21. SIGGRAPH 1994
Proceedings of the 21th Annual Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 1994. ACM 1994 ISBN 0-89791-667-0
Karl Sims: Evolving virtual creatures. 15-22
David Baraff: Fast contact force computation for nonpenetrating rigid bodies. 23-34
Xiaoyuan Tu, Demetri Terzopoulos: Artificial fishes: physics, locomotion, perception, behavior. 43-50
Reid Gershbein, Peter Schröder, Pat Hanrahan: Textures and radiosity: controlling emission and reflection with texture maps. 51-58
Dani Lischinski, Brian E. Smits, Donald P. Greenberg: Bounds and error estimates for radiosity. 67-74
James Arvo, Kenneth E. Torrance, Brian E. Smits: A framework for the analysis of error in global illumination algorithms. 75-84

Michael Salisbury, Sean E. Anderson, Ronen Barzel, David Salesin: Interactive pen-and-ink illustration. 101-108
Peter Litwinowicz, Gavin S. P. Miller: Efficient techniques for interactive texture placement. 119-122
Victor Ostromoukhov, Roger D. Hersch, Isaac Amidror: Rotated dispersed dither: a new technique for digital halftoning. 123-130
Marc Levoy: Spreadsheets for images. 139-146
Michael A. Shantzis: A model for efficient and flexible image computing. 147-154
Matthew Regan, Ronald Pose: Priority rendering with a virtual reality address recalculation pipeline. 155-162
Michael F. Deering, Stephen A. Schlapp, Michael G. Lavelle: FBRAM: a new form of memory optimized for 3D graphics. 167-174
Gary Bishop, Henry Fuchs, Leonard McMillan, Ellen J. Scher Zagier: Frameless rendering: double buffering considered harmful. 175-176
Michael Kelley, Kirk Gould, Brent Pease, Stephanie Winner, Alex Yen: Hardware accelerated rendering of CSG and transparency. 177-184
Andrew Blake, Michael Isard: 3D position, attitude and shape input using video tracking of hands and lips. 185-192
Dan S. Wallach, Sharma Kunapalli, Michael F. Cohen: Accelerated MPEG compression of dynamic polygonal scenes. 193-196
Ronald Azuma, Gary Bishop: Improving static and dynamic registration in an optical see-through HMD. 197-204
Mark A. Sagar, David P. Bullivant, Gordon D. Mallinson, Peter J. Hunter: A virtual environment and model of the eye for surgical simulation. 205-212
Jay S. Gondek, Gary W. Meyer, Jonathan G. Newman: Wavelength dependent reflectance functions. 213-220
David C. Tannenbaum, Peter Tannenbaum, Michael J. Wozny: Polarization and birefringency considerations in rendering. 221-222
George Drettakis, Eugene Fiume: A fast shadow algorithm for area light sources using backprojection. 223-230
A. James Stewart, Sherif Ghali: Fast computation of shadow boundaries using spatial coherence and backprojections. 231-238

Yu-Kuang Chang, Alyn P. Rockwood: A generalized de Casteljau approach to 3D free-form deformation. 257-260
Andrew P. Witkin, Paul S. Heckbert: Using particles to sample and control implicit surfaces. 269-277
Hans Køhling Pedersen: Displacement mapping using flow fields. 279-286
Hugues Hoppe, Tony DeRose, Tom Duchamp, Mark A. Halstead, Hubert Jin, John Alan McDonald, Jean Schweitzer, Werner Stuetzle: Piecewise smooth surface reconstruction. 295-302
Charles T. Loop: Smooth spline surfaces over irregular meshes. 303-310
Gavin S. P. Miller: Efficient algorithms for local and global accessibility shading. 319-326
David C. Banks: Illumination in diverse codimensions. 327-334
Gershon Elber: Low cost illumination computation using an approximation of light wavefronts. 335-342
James Arvo: The irradiance Jacobian for partially occluded polyhedral sources. 343-350

David E. Breen, Donald H. House, Michael J. Wozny: Predicting the drape of woven cloth using interacting particles. 365-372
Tomoyuki Nishita, Eihachiro Nakamae: Method of displaying optical effects within water using accumulation buffer. 373-379
John Rohlf, James Helman: IRIS performer: a high performance multiprocessing toolkit for real-time 3D graphics. 381-394
Yoshihito Koga, Koichi Kondo, James Kuffner, Jean-Claude Latombe: Planning motions with intentions. 395-408
Justine Cassell, Catherine Pelachaud, Norman I. Badler, Mark Steedman, Brett Achorn, Tripp Becket, Brett Douville, Scott Prevost, Matthew Stone: Animated conversation: rule-based generation of facial expression, gesture & spoken intonation for multiple conversational agents. 413-420
Conal Elliott, Greg Schechter, Ricky Yeung, Salim S. Abi-Ezzi: TBAG: a high level framework for interactive, animated 3D graphics applications. 421-434
Brian E. Smits, James Arvo, Donald P. Greenberg: A clustering algorithm for radiosity in complex environments. 435-442
Seth J. Teller, Celeste Fowler, Thomas A. Funkhouser, Pat Hanrahan: Partitioning and ordering large radiosity computations. 443-450
Philippe Lacroute, Marc Levoy: Fast volume rendering using a shear-warp factorization of the viewing transformation. 451-458
Gregory J. Ward: The RADIANCE lighting simulation and rendering system. 459-472
Steve Bryson, Steven Feiner, Frederick P. Brooks Jr., Philip M. Hubbard, Randy Pausch, Andries van Dam: Research frontiers in virtual reality. 473-474
Walt Bransford, Maury Klein, Craig Moody, David Reed, Michael L. Rothschild: Computer graphics and economic transformations. 475-476
John C. Donkin, Charles Gibson, Ralph Guggenheim, Edward Kummer, Brad Lewis, Jeff Thingvold: Production for the long haul. 477-478
Maria M. Larrondo-Petrie, Jack Bresenham, Cary Laxer, John Lansdown, G. Scott Owen: Approaches to teaching introductory computer graphics. 479-480
Theresa-Marie Rhyne, George Brett, Donald P. Brutzman, Donna Cox, Adelino Santos: Exploiting networks for visualization and collaboration: no network roadblocks? 481-482
Joe Marks, Michael F. Cohen, J. Thomas Ngo, Stuart M. Shieber, John Snyder: Optimization - an emerging tool in computer graphics. 483-484
Nahum D. Gershon, Colleen Bushell, Jock D. Mackinlay, William Ruh, Anselm Spoerri, Joel Tesler: Information visualization: the next frontier. 485-486
Tom Meyer, Sally Rosenthal, Stephen R. Johnson, Mary Lou Jepsen, Douglas Davis: Art and technology: very large scale integration. 487-488
Roger E. Wilson, Brenda Laurel, Terence McKenna, Leonard Shlain: Computer graphics, are we forcing people to evolve? 489
Alonzo C. Addison, Alfredo S. Andia, Nicolò Ceccarelli, Gustavo J. Llavaneras, Makoto Majima, Ken Roger Sawai: Computer graphics for architecture and design presentations: current work and trends outside the U.S. 490-491
Julian E. Gómez, Rick Carey, Tony Fields, Andries van Dam, Dan Venolia: Why is 3-D interaction so hard and what can we really do about it? 492-493
Jane Flint DeKoven, Tim Binkley, Glenn Entis, Delle Maxwell, Alvy Ray Smith: Computer technology and the artistic process: how the computer industry changes the form and function of art. 494-495
Alan R. Mitchell, Stuart Rosen, William Bricken, Ron Martinez, Brenda Laurel: Determinants of immersivity in virtual reality: graphics vs. action. 496
Randi J. Rost, Jim Bushnell, David Cooper, Jerry Schneble, Lynn Thorsen-Jensen: Reading the fine print: what benchmarks don't tell you. 497-498
Nahum D. Gershon, Richard Mark Friedhoff, John Gass, Robert Langridge, Hans-Peter Meinzer, Justin D. Pearlman: Is visualization REALLY necessary?: the role of visualization in science, engineering, and medicine. 499-500



