22. SIGGRAPH 1995: Los Angeles, CA, USA
Kurt Akeley: Computer graphics achievement award. 10
José L. Encarnação: Steven A. Coons award for outstanding creative contributions to computer graphics. 11-12
Michael Deering: Geometry compression. 13-20
Marc Levoy: Polygon-assisted JPEG and MPEG compression of synthetic images. 21-28
Shenchang Eric Chen: QuickTime VR: an image-based approach to virtual environment navigation. 29-38
Bruce Blumberg, Tinsley A. Galyean: Multi-level direction of autonomous creatures for real-time virtual environments. 47-54
Radek Grzeszczuk, Demetri Terzopoulos: Automated learning of muscle-actuated locomotion through control abstraction. 63-70
Jessica K. Hodgins, Wayne L. Wooten, David C. Brogan, James F. O'Brien: Animating human athletics. 71-78
Jean-Daniel Fekete, Érick Bizouarn, Eric Cournarie, Thierry Galas, Frédéric Taillefer: TicTacToon: a paperless system for professional 2D animation. 79-90
Munetoshi Unuma, Ken-ichi Anjyo, Ryozo Takeuchi: Fourier principles for emotion-based human figure animation. 91-96

Chandrajit L. Bajaj, Fausto Bernardini, Guoliang Xu: Automatic reconstruction of surfaces and scalar fields from 3D scans. 109-118
Jos Stam, Eugene Fiume: Depicting fire and other gaseous phenomena using diffusion processes. 129-136
Pascal Volino, Martin Courchesne, Nadia Magnenat-Thalmann: Versatile and efficient techniques for simulating cloth and other deformable objects. 137-144
François X. Sillion, George Drettakis: Feature-based control of visibility error: a multi-resolution clustering algorithm for global illumination. 145-152
Peter Schröder, Wim Sweldens: Spherical wavelets: efficiently representing functions on the sphere. 161-172
Matthias Eck, Tony DeRose, Tom Duchamp, Hugues Hoppe, Michael Lounsbery, Werner Stuetzle: Multiresolution analysis of arbitrary meshes. 173-182
Michael Gleicher: Image snapping. 183-190
Mikako Harada, Andrew P. Witkin, David Baraff: Interactive physically-based manipulation of discrete/continuous models. 199-208
John M. Snyder: An interactive tool for placing curved surfaces without interpenetration. 209-218

Kurt W. Fleischer, David H. Laidlaw, Bena L. Currin, Alan H. Barr: Cellular texture generation. 239-248
Detlev Stalling, Hans-Christian Hege: Fast and resolution independent line integral convolution. 249-256




Hans Køhling Pedersen: Decorating implicit surfaces. 291-300

Craig E. Kolb, Don P. Mitchell, Pat Hanrahan: A realistic camera model for computer graphics. 317-324
Greg Spencer, Peter Shirley, Kurt Zimmerman, Donald P. Greenberg: Physically-based glare effects for digital images. 325-334
James Arvo: Applications of irradiance tensors to the simulation of non-Lambertian phenomena. 335-342
Gabriel Taubin: A signal processing approach to fair surface design. 351-358
Myoung-Jun Kim, Myung-Soo Kim, Sung Yong Shin: A general construction scheme for unit quaternion curves with simple high order derivatives. 369-376

Enrico Gobbetti, Jean-Francis Balaguer: An integrated environment to visually construct 3D animations. 395-398
Randy F. Pausch, Tommy Burnette, Dan Brockway, Michael E. Weiblen: Navigation and locomotion in virtual worlds via flight into hand-held miniatures. 399-400

Eric Veach, Leonidas J. Guibas: Optimally combining sampling techniques for Monte Carlo rendering. 419-428
Michael D. McCool: Analytic antialiasing with prism splines. 429-436
James Arvo: Stratified sampling of spherical triangles. 437-438
Seungyong Lee, Kyung-Yong Chwa, Sung Yong Shin: Image metamorphosis using snakes and free-form deformations. 439-448
Jed Lengyel, Donald P. Greenberg, Richard Popp: Time-dependent three-dimensional intravascular ultrasound. 457-464
Pauline Y. Ts'o, Theresa Ellis, Ralph Guggenheim, Brad Lewis, Ron Thornton: David vs. Goliath or mice vs. men? production studio size in the entertainment industry (panel session). 475-476
Randy F. Pausch, Walter A. Aviles, Nathaniel I. Durlach, Warren Robinett, Michael Zyda: A national research agenda for virtual reality: report by the National Research Council Committee on VR R&D (panel). 477-478
Jonathan Steinhart, Derrick Burns, James Gosling, Steve McGeady, Rob Short: Set-top boxes - the next platform (panel). 479
Alonzo C. Addison, Douglas MacLeod, Gerald Margolis, Beit Hashoah, Michael Naimark, Hans-Peter Schwarz: Museums without walls: new media for new museums (panel session). 480-481
Ruth E. Iskin, Mikki Halpin, Michael Nash, George Legrady, Rodney Alan Greenblat: Interactive multimedia: a new creative frontier or just a new commodity? (panel session). 482-483
Theresa-Marie Rhyne, Eric Gidney, Tomasz Imielinski, Pattie Maes, Ronald J. Vetter: Integrating interactive graphics techniques with future technologies (panel session). 484-485
Jane Veeder, Mark Stephen Pierce, Eugene Jarvis, John N. Latta, Heidi Therese Dangelmaier, Jez San: Videogame industry overview: technology, markets, content, future (panel session). 486-487
Jane Veeder, Paul D. Lewis, Bob Zigado, Robert Stein, Craig Upson: New developments in animation production for video games (panel session). 488-489
Christian Greuel, Patrice Caire, Janine Cirincione, Perry Hoberman, Michael Scroggins: Aesthetics & tools in the virtual environment (panel session). 490-491
Nahum D. Gershon, Bran Ferren, James D. Foley, Joseph Hardin, Frank Kappe, William Ruh: Visualizing the Internet: putting the user in the driver's seat (panel session). 492-494
Peter Beyls, Stephen Bell, Brian L. Evans, Jean-Pierre Hebert, F. Kenton Musgrave, Roman Verostko: Algorithms and the artist (panel session). 495-496
Henry Sowizral, Ian G. Angus, Steve Bryson, Stefan Haas, Mark R. Mine, Randy F. Pausch: Performing work within virtual environments (panel session). 497-498
David B. Arnold, Jack Bresenham, Ken Brodlie, George S. Carson, Jan Hardenbergh, Paul van Binst, Andries van Dam: Standardisation - opportunity or constraint? (panel session). 499-501
Greg Garvey, Brenda Laurel, Rob Tow, Joan I. Staveley, Allucquère Rosanne Stone: Grids, guys and gals: are you oppressed by the Cartesian coordinate system? (panel session). 503-505
Derek Spears, Scott Dyer, George Joblove, Charles Gibson, Lincoln Hu: Visual effects technology - do we have any? (panel session). 506-507
Carl Machover, Gavin Bell, Tamara Munzner, Fabio Pettinati, Val Watson: 3D graphics through the Internet - a "shoot-out" (panel session). 508-509



