiume:
Turbulent wind fields for gaseous phenomena.
369-376

- Jack Bresenham:
Real virtuality: StereoLithography - rapid prototyping in 3-D.
377-378

- Kenneth R. O'Connell:
Visual thinkers in an age of computer visualization: problems and possibilities.
379-380

- Jane Veeder:
Updating computer animation (panel): an interdisciplinary approach.
381-382

- G. Scott Owen:
Facilitating learning with computer graphics and multimedia.
383-384

- Theresa-Marie Rhyne:
Visualizing environmental data sets.
385-386

- Nahum D. Gershon:
How to lie and confuse with visualization.
387-388

- George Joblove:
The applications of evolutionary and biological processes to computer art and animation.
389-390

- Richard Navin:
Urban tech-gap: how the museum/university liaisons propose to create a learning ladder for visual literacy.
391

- Bob C. Liang:
Virtual reality and computer graphics programming.
392-393

- Rich Gold:
Ubiquitous computing and augmented reality.
393-394

- William R. Pickering:
Merging 3-D graphics and imaging: applications and issues.
395

- Joan I. Staveley, David Steiling:
Nan-o-sex and virtual seduction.
396-397

- Timothy Druckrey:
Critical art/interactive art/virtual art: rethinking computer art.
398-399

- Clark Dodsworth:
Digital illusion: theme park visualization.
400

- Jonathan Luskin:
Man vs. mouse.
401

- Lynne Roberts-Goodwin:
Multimedia and interactivity in the antipodes.
401-402

- Dave Warner:
The integrative use of computers in a medical university.
403-404

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